New (massive) DSII update coming

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hassun

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#1  Edited By hassun
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XCEagle

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I like that they aren't fixing bugs, but "phenomena"

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TheBlue

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#3  Edited By TheBlue

Wow, no more healing during PvP. That's crazy. Though, does that include Estus? Obviously healing miracles and such are still allowed. I don't really follow the PvP scene that much but a lot of these armor and spell usage nerfs may be a pretty big thing too. Always confused as to why they tweak durability so much.

I also like their usage of "phenomena".

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mosespippy

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Oh good, bout time they buffed the broken thief sword. Now the game is finally balanced.

But seriously, most of these don't seem to affect my build. They didn't touch most of my weapons. It's nice that the strong attack (I assume they mean the Lightning Spear-like special) on the Bow of Want is getting adjusted. Now it might actually hit something. It's also nice that they buffed my poison whip. It seems that they've nerfed my helm, which I'm surprised they hadn't done by now.

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Ezekiel

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#5  Edited By Ezekiel

What I want is the mouse cursor gone. Amateurs.

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HaniBall

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Oh lol. All my hate mailers will be happy to learn that my whips were actually underpowered all this time.

How many fixes will it take them to fix the friggen syans. They should just get rid of that thing.

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ike7779

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Didn't see anything that indicates the bino boost was patched. Speedrunners rejoice.

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Fredchuckdave

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@ike7779: Was patched a long time ago, speedrunners just never patched the game so they could keep noclipping.

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ike7779

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@fredchuckdave: Oh bummer, feels like I was just listening to streamers talking about how they hope From doesn't patch it. Oh well. Thanks.

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Redhotchilimist

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• Decreased the amount of attack power of the following weapons

o Large Club (Strong Attack only)

This was pretty much all I was using during my last playthrough, So I guess that's fair. However, unless they've adjusted it so it doesn't knock enemies into the ground anymore I don't see how this will do anything but increase the number of times I have to knock them back down.

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MooseyMcMan

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I bet they're ruining the whole thing!

Not that I play it any more, or plan on playing it again any time soon.

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ESREVER

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@ike7779 said:

Didn't see anything that indicates the bino boost was patched. Speedrunners rejoice.

Yea, binoboost is gone :( I'm glad to have gotten some runs done using it though. Such a fun glitch that made troublesome areas a walk in the park. All bosses route looks like it will be changing like crazy when all the DLCs are done being added. I know people were experimenting with a Large Club route for all bosses, not anymore probably. They're nerfing all our toys!

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SirOptimusPrime

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When they fully fix Immolation and make it at all viable I'll care. That is the only spell in the game that I wanted to build a character around, and found it to be completely horrible. Attunement decrease and self-damage are fine, but the radius of damage needs to be bigger and the damage needs to be something useful.

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fogh

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#14  Edited By fogh

-Dark Souls II Version & Regulation File Update-

[schedule]

We would like to thank everyone for your patronage and support of Dark Souls II.This message is to inform all users

of the refinements to gameplay that will be made with the next Version and Regulation File update.

The online server will go into Maintenance Mode on Friday, July 18th following this schedule:

- PlayStation3 & STEAM versions:7/18 7:00 to 10:00AM GMT

- Xbox 360:7/18 7:00 to 11:00AM GMT

When the online server goes back online, all Versions and Regulation Files will be updated.

Once users have downloaded and installed the updates, you will see the following displayed in the upper

right corner of the Title Screen:

- PlayStation3 & Xbox 360 Ver: 1.06 Regulation: 1.08

- STEAM Ver: 1.04 Regulation: 1.08

The following is a list of bug fixes, changes and refinements to gameplay included in the Version update:

• Fixed abnormal amounts of damage being caused by certain weapons

• An upper limit has been set to the number of Souls a player can earn when fighting off invading players

• Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt

• Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight

• Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt

• Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak

• Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized

• Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is

summoned into another world as a Blue Savior then returned to their own world

• Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory

• Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch

• Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used

• Fixed the ability to use parry while back-stepping

• Fixed the ability to use parry while invincible

• Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope

• Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthru

• Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora

• Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight

• Fixed the jumping shortcut at the Shrine of Winter

• Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach

• Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play

• Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died

• Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted

• Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung

• Adjusted the sound made when the Silver Eagle Kite Shield is hit

• Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out

• Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy

• Adjustments were made so players can get out of the continuous attacks from Syan's Halberd

• Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand

• Defender Greatsword can be enchanted

• Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit

• Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding

• Lucerne Strong Attack will penetrate shields

• Corrected the description of the attack type for the King's Ultra Greatsword

• Corrected the description of the attack type for Manikin Claws

• Corrected the description of the attack type for Drakekeeper's Warpick

• Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring

• Fixed the issue where the Information text sometimes does not display properly

• Correction to the amount of damage inflicted against other players and enemies

• Shortened the amount of time stunned when taking damage from multiple attacks

Adjustments that will be made with Regulation 1.08 (all following changes):

• Health Recovery Items can no longer be used during any PvP

• Increased the matching range for users in online play

• Over-all balance adjustments made to weapons, armors, accessories and spells

*Please refer to the detailed descriptions below.

