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#1 Posted by Krullban (1021 posts) -

Actually looking pretty good. I'm liking the art style and the destructible environments and stuff.

#2 Posted by Dagbiker (6939 posts) -

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

#3 Posted by Zeik (2192 posts) -

Not sure how to feel about this game yet. Conceptually what I see could be interesting, but it feels a little meaningless without seeing how it comes together as a whole.

#4 Posted by Blu3V3nom07 (4137 posts) -

Aw, hell yea! :)

#5 Posted by Darji (5294 posts) -

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

#6 Posted by Zeik (2192 posts) -

@darji: So have they've talked about how the destructible environments will be meaningful? Because it kind of seems whatever without any context on why I should care.

#7 Posted by Darji (5294 posts) -

@zeik said:

@darji: So have they've talked about how the destructible environments will be meaningful? Because it kind of seems whatever without any context on why I should care.

For example you can dig holes and build a tunnel. IF you or the enemy uses strong attacks it also can happen that the ground will open and you land in the underworld system. Also we have seen a Giant Monster destroying a whole castle where someone was hiding. You can destroy bridges to use it as your advantage and so on.

#8 Posted by Zeik (2192 posts) -

@darji: Not mindblowing, but could be neat.

#9 Posted by Seppli (10251 posts) -

Very promising. Hope it's not overpromising. Don't like the character art though, especially on the lion/human hybrid. For the lack of better words, it's too stylized. Too simplified.

Free 2 Play on PS4 confirmed?

#10 Posted by Levio (1782 posts) -

I wonder if it's going to be just another EQ clone or not. Funny how the EQ franchise got pushed out of its own market niche.

#11 Edited by Vanick (312 posts) -

I've never played an EverQuest game before but the art style looks pretty cool.

#12 Edited by TheHT (10804 posts) -

It's maybe the most visually appealing MMO I've seen. If the character creator has a lot of variety and can still put out characters that look that refined, I'll be super impressed.

#13 Posted by ToTheNines (624 posts) -

Watching this makes me want to read up on the history of EverQuest and why it was so special back in the day.

#14 Edited by Marino (4579 posts) -

@ninessc2 said:

Watching this makes me want to read up on the history of EverQuest and why it was so special back in the day.

If only someone had spent dozens of hours documenting information about that game on this site... ;)

As for the stuff they showed today, I'm pretty excited. A lot of ambitious stuff. Hopefully it all comes together.

Staff
#15 Posted by Darji (5294 posts) -

@levio said:

I wonder if it's going to be just another EQ clone or not. Funny how the EQ franchise got pushed out of its own market niche.

the stuff we have seen today is not even close to anything in everquest. You will see locations and races from everquest but mechanics are totally different in any way possible.

#16 Posted by GnomeonFire (694 posts) -

I'll keep one eye on this game and the other on Blizzards Titan. GW2 didn't give me quite what I was looking for, maybe one of these 2 will.

#17 Edited by Irvandus (2777 posts) -

I could end up playing this just because of the art direction. FInally someone understands to have a good looking MMO you need an interesting style.

#18 Posted by ArtelinaRose (1831 posts) -

@ninessc2 said:

Watching this makes me want to read up on the history of EverQuest and why it was so special back in the day.

At the risk of sounding dumb, you had to be there. If you just talk about it, it's kinda lame.

#19 Posted by Zeik (2192 posts) -

@irvandus: I think there are several MMOs like that out there. I would hardly say this is even the most interesting artstyle you can find in an MMO.

#20 Posted by Irvandus (2777 posts) -

@zeik: For me this is the only one that's impressed me since WoW launched. Everything else just looks too similar.

#21 Edited by McGhee (6094 posts) -

Call me vaguely interested.

#22 Posted by TheHT (10804 posts) -

@irvandus: The Old Republic really stuck out to me. For all the shit that game got, I really liked the look of it all.

