I don't mind a forgettable cast in an horror story. Your ''allies'' are usually meat to be grinded, and that's it. And, to give it credit, the cast you meet in DS3 is quite good. You just don't get to know them. Except for that faux-Jeff Goldblum\/villain.<\/p>To be honest, after beating the game once, I felt depressed about it. It's when I booted it again in Classic mode that I found what I loved about the series to be, mostly at least, back. No more gun-making, no more abundance of everything. Just you, your normal guns which you need to craft from scrap, and enemies that hurt. I'm just about to reach the ice planet, and I just got my very first new gun. It made the whole thing relevant now.<\/p>As for Carver, well, at least he's got a face, voice and backstory and his co-op missions are quite good.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div><\/span>@Tennmuerti<\/strong>: <\/span>@believer258<\/strong>: Oh, thank goodness. I was afraid I was going to have to fight enemies in circular rooms in order to reach any<\/i> dungeon. That's encouragement, if nothing else.<\/p><\/span>@Colourful_Hippie<\/strong>:You're right about the absolute lack of tension, which I also blame on the extreme<\/i> abundance of ammunition as well as predictable level design. I don't think particularly highly of myself purchasing this either, but I figure if I'm going to pay $50 for a game then I'm going to get my money's worth out of it. I've already uninstalled it though, since I have no intentions of replaying it anytime soon, whereas I installed the first game to see exactly how much has changed.<\/p><\/span>@maskedarcstrike<\/strong>: That's... unfortunate. Another strike against it I guess.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>maskedarcstrike<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>792<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 3<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By maskedarcstrike<\/a><\/div><\/div>I was kind of hoping when I started up classic mode that I'd get 4 weapon slots but sadly that was just a pipe dream.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Justin258<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16684<\/p>Forum Posts<\/p><\/div>26<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 11<\/p>User Lists:<\/span> 8<\/p><\/section><\/div><\/div>\n Edited By Justin258<\/a><\/div><\/div>There are only two sets of those challenge rooms in Darksiders, but the game has other padding in it. Don't get me wrong, I think it's a pretty good game, but it's definitely a \"B\" game if I've ever seen one. An 8.0, so to speak - it's really good but you're going to get to a couple spots where you're just like \"bleh, this was bad design\".<\/p>But power through it. It's mostly a good game, trust me, there are just some less-than-good spots here and there.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>colourful_hippie<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>6335<\/p>Forum Posts<\/p><\/div>8<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By colourful_hippie<\/a><\/div><\/div>The predictability of the enemy encounters in this game are fucking ridiculous compared to the past games, I don't think I've been surprised about a single encounter yet in this game and the only time I've been startled was because of a cheap jump scare enhanced by loud audio. At least with the past two games there was a great sense of tension, it may not exactly be all that \"scary\" but I found them to be really tense especially the first game. I only paid $40 for the PC version and I already feel like I've been cheated. Oh well, my fault in the first place for taking the chance.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Tennmuerti<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>9465<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 7<\/p><\/section><\/div><\/div>\n Edited By Tennmuerti<\/a><\/div><\/div><\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
<\/span>@Tennmuerti<\/strong>: <\/span>@believer258<\/strong>: Oh, thank goodness. I was afraid I was going to have to fight enemies in circular rooms in order to reach any<\/i> dungeon. That's encouragement, if nothing else.<\/p><\/span>@Colourful_Hippie<\/strong>:You're right about the absolute lack of tension, which I also blame on the extreme<\/i> abundance of ammunition as well as predictable level design. I don't think particularly highly of myself purchasing this either, but I figure if I'm going to pay $50 for a game then I'm going to get my money's worth out of it. I've already uninstalled it though, since I have no intentions of replaying it anytime soon, whereas I installed the first game to see exactly how much has changed.<\/p><\/span>@maskedarcstrike<\/strong>: That's... unfortunate. Another strike against it I guess.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>maskedarcstrike<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>792<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 3<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By maskedarcstrike<\/a><\/div><\/div>I was kind of hoping when I started up classic mode that I'd get 4 weapon slots but sadly that was just a pipe dream.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Justin258<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16684<\/p>Forum Posts<\/p><\/div>26<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 11<\/p>User Lists:<\/span> 8<\/p><\/section><\/div><\/div>\n Edited By Justin258<\/a><\/div><\/div>There are only two sets of those challenge rooms in Darksiders, but the game has other padding in it. Don't get me wrong, I think it's a pretty good game, but it's definitely a \"B\" game if I've ever seen one. An 8.0, so to speak - it's really good but you're going to get to a couple spots where you're just like \"bleh, this was bad design\".<\/p>But power through it. It's mostly a good game, trust me, there are just some less-than-good spots here and there.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>colourful_hippie<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>6335<\/p>Forum Posts<\/p><\/div>8<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By colourful_hippie<\/a><\/div><\/div>The predictability of the enemy encounters in this game are fucking ridiculous compared to the past games, I don't think I've been surprised about a single encounter yet in this game and the only time I've been startled was because of a cheap jump scare enhanced by loud audio. At least with the past two games there was a great sense of tension, it may not exactly be all that \"scary\" but I found them to be really tense especially the first game. I only paid $40 for the PC version and I already feel like I've been cheated. Oh well, my fault in the first place for taking the chance.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Tennmuerti<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>9465<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 7<\/p><\/section><\/div><\/div>\n Edited By Tennmuerti<\/a><\/div><\/div><\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
