This seems pretty awesome. Are there any good Fire Emblem games for the DS?
As a longtime FE player, this quicklook infuriates me. Dammit Dave, stop making so many mistakes!
Can anyone recommend a tactical RPG like this on the PC?
Preferably with characters and a story, unlike XCOM?
@dr_mantas: try Battle for Wesnoth http://www.wesnoth.org/ . It's doesn't have production values of "big games", but it has mod support, and there is plenty of good user-made campaigns.
Agreed. I wasted so much time playing that game when I was younger. Dragons are boss.@dr_mantas: try Battle for Wesnoth http://www.wesnoth.org/ . It's doesn't have production values of "big games", but it has mod support, and there is plenty of good user-made campaigns.
Man, it really is time for me to finally buy a 3DS. I wanted to resist the new Fire Emblem, but i just can't.
Playing casual mode and continuing the chapter when somebody dies and replaying the entire chapter to save a character is exactly the same thing.
The animated cut scenes look great... Anybody know if they're from a certain animation studio?
I see you two have the same complaints I do about the voice grunts during text dialogue...
I played the demo and it drives me absolutely CRAZY. I hate it, especially when they say an actual word aloud that's not even part of the text they're supposed to be saying. Ugh.
(Beyond that of course the game looks pretty great.)
As a longtime FE player, this quicklook infuriates me. Dammit Dave, stop making so many mistakes!
As a longtime quicklook maker I can tell you, playing a game quickly while talking about it and trying to be informative / entertaining leads to mistakes! Strategy games in particular are pretty terrible for showing off skill in front of a crowd.
I always remember this series as being 'similar, but nowhere near as good as Advance Wars'.
This game is pretty dope. About time something worthwhile came out for the 3DS.
Amazing. If I found out I miss named my character I would start over. I don't know what it is but yeah user names and character names are really important to me.
I even preordered guild wars to see if I can get certain names locked in and I couldn't. Immediatly canceled my preorder and never bought the game.
@skooky said:
Playing casual mode and continuing the chapter when somebody dies and replaying the entire chapter to save a character is exactly the same thing.
How does that make any sense? Yes, the end result is that you move on to the next mission with your full crew alive and well, but the play experience is vastly different.
On casual mode: everyone but Chrom and your player avatar is canon fodder that you can just run forward. As long as you heal a couple times and your guys are trading hits with enemies, you should have enough gas to finish off the mission, or at least get to the point that Chrom and avatar are still alive to finish off the last guy. It's pretty hard to lose a mission unless you really try to put Chrom/avatar in harm's way.
On classic mode: you have to formulate a sound strategy that allows you to play to units' strengths while keeping them reasonably safe/near a healer. Some strategies are so bad that even if you restart dozens of times, you will keep losing a unit, because no matter how lucky you get with dice rolls, your chosen strategy is just not viable. This forces you to actually learn how to be better at the game and learn effective tactics, and actually presents a considerable challenge on some missions, but is never impossible.
I'm fine with people playing on casual if strategy games really aren't for them yet they really want to check the game out, but the difference is that on casual you never really have to get much better at the game. It's not "exactly the same thing".
@skooky said:
Playing casual mode and continuing the chapter when somebody dies and replaying the entire chapter to save a character is exactly the same thing.
How does that make any sense? Yes, the end result is that you move on to the next mission with your full crew alive and well, but the play experience is vastly different.
On casual mode: everyone but Chrom and your player avatar is canon fodder that you can just run forward. As long as you heal a couple times and your guys are trading hits with enemies, you should have enough gas to finish off the mission, or at least get to the point that Chrom and avatar are still alive to finish off the last guy. It's pretty hard to lose a mission unless you really try to put Chrom/avatar in harm's way.
On classic mode: you have to formulate a sound strategy that allows you to play to units' strengths while keeping them reasonably safe/near a healer. Some strategies are so bad that even if you restart dozens of times, you will keep losing a unit, because no matter how lucky you get with dice rolls, your chosen strategy is just not viable. This forces you to actually learn how to be better at the game and learn effective tactics, and actually presents a considerable challenge on some missions, but is never impossible.
I'm fine with people playing on casual if strategy games really aren't for them yet they really want to check the game out, but the difference is that on casual you never really have to get much better at the game. It's not "exactly the same thing".
I'm 100% sure that my comment is supposed to be sarcastic. But it's pretty much exactly the same thing. The only difference is spending ten minutes on a chapter versus spending potentially infinite time on a chapter.
@skooky: Was it sarcastic or not? Because if it was, you sure seem to still be defending that position.
Anyway, yeah, time is a difference, but like I said, the fail state is almost nonexistent on casual, meaning there is A) less challenge, and B) less incentive for the player to think more tactically about their moves. That is a meaningful difference.
@skooky: Was it sarcastic or not? Because if it was, you sure seem to still be defending that position.
Anyway, yeah, time is a difference, but like I said, the fail state is almost nonexistent on casual, meaning there is A) less challenge, and B) less incentive for the player to think more tactically about their moves. That is a meaningful difference.
It's pretty much the exact same thing except for the part where it's totally different.
Dave's characters seem pretty low level. I just started this game yesterday, and three hours in (before even reaching the point in this quicklook) the majority of my characters are above level 8. My main character and Lissa are level 11, Chrom is 10 but Frederick is 2. Maybe it's because I haven't been relying on Freddy to do my stuff.