Description of the modifications made to the main components and spells

• Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)

o Havel's Armor Set

o Steel Armor Set

o Gyrm Warrior Armor Set

o Ironclad Armor Set

o Old Ironclad Armor Set

o Smelter Demon Armor Set

o Alonne Knight Armor Set

o Vengarl's Armor Set

o Mastodon Armor Set

o Rusted Mastodon Armor Set

o Old Knight Armor Set

o Drakekeeper Armor Set

o Velstadt's Armor Set

o Looking Glass Armor Set

o Imperious Armor Set

o Dragonrider Armor Set

• Increases the damage of special single attack moves of the following weapons

o Bandit's Knife

o Manikin Knife

• Increased the attack power of the following weapons

o Thief Dagger

o Broken Thief Sword

o Foot Soldier Sword

o Black Flamestone Dagger

o Mail Breaker

o Chaos Rapier

o Spider's Silk

o Black Scorpion Stinger

o Ricard's Rapier (Strong Attack only)

o Warped Sword

o Manikin Sabre

o Scimitar

o Red Rust Scimitar

o Melu Scimitar

o Shotel

o Monastery Scimitar

o Uchigatana

o Darkdrift

o Chaos Blade

o Blacksteel Katana (Strong Attack only)

o Berserker Blade (Strong Attack only)

o Bluemoon Greatsword

o Royal Greatsword

o Flamberge

o Key to the Embedded

o Zweihander

o Smelter Sword

o Drakewing Ultra Greatsword

o Drakekeeper's Ultra Greatsword

o Lost Sinner's Sword

o Battle Axe

o Bandit Axe

o Bound Hand Axe

o Hand Axe

o Infantry Axe

o Butcher's Knife

o Crescent Axe

o Bandit Greataxe

o Black Dragon Greataxe

o Giant Stone Axe

o Gyrm Greataxe

o Morning Star

o Reinforced Club

o Craftsman's Hammer

o Blacksmith's Hammer

o Homunculus Mace

o Mace of the Insolent

o Black Dragon Warpick

o Aldia Hammer

o Barbed Club

o Iron King Hammer

o Malformed Skull

o Giant Warrior Club

o Old Knight Hammer

o Drakekeeper's Great Hammer

o Dragon Tooth

o Malformed Shell

o Archdrake Mace

o Spear

o Winged Spear

o Pike

o Partizan

o Stone Soldier Spear

o Spitfire Spear

o Silverblack Spear

o Heide Spear

o Pate's Spear

o Dragonslayer Spear

o Channeler's Trident

o Gargoyle Bident

o Great Scythe

o Great Machete

o Silverblack Sickle

o Crescent Sickle

o Full Moon Sickle

o Scythe

o Lucerne

o Santier's Spear

o Roaring Halberd

o Old Knight Pike

o Helix Halberd

o Blue Knight's Halberd

o Old Knight Halberd

o Drakekeeper's Warpick

o Twinblade

o Red Iron Twinblade

o Curved Twinblade

o Dragonrider Twinblade

o Claws

o Malformed Claws

o Notched Whip

o Spotted Whip

o Sorcerer's Staff

o Witchtree Branch

o Light Crossbow

o Heavy Crossbow

o Shield Crossbow

• Decreased the amount of attack power of the following weapons

o Drangleic Sword

o Defender Greatsword

o Large Club (Strong Attack only)

o Pickaxe (Strong Attack only)

o Great Club (Strong Attack only)

o Gyrm Great Hammer (Strong Attack only)

• Increased the status values of the following weapons

o Shotel

o Monastery Scimitar

o Curved Dragon Greatsword

o Chaos Blade

o Flamberge

o Key to the Embedded

o Drangleic Sword

o Defender Greatsword

o Greatsword

o Hand Axe

o Infantry Axe

o Butcher's Knife

o Giant Stone Axe

o Gyrm Greataxe

o Morning Star

o Reinforced Club

o Craftsman's Hammer

o Blacksmith's Hammer

o Gyrm Great Hammer

o Spear

o Winged Spear

o Pike

o Partizan

o Stone Soldier Spear

o Spitfire Spear

o Channeler's Trident

o Gargoyle Bident

o Full Moon Sickle

o Helix Halberd

o Blue Knight's Halberd

o Old Knight Halberd

o Work Hook

• Decreased the durability of the Defender Greatsword and Watcher Greatsword

• Increased the enchantment statistics Defender Greatsword and Watcher Greatsword

