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#1 Posted by mccarron (75 posts) -

Now if all goes well it'll get approved and have a release date shortly. Congrats Iron Galaxy Studios!

Source: http://twitter.com/DivekickGame/status/352465025354567680

#2 Posted by MariachiMacabre (7099 posts) -

Fuck yeah. Can't wait. Good job, you insane motherfuckers.

#3 Posted by TurboMan (7725 posts) -

I hope sony delivers and brings the game out before EVO. It would be a real strong push for the game since a ton of peoples eyes are on EVO and it's the best way to get impulse buys.

Plus, I really want to play this game.

#4 Edited by Milkman (17311 posts) -
#5 Edited by FluxWaveZ (19388 posts) -

FINALLY. Too bad it hasn't gotten greenlit yet, though.

#6 Edited by rickyyo (157 posts) -

FINALLY. Too bad it hasn't gotten greenlit yet, though.

This still blows my mind.

#7 Posted by joshthebear (2700 posts) -

#8 Posted by BlackLagoon (1460 posts) -

@rickyyo said:

This still blows my mind.

It really isn't that shocking. Unless a game generates huge buzz and can get lots of people flocking Greenlight to vote for it in a short period of time, the game is stuck with the guys who follow Greenlight regularly. And from what I understand, they're the type who are heavily invested in PC focused games, and tend not to like genres that have traditionally been more associated with consoles.

#9 Posted by cmblasko (1343 posts) -

That's awesome news. I can't wait to play it.

FINALLY. Too bad it hasn't gotten greenlit yet, though.

Seriously, fuck greenlight.

#10 Posted by FLStyle (4916 posts) -

The date fast approaches! 15 months in the making!

#11 Edited by StarvingGamer (8551 posts) -

@flstyle: More like 22 years in the making

#12 Posted by SomeJerk (3389 posts) -

Please let there be a lot of PS3/PSV/PS4 players of this..

#13 Posted by FLStyle (4916 posts) -
#14 Posted by davidwitten22 (1708 posts) -

I can't believe a Steam admin hasn't just gone in and arbitrarily greenlit Divekick considering the fact that its way more well known than pretty much everything else on the Greenlight service. If Iron Galaxy removed it from Greenlight and submitted it like a normal game developer I'd be incredibly surprised if it didn't get accepted.

Also I want this bad.

#15 Edited by tkalsey (159 posts) -

I'm still waiting for it to be greenlit.

#16 Posted by RecSpec (3926 posts) -

Hopefully once the PS3 version hits all of the positive buzz around it will launch it up the list.

#17 Posted by Rayeth (1071 posts) -

I CANNOT WAIT. This shit looks so awesome.

#18 Posted by BeachThunder (12403 posts) -

Awesome. Can we at least get a DRM-free PC version, and a Steam key if/when it gets greenlit?

It really isn't that shocking. Unless a game generates huge buzz and can get lots of people flocking Greenlight to vote for it in a short period of time, the game is stuck with the guys who follow Greenlight regularly. And from what I understand, they're the type who are heavily invested in PC focused games, and tend not to like genres that have traditionally been more associated with consoles.

Well, that's quite a lot of baseless assumptions you've just made...

Also, Valve have specifically said that the voting is only one aspect of Greenlight:

These titles were selected on the same criteria we have been using in the past: Votes in Greenlight give us a hugely valuable point of data in gauging community interest along with external factors such as press reviews, crowd-funding successes, performance on other similar platforms, and awards and contests to help form a more complete picture of community interest in each title.

#19 Edited by BlackLagoon (1460 posts) -

@beachthunder: Well, not my assumptions, but rather those of people who claim to have looked at which games do well, and which don't, on Greenlight. If they're wrong, by all means, give us your take.

@davidwitten22: That's not allowed. Once a developer has tried to Greenlight a game, that's their only path to Steam.

#20 Edited by MoonwalkSA (438 posts) -

There's got to be at least some people responsible for Greenlight that are aware that this is A Real Fighting Game by now, right? Someone has to have noticed that it's getting a proper console release and appeared at E3 and has been at every major road to EVO tournament, right?

Since it's not wholly based on votes, surely they can give some lean towards things that are actual, proper releases rather than My First GameMaker Project like half the stuff on Greenlight is, right?

#21 Posted by Dark (402 posts) -

I AM THROWING MY WALLET AT MY MONITOR BUT I NO GET DIVE KICK!!! HHHNNNNGGGGG!!!!

#22 Posted by Obsurveyor (40 posts) -

Vote 'No' to Divekick on Greenlight!

paid for by the Committee to Prevent Divekick from being Greenlit

#23 Posted by Popogeejo (616 posts) -

Is this one of those "It looks like shit but I want it ironically" kind of things because looking at the greenlight page I don't see what the hype is about. The whole thing looks like some kind of joke that's going to end in mass buyers remorse.

