I like horror games. Not all of them - but most. I really enjoyed Condemned and its sequel. Perhaps they weren't 'horror' in all aspects, but they had great atmosphere and really did rack up the tension at certain points during the game. I remember being incredibly impressed with the original dead space. Part of me loves being scared by games, and the other part of me hates it at the moment of panic inducing fear. Dead Space 2 had its moments - it was certainly much more cinematic than the original, I think anyone's that played it would know exactly what I'm talking about when I say that 'opening' (double meaning) was incredibly strong and a great way to kick things off. But overall it didn't have the same amount of tension throughout, instead deciding to rack up the body count and set the intensity of attacks up to 11. Sometimes it was almost comical how many enemies could seemingly jump out of vents and want to come get some of Issac Clark. It had its merits by all means - but 2 was inferior in my opinion to the original.
Why can't games generally just have a bit of closure? Sequels can always come later, they don't need to be outlined as painfully obvious as they are in so many games (Including Dead Space 2). I'm a fan of the Dead Space series, however, I wasn't overly excited by the prospect of a third entry.
With the demo out, it was an instant download because I was curious enough to want to see how the game played and what if anything co-op could add. After one playthrough, the demo has been deleted from my harddrive. Honestly, I don't feel the demo was very good at all. The co-op side of things feels incredibly weak. The gameplay is becoming closer and closer to Gears of War, and the ammo situation is laughable. I looked at my ammo to find 500 rounds. I seem to remember in earlier games, ammo was limited as hell. You had to take shots carefully for fear of running dry. Here, it's like you have an ammo store strapped to your back. And the most concerning thing of all to me - the demo wasn't scary in the slightest. Perhaps we've become desensitised to the necromorph?
I could see the game was trying to create some atmosphere in the snow, but it just fell flat. Issac struggles to walk through the snow, yet hit aim and he can march through it like a trooper? It would have been better if your vision deteriorated the longer you held your aim, the blizzard effecting your screen. This would of helped in my opinion.
Co-op of this nature could suceed and work incredibly well. I just worry that Dead Space 3 won't deliver. Large sections of gameplay away from your partner could help, perhaps seeing one another from a far but being unable to help during choke points. Hell, even messing with the communication via xbox live could be interesting. Put someone elses voice through my head set, whispering on occasion and making my co-op partner think I'm losing it as they don't hear what I hear. These are just a couple of ideas off the cuff, I'm not sure if such things would be implimented in the game, but here's hoping atleast.
What are others feelings about Dead Space 3? Will you be picking it up day one? And do you have any interesting ideas that would help build tension and atmosphere in a co-op scenario? Share your thoughts.