#1 Edited by TimesHero (875 posts) -

#2 Posted by BeachThunder (13084 posts) -

So Cloudberry Kingdom?

#4 Posted by Nightriff (6213 posts) -

So Mario becomes little big planet? Could be some great ideas with that

#5 Posted by RioStarwind (645 posts) -

Every game ever that has a stage creator of some sort recreates level 1-1 from Super Mario Bros. Now they have the perfect tool to recreate it again.

#6 Posted by ArbitraryWater (12656 posts) -

A game where people create their own Mario levels and share them online, LBP style? THAT SOUNDS GREAT.

#7 Posted by ch3burashka (5501 posts) -

Makes me think of Mario Paint, and how that's an idea that deserves attention.

#9 Edited by Splodge (2282 posts) -

#10 Posted by me3639 (1991 posts) -

Grab the tip, and milk.

#11 Edited by Hailinel (25787 posts) -

@me3639 said:

Grab the tip, and milk.

Grab the keyboard, and post something vapid.

If this photo does indeed point to a LBP-style Mario, that would be pretty fantastic. Considering some of the madness that exists out there in ROM-hack land, I can only wonder what sort of insanity people might be able to cook up if there was an official toolset to create original stages without needing to dig into ancient NES code.

#12 Posted by onarum (2519 posts) -

meh...

#13 Posted by Sparky_Buzzsaw (6922 posts) -

If aomebody recreates Comtra, Mario style, I will love you forever.

Moderator
#14 Edited by Xymox (2145 posts) -

I'm fully on board if this is a level editor for Mario games on the 3DS (even more so if it was for SMB3), but I'm kind of concerned they'll do something silly like have you share levels via streetpass rather than download them. So I'm not getting my hopes up. Honestly, it could just be Mario Paint for the 3DS for all I know, and you can't actually play the "levels".

#15 Edited by Turtlebird95 (3054 posts) -

I swear I've played that before as some freeware program. Hopefully this is a lot more expansive and interesting than that.

#16 Edited by HypnoToadBrwowrowrow (1406 posts) -

meh...

@onarum said:

meh...

beat me to it...

#17 Posted by crithon (3518 posts) -

SMB1 level editor..... sure why not.... but it better be free, since that's been around since the mid 90s through NES emulators.

#18 Posted by Hailinel (25787 posts) -

@crithon said:

SMB1 level editor..... sure why not.... but it better be free, since that's been around since the mid 90s through NES emulators.

That's a nonsensical demand.

#19 Posted by OrwellHuxZam (146 posts) -

But will it adhere to Caravella's law?

#20 Edited by crithon (3518 posts) -

@hailinel said:

@crithon said:

SMB1 level editor..... sure why not.... but it better be free, since that's been around since the mid 90s through NES emulators.

That's a nonsensical demand.

One of these days I wish to know why you're so mean.

#21 Posted by MachoFantastico (5448 posts) -

Nintendo making another Mario game? Never! :D

Seriously though, I'll wait and see what this is about. It could be an interesting concept, though only if Nintendo let level designers get a little crazy.

#22 Posted by SaturdayNightSpecials (2525 posts) -

It's a good idea but also a big target for Nintendo's stodgy conservative side.

They will probably do something like limit how many hazards/enemies can be in a level, to "ensure fairness".

#23 Posted by Willin (1338 posts) -

They should just go all in and have SMB 1, 2 and 3 in there with the ability to use multiple assists from different games.

#24 Posted by cooljammer00 (2290 posts) -

So what does this mean for Vinny's Law, which states that in any game with creation tools, there will be a user created level that attempts to simulate 1-1 from Super Mario Bros?

#25 Posted by DoctorDonkey (705 posts) -
#26 Posted by EuanDewar (5143 posts) -

If it has the same level of flexibility as something like LittleBigPlanet and Nintendo are as lenient with managing the community as Media Molecule are then I'm quite interested.

If it's not that and it's just a simple Mario level creator then well that's cool too it's just, y'know, not for people like me. Not for a lot of people I imagine.

#27 Posted by SteamRickroller (318 posts) -

SMB Level creator, eh?

I'm not sure if it'll really work or not, but my curiosity has been piqued. Hopefully we'll find out more during the Digital Event

#28 Edited by Popogeejo (621 posts) -

@crithon: Probably because you requested something be free by virtue of unofficial emulators and romhack engines/editors existing? I can listen to most music for free on youtube. Does that mean artists shouldn't charge for that music?

#29 Posted by ShaggE (7094 posts) -

@cooljammer00: It means there will be a level simulating Green Hill Zone.

#30 Posted by crithon (3518 posts) -

@popogeejo: No not really, the comment I made on just saying it's free is just I have very little interest in playing SMB1 level editor. With my own personal experiences of Rom hacks, I loose interest in those SMB1 limited mechanics. I honestly could see an interest if they glossied it up to maybe something on par with NES Remix or the 2005's Tetris DS. But even still I talk to friends who say the 15 dollar price point on NES Remix is a bit much.

#31 Posted by Quantris (449 posts) -

@crithon: So something is priced too high if some people don't want to pay for it? Based on my understanding of economics, at the ideal price point you'd expect a significant portion of the population to regard the price as too high (except in unusual cases or if you're not trying to maximize profit). Then again, I never owned a lemonade stand or anything.

#32 Posted by crithon (3518 posts) -
#33 Posted by ripelivejam (5875 posts) -

is it racialist

#34 Posted by Hunter5024 (6302 posts) -

I've wanted something like this for a long time! Although if it's all Super Mario Bros 1 style, then I feel like that's kind of wasted potential. Not to prejudge, but I think giving the users access to some of the crazy stuff from the NSMB games would make for the most awesome nonsense. I'm also not a big fan of the way that first NES game controls anymore. I wonder if they'd even let us go backwards. I suppose I'm speculating too much, but I'm excited to hear more.

#35 Edited by kcin (212 posts) -

@hunter5024: It lets you switch between NSMB and the first game's graphics. I haven't played it yet, but I watched someone else play it on the floor, so I'm not sure if the gameplay changes along with the graphical switch. A player put down some blocks in the first Mario Brothers palette, and then switched to the NSMB palette seamlessly.

#36 Posted by Hailinel (25787 posts) -

@kcin said:

@hunter5024: It lets you switch between NSMB and the first game's graphics. I haven't played it yet, but I watched someone else play it on the floor, so I'm not sure if the gameplay changes along with the graphical switch. A player put down some blocks in the first Mario Brothers palette, and then switched to the NSMB palette seamlessly.

The game physics are Super Mario Bros., even with the NSMB palette.