There I am in the middle of a mission fighting some Fallen, and a green item drops. I'm excited, of course, so I finish the mission and go back to the Cryptarch to see what it is. It's a new Auto Rifle. I check the stats, and it has notably more attack than my current rifle, which had served me well over the last couple levels or so. I equip my shiny new weapon and go back to do another mission. That's when I notice something seems a bit off. It seems to be taking more shots to kill enemies than with my previous rifle. Well, this can't be. It has a noticeably higher attack rating. I look, and sure enough, it has more attack and is doing less damage. I am confounded to say the least. I look at all the bars looking for differences, and double check to make sure the attack of the new rifle is indeed higher than my previous rifle. That's when I notice that my previous rifle, while having close to 30 less attack on it, has an impact bar that is roughly 4-5 times higher than with the new weapon. Despite the new weapon having significantly more attack (upwards of a 40% increase), it does noticeably less damage. Needless to say, "impact" has quite an impact on the damage calculation. (pun intended)
This may not be a problem for some people, but there simply isn't enough transparency when it comes to the damage calculation in this game. The bars are fine for simple comparative purposes, when you just want to view broad differences at a glance, but they simply aren't specific enough to convey the necessary information required to make a decision on what weapon to use on the fly. It's forced me to test out each weapon, unless the stats, specifically impact, are nearly identical. This has happened numerous times, and it's always the same. Even if a weapon has a higher attack rating, be careful, because if the impact bar is very low, you might not be getting the extra damage boost you were expecting.
Here's are a couple examples for you: I had a sniper rifle with 72 damage and an impact bar that was about 1/3 - 2/5 of the way filled. I found several other sniper rifles that had attack ratings that were between 100 - 110, however, the impact bar was only filled around 1/10 of the way. It looked like just about a half inch (on my tv anyway) . This 72 damage sniper rifle lasted much longer than expected, since I was actually getting new sniper rifle drops that were ranked around my level. Keep in mind that this is a 40-50% increase in attack, but still does less damage. The second example is that of an auto rifle. I had an auto rifle that had 106 for an attack rating. The impact bar was around 1/4 of the way filled. I found another auto rifle that had an attack rating of 142, but again, it just had a little sliver of an impact bar. I was sure that the new auto rifle would do more damage, but sure enough, it did roughly 30% less damage. I can deal with some minor variations or reductions in damage if the rest of the stats, like reload, stability, range, etc., are really good, but I can't be doing this much less damage and expect to not get killed, when I simply can't kill the enemies fast enough. And just so I'm clear, I tested these weapons at very close range, so that the range stat wouldn't be a factor. I also made sure the elemental damage was the same so that wouldn't be a factor either.
I'm sure most people are no stranger to this type of problem in games. RPGs have been plagued with inconsistent damage calculations for quite a while now, but usually they're intuitive enough that you can figure them out, without necessarily knowing exactly how the damage is calculated. Strength gives you more physical attack power, and magic gives you more magical attack power, just to name a couple. In Destiny, however, it just seems needlessly convoluted and totally counterintuitive. There is no reason to have an attack rating and then a separate bar, impact in this case, that also effects the damage output of the weapon, without it conveying to the player how this impacts the damage output. And in this case, it is significant. Impact also seems to effect how likely it is that weapon causes an enemy to flinch, but it doesn't tell you that. All it says is that impact effects the damage rating, but then, why have an attack rating too? Impact should have just been "stun chance" and attack should have been, well, the attack rating. This kind of thing frustrates me to no end, because sometimes I just want to look over a weapon's stats, and be able to tell if I'm going to prefer it over my current weapon. I should be able to do this, but in this game, even minor changes in the impact bar seem to have a huge impact on the weapon's damage output, but you're never going to know which weapons is better if you don't constantly test them.
That having been said, I still like the game, but this is extremely irritating.
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