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Posted by Klei

*here's an average I-don't-like-RE6-comment from a random internet user*

Posted by ShinjiEx

When is MGS Rising coming out?

Posted by AndyAce83

@KlUMZeE: I am not a new user, guy who swears because he thinks it makes him something.

Posted by AndyAce83

@Muzhik: Yes, we must all debate in a certain way that fits your narrow mind.

Posted by ModernMoriarty

People need to get over the state of RE - survival horror games don't sell well enough to make back the huge amount of money it takes to make modern games. RE is a well established franchise that people would be mightily pissed at if Capcom didn't shell out the megabucks on. To justify that expense, they need to make it a game that people will buy - and sadly that means actioning it up.

Sure, I'd prefer if the series was still survival horror. But it hasn't been for years (since RE4 in fact, which people rave over, despite it not being in any way scary. At least RE6 tried to make a go of it, with tons of variety, loads of missions, lots of different characters with different playstyles etc.

Yeah, it isn't the greatest game ever, but its nowhere near as bad as most say it is. They're letting their frustration over the lack of survival horror colour their feelings too much. It could stand to play better for sure, but so could plenty of games! As far as I was concerned, it was a decent game, it always had something new to show me, and I enjoyed the story. Leon's campaign sagged a bit (Chapter 3 of his campaign is just pointless), and his last 2 missions were just lots and lots of boss fights. But the other 2 campaigns were great (and Leon's does have its moments).

As for the DLC though... well, I'm not into multiplayer games of anything, so I'll pass. I'd be more than up for more story missions though.

Edited by Nethlem

It can't be that bad, after all the trailer shows Jeff playing this mode!!1

Posted by Muzhik

@AndyAce83: Wow, that's an ad homin, bro. How you gonna pass formal internet logic 101.

Posted by AndyAce83

@Muzhik: Waz it tha "narrow mind" remark? Now with the ad homin remark you are just trying to fill out your own "comment section bingo". And please, never call me bro.

Posted by m2cks

@AndyAce83 said:

@m2cks: I just discovered: The real fan boys on Giantbomb aren't the PC or console user, not the RE fans or even Zelda or FF fans. The real fanboys on GiantBomb is the giantbomb fanboys who cant see the difference between "stating an opinion" and being smirky.

Brad tore RE6 a new one in his original review on GB. This kick was unnecessary.

Mmm, nice copout there, calling me a fanboy as if that's the best way to win an argument. Instead of applying actual constructive criticism to a discussion, I'll just label him an ignorant fanboy. That'll show him!

Posted by shishkebab09

@ModernMoriarty said:

People need to get over the state of RE - survival horror games don't sell well enough to make back the huge amount of money it takes to make modern games. RE is a well established franchise that people would be mightily pissed at if Capcom didn't shell out the megabucks on. To justify that expense, they need to make it a game that people will buy - and sadly that means actioning it up.

Sure, I'd prefer if the series was still survival horror. But it hasn't been for years (since RE4 in fact, which people rave over, despite it not being in any way scary. At least RE6 tried to make a go of it, with tons of variety, loads of missions, lots of different characters with different playstyles etc.

Yeah, it isn't the greatest game ever, but its nowhere near as bad as most say it is. They're letting their frustration over the lack of survival horror colour their feelings too much. It could stand to play better for sure, but so could plenty of games! As far as I was concerned, it was a decent game, it always had something new to show me, and I enjoyed the story. Leon's campaign sagged a bit (Chapter 3 of his campaign is just pointless), and his last 2 missions were just lots and lots of boss fights. But the other 2 campaigns were great (and Leon's does have its moments).

As for the DLC though... well, I'm not into multiplayer games of anything, so I'll pass. I'd be more than up for more story missions though.

I disagree that people would be pissed if Capcom didn't give RE such a big budget. Look what they did with MegaMan 9 and 10! People like to see their favorite franchises play like their original installments, but with an updated metagame, such as the achievements in those new MegaMans. Even if they are going to throw a huge budget at it, look at what they did with DmC!

On the other hand, regarding the first sentence of your post, it may be true that survival horror is best left to independent development. Amnesia is still probably the best survival horror game I've ever played.

Online
Posted by mewarmo990

Loved RE5 and am late to the party on 6, though I held off buying because of the poor reception. I plan to pick up RE6 eventually when it's totally a bargain bin (or heavily discounted Steam) title. In that case, DLC sounds good to me.

Posted by The_Wingman

Never played RE6, and this isn't making it any more appealing. Maybe if the PC version ever comes out and is super cheap. Maybe.

Posted by AndyAce83

@m2cks said:

Mmm, nice copout there, calling me a fanboy as if that's the best way to win an argument. Instead of applying actual constructive criticism to a discussion, I'll just label him an ignorant fanboy. That'll show him!

The mistake you are doing is to believe you brought any of this "constructive criticism" to the debate. To my "that was unnecessary" comment its not a valid counter argument to write "but thats just the way he does it" or "he is allowed to how an opinion" or "stop using GiantBomb if you do not like it" as I am not touching on those things. These were the fanboys of GiantBomb arguments I was referring to (yours is in the middle).

I am saying that in this news update for RE6 its unnecessary to kick the game any further. FURTHER. Get it. Its a difference between "having an opinion" and being a bully, although you cant be a bully to a game of course. The point I am making is that that was UNNECESSARY.

