People talk a lot about cheapness and cheesing recently in regards to fighting games and Dark Souls, but it's been around since the dawn of videogames. Basically this is when you exploit the game without cheating, which yes, can be vague and hard to discern. An example could be running away from an enemy in a level until it gets stuck on geometry and then shooting it over and over again, or even spamming some kind of super weak attack that is very fast but not effective over and over again in a fighting game. I'm sure we've all cheesed a game at some point. You know it when it happens - you feel it. That's why I feel so sure it should be a concept. Cheapness is often thrown around in multiplayer games, usually because a gun, character or move is OP as well too easy to find/use/do/etc but since Dark/Demon's Souls it's also now talked about as a tactic when dealing with enemies. Arguably, From Software developers design with cheesing in mind. What do you think? PS. Giant Bomb already has an SNK Boss Syndrome concept (an amazing page), which basically is about Cheap Bosses. That page is very specific to fighting games and SNK - the Cheapness/Cheese/Exploit page would be a general, all genre page.