For the last few months Counter Strike: Global Offensive has quickly crept up into the second place spot on Steam's Community Activity list, right behind DOTA 2. It's currently averaging around 170-180 thousand players during peak hours. On August 14th, it will be the one year anniversary of the Arms Deal update which first introduced skins into CS GO. Before that update, the game was averaging at 50 thousand players, and skins are one of the major causes for the dramatic uptick in the player base. Match-making is fantastic (now its super noob-friendly), the game is still constantly being tweaked to make it more competitive/balanced/interesting, and the entire thing is getting significantly better than the shoddy console port that Valve originally delivered.
Jeff claimed on the Bombcast that FPS games were not the future of esports because it has failed in the past - I posit that the FPS games that were on the market were just not suited for esports. The two main ones, Halo and COD, are not really symmetrical competitive games. COD is too fast paced and without stability in the map pool. Halo is killed by the new games constantly coming out that split the community, and especially because Microsoft isn't that interested in making it into an esport but a big media franchise. The other big FPS out there is the classic: CS 1.6. It's slower paced than COD, is pretty balanced and competitive, there is a map pool of about 5 maps that have never changed in the last ten years, and the rules/objectives are clear as hell.
There has been a thriving "esport" scene in CS 1.6 for a while, but it never seemed to catch on in the mainstream - why is that? The main reason is because 1.6 looks like garbage. Lets be honest, despite how fun 1.6 is, the average person sees a blockly, brown mess. My parents could not understand why I was stunned by Virtua Fighter when Street Fighter clearly looked better. Similarly, the mainstream just isn't interested in a game as old and crappy looking as CS 1.6.
CS GO has fixed this problem. It has most of the great things from CS 1.6, and updated graphics that look pretty realistic. CS GO also has one more draw for the esport scene, in that CS GO skins introduce the possibility of betting on competitive matches. Simply playing the game gives you skins, and literally anyone can bet using these skins. Like fantasy football, while you may not have any connection to the teams, your bet on them makes you care. (They just introduced fantasy teams for ESL Cologne)
CS GO also has a very low threshold for understanding the game. DOTA 2 is basically incomprehensible during the most important parts. A large number of people are turned away from just how fuckin complex DOTA and LoL are. Heartstone is similar, in that someone without any knowledge of the game won't understand whats going on. CS GO is different, mainly because it's so simple - terrorist have to plant the bomb in the A or B bombsite on the map, and counter-terrorists have to defend the sites. When big plays happen in DOTA, like "The Play," an outsider won't understand what the fuck is going on (I thought for the longest time that the team that does the wrap-around and lays down the sleep was Na'Vi, just because I didn't understand what the fuck was going on). When big plays happen in CS GO - like a 1v4 clutch - it's immediately understandable and looks great. Also, in DOTA 2 and LoL, some teams play with a style that leads to 30-40 minutes of nothing before big action late in the game. The rounds of CS ensure that every 3-4 minutes there is something exciting going on, and plays are happening constantly. In my mind, it's a bit more of consistent entertainment than other games. CS is a very tactical and strategic game with a lot of depth, but you don't need that understanding of the game to enjoy it.
Also, CS teams are very associated to nationalities. Unless it's Sweden, there are not many countries that can field more than one or two top teams. Poland has Virtus Pro; Germany has mousesports; Spain has OverGaming; Ukraine has Na'Vi and Hellraisers; France has Titan, Epsilon, and LDLC, Denmark has Dignitas, Austrailia has VOX, Norway has LC, and the US has Cloud 9 and iBuyPower. Sweden has a whole bunch, and England doesn't have any (lol). There is even a type of Counter Strike UEFA Euros, called ESEC, where Counter Strike teams of European nations battle for the top spot in Europe;
Finally, the scene around CS GO is very much connected to personalities. A lot of the most popular teams have players that put themselves out there. The most successful team in CS GO history, NiP has players that frequently take part in the Swedish scene, engaging with the public and players. The American teams, in particular Cloud 9, have a number of players that have made themselves successful twitch streamers through a mixture of good personality and skill. Ask anyone who watches CS GO esports, and they will be able to give you a favorite player, with an opinion that's not just based on in game performance but on other outside characteristics. Many Americans will tell you that n0thing is their favorite player, based on his vivacious and genuine personality in streams (and fuckin amazing skill in-game). Other Americans will tell you that Shroud or Hiko are their favorites based on their laid back personalities and un-godly aim. Most of the player's monikers aren't crazy or broish, and don't get in the way.
This year and a half there have been two $250,000 prize pool tournaments for CS GO - one at DreamHack, and one at EMS One Katowice. This 14th, the third $250,000 tournament will be held during Gamescom in Cologne. (All of these tournaments are community funded through the sale of "esports" keys for "esports" cases in CS GO.) According to Giantbomb's sister site, OnGamerz, there were over a million concurrent viewers of EMS One Katowice. Thursday's tournament in Cologne is poised to break those statistics. CS GO moved recently into the 4th most streamed game on Twitch, and while it probably won't be able to beat the other F2P games, the fact that it's so successful while still being a $15 dollar game is outstanding. Recently, the CS GO tournament in the Assembly lan party was broadcast on Finnish Television and 70,000 Finns tuned in. Shit's crazy.
Late last night, the CS GO devs rolled in a new feature that had been a part of DOTA, but was missing from CS GO. Remember how Brad lauds the DOTA 2 system of being able to watch competitive games with casting through the DOTA 2 client? Now you can do that in CS GO. GOTV, a way to watch CS GO games live through the client, has existed for a while, but only last night did they add the ability to hear the casters while in client. You can allow the caster to control the camera, or take direct control yourself and watch the game at your own will. This also removes a burden on people with low bandwidth, as Twitch is laggy for some people, and GOTV requires very little bandwidth. While this is definitely a trap - in that Valve will soon be selling tickets, we in the CS community will enjoy it while it lasts.
CS GO is on the up and up, and may really be the next big "esport." Valve execs have mentioned the possibility of a CS GO International type event, and I hope with all my might that happens.
If you think that FPS shooters are not a good viewing experience, then I beg of you to take some time and watch some of the ESL Cologne tournament on the 14-17 of this month. When run by the proper people and matched with great production values, CS GO is one of the most watchable esports out there, and requires almost no knowledge of the game to understand. It's full of thrill and action, upsets and comebacks, and it's great to see CS slowly claiming its spot at the top of the market. While DOTA 2 was always notched up to be Valve's big cash cow from the start, it's been fantastic watching a game that felt like a train wreck get transformed into this amazing success.
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