Okay, so I've been playing Destiny a lot. It's currently the only game I have for PS4, and I've felt this weird sort of guilt for going back to play on the old consoles. Yeah I know it's weird. Anyway, that has led to me laying down a lot of man hours in multiplayer.
And it's pretty good.
Coming from me, that says something. I'm not the kind of guy who puts hours upon hours into multiplayer games, at least not anymore. Still, I find the Destiny multiplayer pretty decent. But there's so much that's in need of change.
Allow me to list up a few things:
- Fusion Rifles: These weapons are just terrible. I've never used them myself, but most of my deaths in multiplayer come from them, and it seems to be a one-shot every single time. And that's not really up close even, it's from pretty big distances. To me, that just doesn't make sense.
- Shotguns: The shotguns are also in need of some serious tweaking. To me, it just doesn't make sense that a shotgun is still a one-shot kill, when assault rifles require 20-30 rounds. In a COD-type milieu where you drop enemies with just a few rounds from a assault rifle, sure, that makes sense, but not in Destiny. In short, shotguns should be balanced to require two shots for a kill, no matter the distance.
- Supers: I've read a lot of places that people want supers removed. I do not want that at all. I think supers are great game changers and a ton of fun. However, they need to be tweaked a little. No matter which class and super, it seems like you get a defense boost when you activate the super, allowing you to survive things you normally shouldn't. It almost feels as if Bungie feels kinda bad for wasting a super, so they instead made them too effective. Supers are fun, but they shouldn't just mount up to free kills like they do today. I can't back this with any data, but I think it's pretty obvious that something happens when you get your super.
- Shorter game types: Bungie seriously need to add a couple of modes that last for shorter periods of time. I think the notion of the shortest game type being 12 minutes is insane. Sure, Control is a extremely good mode, and it fits the mode to last for 15 minutes, but 12 minutes for a FFA is too damned long in my opinion. At least give us a option to play shorter games.
- Vehicle hijacks: This is maybe the thing I miss the most from old Halo games. Just give me the option to hijack that damned Pike from my enemy, and I'll be a happy guy. It's so annoying to be basically defenseless 1-on-1 with one of those.
I think that about sums up my thoughts. What about you duders, are there things about the multiplayer you would change? What would you think about the changes I propose? Discuss!
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