So the new raid, Vault of Glass, just unlocked and people are streaming it (Here, for example.). The first two encounters are already more interesting than any of the other PvE content in the game. On the first boss you have to keep yourself cleansed of poison while keeping both the left, right and middle areas under control. On another phase of that boss, one person has to hold what appears to be a shield, which has its own super that penetrates the shield of the boss, allowing the other 5 players to damage it, the person holding the shield is essentially the tank for that fight.
This is really cool, but really irks me at the same time. Why are no interesting mechanics like these in any of the main story line or strikes? A lot of people simply won't get to see this content. It requires a lot of grinding to get to level 26+, hours and hours of doing repetitive patrol missions and strikes to get enough marks and rep to buy legendary gear, cause god knows the loot system won't give you enough. Even after you get all that, you then have to find 5 other people who have put in all that time as well, and have everyone sit down and do a 5+, or however long, hour raid. That is a mighty tall order.
I really hope they add these kind of interesting, challenging mechanics outside of these raids. I honestly don't know if I'll put in enough time to even come close to having enough gear for this thing. Does this annoy anyone else? Going through the story, I was dying for something, anything, besides defending my ghost from a wave of enemies. All 6 strikes involve you just killing wave after wave, and fighting 2-3 bosses that kind of sit there until you pump enough ammo into them.
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