I've been playing Tropical Freeze lately. And while I understand it's a different kind of game since the SNES DKCs (mainly the sense of momentum is a whole different beast), there's an element of this game that feels particularly busted. High jumping off enemies feels like a dice roll.
No level demonstrates this better than Bopopolis in World 2. What a fucking nightmare. It feels like the game doesn't know how to check for high bounces if you're shot out of barrels. Apparently I can high jump off stationary enemies or those marching in step, but as soon as you're shot out of a barrel the timing window changes for no good reason. Sometimes I high jump, sometimes I go into a pit. I died at least 50 times on the very first enemy before I started lucking out.
Unfortunately they reuse this setup a few more times. It feels fucking broken. I've tried hitting the jump button before hitting the enemy, after, during, and there's no consistent way. What the fuck is going on?
Log in to comment