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#1 Posted by Video_Game_King (36272 posts) -

Got an idea for a wiki page, but not sure if it's any good? Want to vet your idea to make sure it's not already in the wiki? Not quite sure what your idea is, and need hashing out? Then come one, come all, to the Wiki Page Proposal Thread! Seems like a good idea, so why not?

#2 Edited by Video_Game_King (36272 posts) -

I'll begin with mine to see if it's any good:

Landmark Button

A button prompt that directs your view to a specific area/object in the environment. Think those L3 prompts from The Last of Us. I know I've seen this in other games (mostly American ones), but that's the most recent example that comes to mind.

#3 Posted by BeachThunder (12439 posts) -

I know I've seen that somewhere before, but I can't think of where :(

Also, something I've had in mind:

Dramatic Silence

When an area deliberately has no music, usually before some big event/boss fight/whatever. I don't really have any good examples of this though. I know that there's a level in Dustforce that has no music though, that's all I have at the moment. Also, obviously, games that don't have any music whatsoever don't count.

#4 Edited by Video_Game_King (36272 posts) -

@beachthunder said:

Also, obviously, games that don't have any music whatsoever don't count.

What about games that largely don't have music? Fragile Dreams has music, but there are more quiet moments than there are musical ones.

How about this as a rule: the game has to normally have music in most other areas. Define dramatic silence through contrast.

#5 Posted by UlquioKani (1202 posts) -

Brutal Legend, Gears of War, those 2 recent Transformers games and Bulletstorm come to mind for the landmark button.

#6 Edited by Yummylee (22576 posts) -
@video_game_king said:

I'll begin with mine to see if it's any good:

Landmark Button

A button prompt that directs your view to a specific area/object in the environment. Think those L3 prompts from The Last of Us. I know I've seen this in other games (mostly American ones), but that's the most recent example that comes to mind.

The Gears of War & Uncharted series are notable for recurrently featuring that concept, too. Though as for this thread, it seems like it could maybe get a little muddled, with multiple conversations all happening at once surrounding different concept ideas. Obviously you can quote and reply to keep some structure, but still...

In any case if this thread does continue to exist, then I'd suggest that should a concept be finalised one way or the other, the original concept idea post should then be completely striked-through to show as such.

#7 Posted by Pr1mus (3952 posts) -

@video_game_king: @beachthunder: What about Demon's Souls for example? The game is largely devoid of music while exploring most areas before reaching bosses.

#8 Edited by Slag (4899 posts) -

I know I've seen that somewhere before, but I can't think of where :(

Also, something I've had in mind:

Dramatic Silence

When an area deliberately has no music, usually before some big event/boss fight/whatever. I don't really have any good examples of this though. I know that there's a level in Dustforce that has no music though, that's all I have at the moment. Also, obviously, games that don't have any music whatsoever don't count.

I know what you mean, I'd be in favor of this being in the wiki.

I can't think of any game sin particular atm that use this, but I know I've definitely seen (well heard really or rather didn't hear) this multiple times as you said usually right before a boss encounter. I want to say it was/is more common in 2d side scrolling games for some reason. Maybe that's just where I've personally experienced it before.

#9 Posted by ajamafalous (12164 posts) -

IIRC the newest Alice game also uses a Landmark Button, if we're making a list.

#10 Posted by Yummylee (22576 posts) -

@slag said:
@beachthunder said:

I know I've seen that somewhere before, but I can't think of where :(

Also, something I've had in mind:

Dramatic Silence

When an area deliberately has no music, usually before some big event/boss fight/whatever. I don't really have any good examples of this though. I know that there's a level in Dustforce that has no music though, that's all I have at the moment. Also, obviously, games that don't have any music whatsoever don't count.

I know what you mean, I'd be in favor of this being in the wiki.

I can't think of any game sin particular atm that use this, but I know I've definitely seen (well heard really or rather didn't hear) this multiple times as you said usually right before a boss encounter. I want to say it was/is more common in 2d side scrolling games for some reason. Maybe that's just where I've personally experienced it before.

Resident Evil 2 & 4 had this as well. In RE2 the location's musical theme would cut to silence whenever one of the scripted ambushes of the Mr. X Tyrant was to occur. And in RE4, I know that it at the very least occurs when you have your first encounter with one of those Garradors -- the blind things with the two long claws.

Basically most horror games in general are likely to be connected to such a concept I'm sure.

#11 Posted by Slag (4899 posts) -

@yummylee said:

@slag said:
@beachthunder said:

I know I've seen that somewhere before, but I can't think of where :(

Also, something I've had in mind:

Dramatic Silence

When an area deliberately has no music, usually before some big event/boss fight/whatever. I don't really have any good examples of this though. I know that there's a level in Dustforce that has no music though, that's all I have at the moment. Also, obviously, games that don't have any music whatsoever don't count.

I know what you mean, I'd be in favor of this being in the wiki.

I can't think of any game sin particular atm that use this, but I know I've definitely seen (well heard really or rather didn't hear) this multiple times as you said usually right before a boss encounter. I want to say it was/is more common in 2d side scrolling games for some reason. Maybe that's just where I've personally experienced it before.

Resident Evil 2 & 4 had this as well. In RE2 the location's musical theme would cut to silence whenever one of the scripted ambushes of the Mr. X Tyrant was to occur. And in RE4, I know that it at the very least occurs when you have your first encounter with one of those Garradors -- the blind things with the two long claws.

Basically most horror games in general are likely to be connected to such a concept I'm sure.

Now that you mention it, I vaguely remember this happening in Dino Crisis and Parasite Eve. Do you remember if it did or didn't in those?

#12 Edited by MB (13139 posts) -

While your intentions were good, a catch-all thread for all proposals is counterproductive. As long as the topics are in the Editing & Tools forum, that's all that is needed. Once there is discussion about two or three different concepts in one thread, it's going to become completely unusable.

Moderator