#24 Posted by Demoskinos (15134 posts) -

All over this. Can someone just organize the inevitable Divekick GiantBomb Scrub league tournament and sign me up? :-P

#25 Posted by joshthebear (2700 posts) -

God, this cannot come out fast enough. Hurry it up, Lang.

#26 Posted by Evilsbane (4736 posts) -

Is this one of those "It looks like shit but I want it ironically" kind of things because looking at the greenlight page I don't see what the hype is about. The whole thing looks like some kind of joke that's going to end in mass buyers remorse.

Every video of anyone playing this Multi is having a blast and the game is about as simple and straightforward as you can get for a basic fighting game concept, enough so that I think you should be able to figure out if it is for you in about 3.5 secs.

#27 Edited by Hailinel (25205 posts) -

@popogeejo said:

Is this one of those "It looks like shit but I want it ironically" kind of things because looking at the greenlight page I don't see what the hype is about. The whole thing looks like some kind of joke that's going to end in mass buyers remorse.

Every video of anyone playing this Multi is having a blast and the game is about as simple and straightforward as you can get for a basic fighting game concept, enough so that I think you should be able to figure out if it is for you in about 3.5 secs.

No, I think that concern is legitimate. Even just watching the videos, it looks like something that has all of the staying power of a dumb, dumb flash game. Maybe fun in quick bursts or with friends when you don't have to pay for it. But I imagine a lot of people are going to lose interest not long after dropping money on it.

#28 Posted by Demoskinos (15134 posts) -

@hailinel: The FGC is embracing it pretty hardcore. There have been a ton of entrants in all the major road to EVO tourneys. Besides that there have been a few matches that were equally as tense and exciting as watching Marvel. People need to get over the art style. The fundamentals of the game are still as pure and fun as any other fighter. It just sheds all the bullshit to get to what is fun about fighting games the mindgames. That is what all fighting games boil down to.

#29 Edited by FLStyle (4916 posts) -

Is this one of those "It looks like shit but I want it ironically" kind of things because looking at the greenlight page I don't see what the hype is about. The whole thing looks like some kind of joke that's going to end in mass buyers remorse.

You tell me, does Street Fighter and Mortal Kombat look shit but people buy them ironically? For the majority of gamers, the things they are capable of doing in SF and MK and the mechanics of Divekick are very similar.

The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Have you seen the crowds at PAX East 2013? E3 2013? This weekend at RTX 2013? Average gamers, all getting just as excited at these conventions as the pro players are at tournaments.

#30 Edited by Hailinel (25205 posts) -

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

#31 Posted by FLStyle (4916 posts) -

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

#32 Edited by FluxWaveZ (19388 posts) -

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Or because it's fun and competitive. I'd rather listen to the opinions of the ones who've actually played the game than people who haven't and criticize it from a side-glance because of minor things like aesthetics.

#33 Edited by rickyyo (157 posts) -

@cmblasko said:

That's awesome news. I can't wait to play it.

@fluxwavez said:

FINALLY. Too bad it hasn't gotten greenlit yet, though.

Seriously, fuck greenlight.

Probably one of the worst systems ever invented. (Exaggeration)

#34 Posted by Hailinel (25205 posts) -

@flstyle said:

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

Then it's a really popular joke at the right moment. The humor is really basic and dumb (Oh, look, a sort of Kung Lao-ish character named Kung Pao. My sides, they're splitting. Really.), what jokes that are sort of amusing are targeted directly at the FGC, and its main draw is novelty. (Two buttons! Dive! Kick!)

It's a dumb, trendy little game that gets by on its novelty and FGC in-jokes. Come this time next year, no one is going to care about it.

#35 Edited by OurSin_360 (947 posts) -

I thought the game was a joke too until i saw people play it, it looks like a fun, accessible, yet strangely deep fighting game. Don't know how much i would pay for it though lol.

#36 Posted by Milkman (17311 posts) -

The anti-Divekick brigade is one of the absolute saddest groups on the internet.

#37 Posted by iAmJohn (6134 posts) -
@hailinel said:

@flstyle said:

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

Then it's a really popular joke at the right moment. The humor is really basic and dumb (Oh, look, a sort of Kung Lao-ish character named Kung Pao. My sides, they're splitting. Really.), what jokes that are sort of amusing are targeted directly at the FGC, and its main draw is novelty. (Two buttons! Dive! Kick!)

It's a dumb, trendy little game that gets by on its novelty and FGC in-jokes. Come this time next year, no one is going to care about it.

You're oddly dismissive of this game you haven't played, which is doubly strange considering the vast majority of people who have played it (myself included) will tell you that you are dead wrong about the game and the amount of depth it has.

