This kind of geometry change doesn't seem that difficult to produce. It's really just a combination of loading map sections and spawning enemies outside of the player's field of view, two things games do all the time. When the player camera moves past a certain point in the level, as long as your view is obstructed it replaces sections of the level.

I'm not diminishing what this game does, it just seems they use pretty standard techniques to produce a striking effect.

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

What is an example of non-Euclidean geometry then, Mr. Scientist?

The surface of the Earth. Take any 2 points on the equator that are a quarter of it's circumference apart and connect them to each other as well as the North Pole. These three lines form a triangle in which the interior angle of each corner is 90°, so their sum is 270° instead of 180° in euclidian geometry.

Basically curved spaces don't behave entirely euclidian, but on a small scale they approximately do.

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

Thank you. I've been scratching my head trying to figure out how "non-euclidean geometry" is utilized in this game. It isn't a buzzword that means "behaves differently", it has a very set definition.

Mind you, I think the game is cool, especially how it plays with your expectations. I haven't played enough of it to really see what is going on, so for all I know the promise of "non-euclidean geometry" comes to some sort of fruition.

Wait, no 1600 x 900 resolution? This is my monitor's resolution and I don't see it at the beginning of this video when they look at the settings, anyone know it doesn't support this resolution? I hate running anything other than my monitors native resolution...and I've never come across a game that didn't have a 1600 by 900 option.

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

Thank you. I've been scratching my head trying to figure out how "non-euclidean geometry" is utilized in this game. It isn't a buzzword that means "behaves differently", it has a very set definition.

Mind you, I think the game is cool, especially how it plays with your expectations. I haven't played enough of it to really see what is going on, so for all I know the promise of "non-euclidean geometry" comes to some sort of fruition.

Well it isn't really surprising if you think about it. This industry has had a real hard on for buzzwords in the past two years. I wonder if this game has asynchronous multiplayer?!

Also, why did I think this game was going to be a 2d platformer? This is the first time I've seen actual gameplay so I'm pleasantly surprised that it's in first person. I'm going to have to pick this up. I could use a good ole fashioned mind fuck.

Anyone know whether the Steam release tomorrow is for both Windows and Mac OSX? Most of the sites commenting on the games release seem to be a little vague on that point. The game's official site indicates that there is a Mac version, but most things I've seen so far seem to suggest that the Steam release is Windows only, at least for now.

I like the concept, but any game with this much atmospheric noise and vague, cryptic messages in addition to puzzles will probably either bore or annoy me.

I got 3 minutes into this QL and realized I don't want any of this spoiled for me, so I quit watching. I'll just say: "I'm sure this Quick Look was an informative, fun, and quick look at a game that will be available for purchase soon."

"Non-Euclidean" isn't complicated, it basically just means that the shortest distance between two points is not necessarily a straight line. Think air travel: if you're flying from New York to Beijing, you don't fly over California, even though California looks like it's on the way on a flat map. You fly over Canada and go tangential to the Arctic cap, which is a lot shorter because of the shape of a sphere.

I found it very interesting how quickly it was to "warm up to" the little bit, like with the companion cube. when faced with obstacles in a puzzle environment anything in the environment that helps us along the way, we attach a personable relationship with the items. where with the gun, it is just a tool and we receive no like attachment. *that* is very interesting to me.