• Increased the weight of the Defender Greatsword

• Decrease the weight of the Butcher's Knife and Old Knight Halberd

• Status value added to the Handmaid's Ladle

• Decrease the amount of damage for the following weapons

o Malformed Skull (Strong Attack only)

o Giant Warrior Club (Strong Attack only)

o Old Knight Hammer (Strong Attack only)

o Drakekeeper's Great Hammer (Strong Attack only) o Dragon Tooth (Strong Attack only)

o Malformed Shell (Strong Attack only)

o Archdrake Mace (Strong Attack only)

o Channeler's Trident (Strong Attack and Dual-wielding)

o Helix Halberd (Strong Attack and Dual-wielding)

o Drakekeeper's Warpick (Strong Attack and Dual-wielding)

• Increased the amount of self-inflicted damage when using the Chaos Blade

• Adjusted the hit detection for the Scythe of Want (Strong Attack only)

• Increased the physical cut rate of the Shield Crossbow

• Changes were made to the point of explosion and Blast area of the Old Sun Ring • Changes made to the effect of the Gower’s Ring of Protection – does not negate damage anymore, will reduce damage received

• Improvements made to the penetrability of Soul Speak and Crystal Soul Spear

• Improvements made to the tracking of the following Spells, Hexes, Pyromancy and Miracles

o Soul Bolt

o Soul Shower

o Shockwave

o Soul Spear Barrage

o Blinding Bolt

o Perseverance

o Caressing Prayer

o Heavenly Thunder

o Fireball

o Fire Orb

o Great Fireball

o Great Chaos Fireball

o Lingering Flame

o Dark Orb

o Dark Hail

o Resonant Soul

• Decreased the amount of stamina consumed for the following Spells, Hexes, Pyromancy and Miracles

o Soul Bolt

o Soul Shower

o Fire Orb

o Great Fireball

o Great Chaos Fireball

o Lingering Flame

o Iron Flesh

• Increased spell usage for the following Spell and Miracle

o Cast Light

o Unveil

• Improvements to the durability damage for the following Spells

o Shockwav

e o Soul Spear Barrage

• Decrease the number of multi-hits to the following Spells, Hexes and Pyromancy

o Soul Vortex

o Firestorm

o Fire Tempest

o Chaos Storm

o Scraps of Life

o Lifedrain Patch

o Darkstorm

• Decrease the attack power of the following Miracle

o Blinding Bolt

• Decreased the number of attunement slots required for the following Miracle and Pyromancy

o Unveil

o Immolation

• Decrease the number of uses for the following Miracles and Hexes

o Lightning Spear

o Great Lightning Spear

o Sunlight Spear

o Emit Force

o Soul Appease

o Great Resonant Soul

o Profound Still

• Increase the damage for the following Miracle through correction to status values

o Lightning Spear

o Great Lightning Spear

o Sunlight Spear

o Emit Force

• Increase the hit radius for the Miracl

e o Force

• Increase the effectiveness of the following Pyromancy and Hex

o Iron Flesh

o Whisper of Despair (duration and effect)

• Decrease the self-inflicted damage of Immolation

• Increase the speed of chanting the following Hexes

o Repel

o Twisted Barricade

• Decrease to the amount of durability damage done from Dark Hail

• Increase the attacking power of Great Resonant Soul

• Decrease character mobility while using the following items

o Amber Herb

o Twilight Herb

o Wilted Dusk Herb

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AndrewB

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#15  Edited By AndrewB

Not being able to use healing items in PvP... that needs to be clarified, specifically for instances where one might be drawn into PvP by certain covenants regardless of human/hollow status and against their will. I just bloody hate the PvP in the game. I constantly feel like I'm at the whim of connection speed to decide if my fragile character connects with spells or is able to dodge. Constantly ganked by pairings that seem purpose-built to exploit my weaknesses, and the connection issues don't help.

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development

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Holy shit. That's massive. No-healing-in-PVP is a ballsy move this far into the game's release. That's a big change. People will always just run away and use Great Heal, though.

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Springfart

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@ike7779: i think they fixed bino boosting and the out of bounds glitch in a previous calibration, but the speedrunners are using an older patch