#38 Posted by Snail (8661 posts) -
@milkman said:

The anti-Divekick brigade is one of the absolute saddest groups on the internet.

The what?

#39 Posted by Hailinel (25205 posts) -

@iamjohn said:
@hailinel said:

@flstyle said:

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

Then it's a really popular joke at the right moment. The humor is really basic and dumb (Oh, look, a sort of Kung Lao-ish character named Kung Pao. My sides, they're splitting. Really.), what jokes that are sort of amusing are targeted directly at the FGC, and its main draw is novelty. (Two buttons! Dive! Kick!)

It's a dumb, trendy little game that gets by on its novelty and FGC in-jokes. Come this time next year, no one is going to care about it.

You're oddly dismissive of this game you haven't played, which is doubly strange considering the vast majority of people who have played it (myself included) will tell you that you are dead wrong about the game and the amount of depth it has.

I'm sorry if I don't see the appeal. Maybe the game is better than I give it credit for. Anyway I'll keep my mouth shut about it for now until I have a chance to play it myself. Not getting my hopes up, though.

#40 Posted by joshthebear (2700 posts) -

There's actually people who are against Divekick?

#41 Edited by mrcraggle (1979 posts) -

@joshthebear: It's a crazy world we live in. Just look at some of the comments on the Greenlight page.

#42 Edited by Demoskinos (15134 posts) -

@hailinel said:

@flstyle said:

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

Then it's a really popular joke at the right moment. The humor is really basic and dumb (Oh, look, a sort of Kung Lao-ish character named Kung Pao. My sides, they're splitting. Really.), what jokes that are sort of amusing are targeted directly at the FGC, and its main draw is novelty. (Two buttons! Dive! Kick!)

It's a dumb, trendy little game that gets by on its novelty and FGC in-jokes. Come this time next year, no one is going to care about it.

The humor is just the presentation aspect of the game. Its rather silly of you to judge it without playing it. The core game is an entirely solid and competent game.

#43 Posted by OneManX (1693 posts) -

I dunno if it's much to "get" just watching the game being played gets across all the basic ideas.

I think it's people expecting some big moment of clarity. But maybe once people play it, they will "get" it, since that seems to be the big opinion of the game so far.

#44 Posted by TheMasterDS (2133 posts) -

I thought the game was a joke too until i saw people play it, it looks like a fun, accessible, yet strangely deep fighting game. Don't know how much i would pay for it though lol.

$14.99. That's how much you will pay for it.

#45 Posted by Undeadpool (4996 posts) -

@iamjohn said:
@hailinel said:

@flstyle said:

@hailinel said:

@flstyle said:


The thing is, at the highest level, Divekick does the most important things, spacing of your character and mind-games with your opponent's character, just as well as they do. Why else do you think that Divekick tournament entrant numbers this year have been beating the likes of Persona, Tekken and Skullgirls competing with the likes of SSFIV, Ultimate Marvel 3 and Injustice?

Because it's the memetic joke game of the moment, really.

Joke games aren't a thing where fighting game tournaments are concerned, they get entrants for being interesting, fun to play and competitive games or no-one enters and they die.

Then it's a really popular joke at the right moment. The humor is really basic and dumb (Oh, look, a sort of Kung Lao-ish character named Kung Pao. My sides, they're splitting. Really.), what jokes that are sort of amusing are targeted directly at the FGC, and its main draw is novelty. (Two buttons! Dive! Kick!)

It's a dumb, trendy little game that gets by on its novelty and FGC in-jokes. Come this time next year, no one is going to care about it.

You're oddly dismissive of this game you haven't played, which is doubly strange considering the vast majority of people who have played it (myself included) will tell you that you are dead wrong about the game and the amount of depth it has.

The same thing happened with Skullgirls, and I get the feeling that this will have a similar trajectory. I know I'm buying it day 1 just based on all the impressions I've heard (and the fact that I think the core idea is an INCREDIBLE one).

#46 Edited by IroN1c (557 posts) -

It's been a week since "a release date very shortly"....

Or did I miss something?

#47 Posted by EarlessShrimp (1668 posts) -

anyone know if they're gonna do a controller bundle? I'm still not certain on what the story is there.

#48 Edited by mccarron (75 posts) -

@iron1c said:

It's been a week since "a release date very shortly"....

Or did I miss something?

I assume both Sony and Iron Galaxy want the game out sooner than later given Evo is this weekend, so maybe it'll be revealed at the event? Or they don't know yet?

As far as PC release, I assume that won't be sorted until the Sony release is taken care of also when/if they get Greenlit for Steam.

#49 Posted by Lava (672 posts) -

Dive Kiiiiiiiiiiiiiiiiick!!!

#50 Posted by GorillaMoPena (2334 posts) -

@milkman said:

The anti-Divekick brigade is one of the absolute saddest groups on the internet.

Look man games can't be fun.