Edited by Yummylee

@shishkebab09 said:

I disagree that people would be pissed if Capcom didn't give RE such a big budget. Look what they did with MegaMan 9 and 10! People like to see their favorite franchises play like their original installments, but with an updated metagame, such as the achievements in those new MegaMans. Even if they are going to throw a huge budget at it, look at what they did with DmC!

On the other hand, regarding the first sentence of your post, it may be true that survival horror is best left to independent development. Amnesia is still probably the best survival horror game I've ever played.

I'm still surprised that there hasn't been some indie dev out there actually making old-school Resident Evil-ish games. You've got throwbacks to all kinds of games on the indie scene, and yet camera-angle-fitted, tank-control-equipped survival horror games are nowhere -- far as I know at least. I have close to zero access to PC games because my computer's utter shite, so I don't exactly keep up to date with what's being released over there.

I would love to play a new classic Resident Evil game again in any case. It's why I've always longed to somehow get a hold of RE 1.5. Part curiosity/educational purposes, part getting the chance to actually play another one of these.

Posted by ModernMoriarty

When you say 'People', you are really only talking about the original series fans, and they cannot produce the amount of revenue that Capcom need to cover the expense of the game. You need mainstream gamers to add their support, which means (most of the time) selling out to pander to them. It sucks, but that's the way it goes. Niche genres simply cannot produce the kinds of numbers that justify big spending. The market has changed since the days of RE2 and Silent Hill 2 - back then, survival horror was new and edgy, and attracted people on that basis. When you combined this with decent budgets, and genuinely visionary developers, you got some magical games.

But that time is over. We live in an age where gaming stores have seperate sections for Call of Duty games, because that's what the public want. We live in an age where initially artistically credible series like Mass Effect and Dead Space etc, achieve mainstream success when they pivot away from their respective genres and just go for the action crowd's money. Its a fine line, and one that developers never manage to tread for long. They have that one big success where they think they can be all things to all people (RE4, the aforementioned Dead Space 2, Mass Effect 2 etc etc), but invariably go too far and end up alienating existing fans. But by that time, the genie is out of the bottle.

Don't judge Capcom too harshly on this - they remade RE1 and that was for my money, the greatest ever remake of any game ever made. It looked great, the dialogue was cleaned up to remove the worst offences (master of unlocking, anyone?), put in new content, and you just couldn't have asked for a more respectful, well executed job. The fact that they included what amounted to a handwritten letter to the fans thanking them for loving the series so much, if you completed every mode (including the excellent 'Invisible Enemy' mode), was the icing on the cake. It was just a perfect game IMO.

But it didn't sell well enough to allow Capcom to take that as their cue for how to proceed. Its exactly the kind of thing that the fans want (and wanted them to do to at least RE2 and on a purely selfish note, for my beloved Code Veronica too), but the money just wasn't there for it to make good business sense. And that sucks, but they aren't running a charity. Plus the fact is, whilst there were great games in the early RE catalogue, there were some howlers too. RE3 is okayish, but is very action heavy. Its pretty much just a survival game with only a few brief flashes of horror (or any story at all, to be frank). And RE0 was pure filler, and not very good at all, to be perfectly honest.

What I'm saying is, its not as easy as 'Make an old school RE game, and that's the obvious answer', because it isn't. Even when they had Shinji MIkami, not every game was great. There are lots of fans who came on board at RE4, who don't really want RE to be a survival horror in the same way we do. And just saying 'Well we were here first!' is not a compelling argument. Nobody is saying that people should just sit there and take their medicine without complaining. We're spending our money, and that gives us a right to have our say.

But the reaction to RE6 has been exaggerated. The way people (like Patrick incidentally) have laid into the game, for the primary reason that it wasn't a survival horror like the old games, shows a blatant disregard for the realities of modern games development, and the funding thereof. RE6 certainly doesn't get everything right, but at least it tries. It has more drive and more invention about it than RE5 had in its whole running time. To listen to some people, you'd think the game barely functioned at all on a technical level, or had the worst story ever etc, Which is absurd, as both aspects are fine, and certainly not deserving of such unremitting hatred and contempt.

I guess I just prefer the more serious '24' style approach of the new game, to that of RE4. A bit of camp is alright, and Code Veronica hits just the right note between high camp and genuinely unnerving cruelty and insanity etc, but RE4 was just plain stupid. A ridiculous plot (The President's daughter has been kidnapped - really?!), daft Roger Moore James Bond era antics with Salazar and his increasinly bizarre ways of trying to kill Leon. The game lost me somewhere around that part, with its jumping monks armed with rocket launchers, giant stone statues that come to life and chase you, rooms with spinning platforms, suspended over lava in the middle of a Spanish castle, guarded by mechanical dragon machines with flamethrowers... The insanity in Code Veronica was just at the edge of 'Wow, these guys are really sick in the head, but its kind of cool'. RE4 was just 'Wow... this is really, really dumb'. And again, it had nothing to do with anything in terms of RE's story - which RE6 does, and makes an attempt to build on, rather than just throw the past away completely.

So anyway, there you have it. I reckon RE6 was a decent game. I just don't make the connection that if it isn't a survival horror, then it must be bad. The only thing that matters to me (the only thing that matters to me in any game) is 'Do I like this?' And for RE6, the answer was yes.

Posted by WMoyer83

@ShinjiEx: 2/19/2013

Posted by ShinjiEx
@WMoyer83
 
Thanks for the info ^__^
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