I was kind of hoping when I started up classic mode that I'd get 4 weapon slots but sadly that was just a pipe dream.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Justin258<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16684<\/p>Forum Posts<\/p><\/div>26<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 11<\/p>User Lists:<\/span> 8<\/p><\/section><\/div><\/div>\n Edited By Justin258<\/a><\/div><\/div>There are only two sets of those challenge rooms in Darksiders, but the game has other padding in it. Don't get me wrong, I think it's a pretty good game, but it's definitely a \"B\" game if I've ever seen one. An 8.0, so to speak - it's really good but you're going to get to a couple spots where you're just like \"bleh, this was bad design\".<\/p>But power through it. It's mostly a good game, trust me, there are just some less-than-good spots here and there.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>colourful_hippie<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>6335<\/p>Forum Posts<\/p><\/div>8<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By colourful_hippie<\/a><\/div><\/div>The predictability of the enemy encounters in this game are fucking ridiculous compared to the past games, I don't think I've been surprised about a single encounter yet in this game and the only time I've been startled was because of a cheap jump scare enhanced by loud audio. At least with the past two games there was a great sense of tension, it may not exactly be all that \"scary\" but I found them to be really tense especially the first game. I only paid $40 for the PC version and I already feel like I've been cheated. Oh well, my fault in the first place for taking the chance.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Tennmuerti<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>9465<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 7<\/p><\/section><\/div><\/div>\n Edited By Tennmuerti<\/a><\/div><\/div><\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
There are only two sets of those challenge rooms in Darksiders, but the game has other padding in it. Don't get me wrong, I think it's a pretty good game, but it's definitely a \"B\" game if I've ever seen one. An 8.0, so to speak - it's really good but you're going to get to a couple spots where you're just like \"bleh, this was bad design\".<\/p>But power through it. It's mostly a good game, trust me, there are just some less-than-good spots here and there.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>colourful_hippie<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>6335<\/p>Forum Posts<\/p><\/div>8<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By colourful_hippie<\/a><\/div><\/div>The predictability of the enemy encounters in this game are fucking ridiculous compared to the past games, I don't think I've been surprised about a single encounter yet in this game and the only time I've been startled was because of a cheap jump scare enhanced by loud audio. At least with the past two games there was a great sense of tension, it may not exactly be all that \"scary\" but I found them to be really tense especially the first game. I only paid $40 for the PC version and I already feel like I've been cheated. Oh well, my fault in the first place for taking the chance.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Tennmuerti<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>9465<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 7<\/p><\/section><\/div><\/div>\n Edited By Tennmuerti<\/a><\/div><\/div><\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
The predictability of the enemy encounters in this game are fucking ridiculous compared to the past games, I don't think I've been surprised about a single encounter yet in this game and the only time I've been startled was because of a cheap jump scare enhanced by loud audio. At least with the past two games there was a great sense of tension, it may not exactly be all that \"scary\" but I found them to be really tense especially the first game. I only paid $40 for the PC version and I already feel like I've been cheated. Oh well, my fault in the first place for taking the chance.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Tennmuerti<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>9465<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 7<\/p><\/section><\/div><\/div>\n Edited By Tennmuerti<\/a><\/div><\/div><\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
<\/span>@ArbitraryWater<\/strong>:<\/p>Don't worry about the challenge rooms in Darksiders, if memory serves they only happen twice throughout the whole game. As you already did the first set you shouldn't see the second set for quite a while.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>ArbitraryWater<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>16103<\/p>Forum Posts<\/p><\/div>5585<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 8<\/p>User Lists:<\/span> 66<\/p><\/section><\/div><\/div>\n Edited By ArbitraryWater<\/a><\/div><\/div>Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
Alternate title: On the Ice Planet, no one can hear me scream except my co op buddy and that's because we failed that stupid climbing sequence like 4 times.<\/h3>Man, I\u2019m surprisingly relevant this year. Normally, you\u2019d be listening to me talk about some RPG that came out more than a decade ago and probably only came out in Japan or from similarly obscure roots. Well, not today. Today, we talk about a game that came out this week<\/i>, as opposed to 1999. I\u2019m on the bleeding edge here, and I\u2019m not going to stop until I run out of blood (i.e. money. So\u2026 after this blog. Yeah, just don\u2019t expect me to be writing about Bioshock Infinit<\/a>e<\/a> any time soon). But before I regale you with tales of me dismembering limbs and being kinda \u201ceh\u201d about it, let\u2019s talk other games.<\/p><\/a>Easily the best Zelda game to have been released in this decade!<\/figcaption><\/figure>I played through the first dungeon of Darksiders<\/a>, and that game seems pretty neat with how blatantly derivative it is, but I could really do with fewer of those stupid challenge rooms the game seems to throw whenever padding is required. I also kind of dig the game\u2019s extremely 90\u2019s aesthetic and the deathly seriousness that it presents itself despite being the most McFarlane\/Liefeld esque thing ever, at least to my untrained eyes. I\u2019ll probably keep going, and I have the second one as well, so a direct comparison blog is not out of the question. Apparently people don\u2019t like the second game as much? Other than that bit, not really much else, other than me messing with a bit of the post-game in Valkyria Chronicles II<\/a> and the usual indecision that takes place whenever I finish a game and try to find a new one. Storm of Zehir<\/a>? Dinosaurs<\/a>? That game I intend to finish<\/a>? That other game I intend to finish<\/a>?<\/p>The game I actually finished<\/h3><\/a>Alternate universe me is wrecking fools with Donnel as we speak<\/figcaption><\/figure>In an alternate universe, this blog would be about Fire Emblem<\/a>. Sadly, because I don\u2019t currently have a job and because the onset of adulthood has made my parents reluctant to purchase me video game related things, I don\u2019t have a 3DS. Until I do, which is basically when I get a job in like the spring or something, I\u2019m going to have to rely on Tear Ring Saga<\/a> and it's \"This is pretty much Fire Emblem but on acid\" for my turn-based-tactical murdering action. But enough about that, let\u2019s talk about Dead Space 3! It\u2019s\u2026 ok? Yeah. Ok. That\u2019s about the highest level of praise and enthusiasm I can muster for it. That\u2019s unfortunate. As you may remember, Dead Space 2<\/a> was #3 on my \u201cBest of 2012 that didn\u2019t come out in 2012\u201d list, and I put that game on roughly equal footing with the first game, which didn\u2019t make a list whenever I played it, for whatever reason. Point is, I liked those other two games quite a bit, and I found this third one to be underwhelming, albeit competent and still enjoyable.<\/p><\/noscript><\/a>Current universe me is wondering how best to spend the $10 credit on Green Man Gaming that he got for purchasing this game<\/figcaption><\/figure>DS3 is a game that goes in the wrong direction, plain and simple. While I question the scariness of the other two games other than some cheap jump scares and some gloomy atmosphere, Dead Space 3 doesn\u2019t even bother with either. It soon becomes apparent that enemies are going to spawn any time you do anything of note, and there will probably be a few behind you, or something. I\u2019m usually not one for nitpicking nebulous traits like \u201catmosphere\u201d, but the way the game is designed makes most of the non-set piece encounters in the game blur together into a mess of \u201cBLARGITY BLARG I AM A NECROMORPH\u201d followed by me shooting aforementioned fake-zombie in the legs with my chaingun. Much like our very own Brad Shoemaker<\/a>, I blame the repetitive level design and lack of variety in enemies for that, both traits being far more prevalent in the second half of the game than the first. Also there are exactly 5 boss battles, 3 of which are against the exact same enemy, oh and they\u2019re all on the ice planet. Blame everything on the ice planet, because I was actually enjoying myself quite a bit when I was on that flotilla of ships.<\/p><\/noscript><\/a>Despite having a cooler looking suit, Carver feels entirely unnecessary. Kind of like every member of the cast<\/figcaption><\/figure>The ice planet is also when the story gets significantly<\/i> dumber, so it has that in its favor too. Oh right. The story. It\u2019s\u2026 something else. While I don\u2019t think the first or second games are masterworks by any stretch, they kept it subtle for the most part and didn\u2019t focus so much on the human drama (and the parts of DS2 that did were the parts that kinda sucked). I still maintain that making Isaac talk was a terrible idea, and the things they make him say in this one continue to confirm that assertion. This game loves itself some poorly-written human drama, and some poorly written explanations for what the actual nature of the markers actually are, leading up to an ending reveal that is hilarious in how colossally stupid it is. Carver sucks too, with his only character trait being that he is a tough-guy soldier prick for most of the game and then comes around for ill-explained reasons. Having played parts of the game solo and parts of the game with random people online, I can confirm that his presence seems forced when he is there and it\u2019s even funnier when you\u2019re playing through a segment alone and the game comes up with some absurd justification for why he can\u2019t follow you around. It all operates on this middle ground between the isolation of the other games and the constant companionship of Resident Evil 5\/6 and it doesn\u2019t work nearly as well as either of those did (keep in mind that the presence of Sheva in RE5 didn\u2019t bother me nearly as much as it apparently did for other people). I mean, the actual act of playing with another person makes things somewhat more enjoyable, especially if there is some shared humor involving my webcam mic being automatically turned on without my knowledge, but I\u2019m going to side with the people who say that the co-op is totally unnecessary, but it also fits for the kind of game Dead Space 3 is and it\u2019s sad that I have to say that.<\/p>
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