#23 Posted by Zeik (2192 posts) -

@irvandus: Really? What about Wildstar? While I'm not sure if the graphical fidelity is quite on this level, I think the art direction is more unique.

I like the light cartoony vibe this has going on, but it feels a bit on the...I don't want to say "bland", but cliche maybe? It doesn't quite feel like something I haven't seen before.

#24 Posted by Irvandus (2777 posts) -

@theht: Old Republic looked okay. Something about the faces in that game really weirded me out though.

@zeik: I've never heard of Wildstar until now and it also looks pretty awesome.

#25 Edited by Whitestripes09 (397 posts) -

While these videos all look really nice, I can't help but feel like these are more like tech demos than anything else. Guild Wars 2 promised a lot with it's dynamic events effecting the rest of the world, and in some cases some do... but they never really had any meaning. If the world is truly destructible then what does that mean about rest areas, zoning, shards, cities, etc.? If those are all gone and everything is player created then it seems like it's not really an mmorpg anymore and instead just an mmo with player created content that has no meaning...

#26 Posted by Dagbiker (6939 posts) -

@darji said:

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

I meant more with the pricing, Pay a 60$ fee once, and then supplement it with an ingame store, as opposed to a subscription system.

#27 Posted by Hector (3352 posts) -

I'm am really liking the art style, and I liked the whole aspect of the environment being dynamic. Let's hope this comes out on PS4.

#28 Posted by Darji (5294 posts) -

@dagbiker said:

@darji said:

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

I meant more with the pricing, Pay a 60$ fee once, and then supplement it with an ingame store, as opposed to a subscription system.

It is free to play. With premium options if you want to.

#29 Edited by jArmAhead (169 posts) -

Wow, this looks like a really big change from typical MMOs.

@darji said:

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

That all sounds really interesting. Especially monsters feeling like they live in the world, if it works.

I will say that the jumping stuff looks stupid in my opinion. I don't feel like I'm roaming a cool open world when moving around that world feels like a 3D platformer, and it just seems out of place. Make more interesting environments that need you to traverse without needing double jumps and hovering.

#30 Edited by Huey2k2 (483 posts) -

I guess hotbar MMO's are going the way of the dinosaur now eh?

It's a shame, I actually like them. I really don't like the trend that a lot of MMO's seem to be going towards now of having different weapons change your class/abilities. Maybe I am a glutton for punishment, but I actually enjoy long grinding MMO's with set classes, ones where you can't just change your character on a whim because you suddenly decided that you want it to be something completely different than it is.

Blah.

#31 Posted by DougQuaid (1271 posts) -

Love the art style.

#32 Posted by Darji (5294 posts) -

@huey2k2 said:

I guess hotbar MMO's are going the way of the dinosaur now eh?

It's a shame, I actually like them. I really don't like the trend that a lot of MMO's seem to be going towards now of having different weapons change your class/abilities. Maybe I am a glutton for punishment, but I actually enjoy long grinding MMO's with set classes, ones where you can't just change your character on a whim because you suddenly decided that you want it to be something completely different than it is.

Blah.

you will still have your typical roles in MMO's Healer, Tank, Supporter, DD and so on. Also you do not grind for levels but rather explore the world for more skills better armor etc. There is also a morality system. So if you want to be a paladin you have to be lawful good. EQN has also a tier system for your class for example if you want to advance you need a full set of a certain armor, skill and so on.

It is a really cool system in my opinion.

#33 Posted by Tarsier (1056 posts) -

it reminds me of that neverwinter game.

#34 Posted by Cincaid (2953 posts) -

I'm excited and have signed up for the Beta. However, this line from our wiki somewhat soured me on the game:

  • Designed from the beginning with PvP in mind.

...as I have zero interest of PvP in any form whatsoever. Really bumming me out if it's true.

#35 Posted by Krullban (1021 posts) -

@huey2k2 said:

I guess hotbar MMO's are going the way of the dinosaur now eh?

It's a shame, I actually like them. I really don't like the trend that a lot of MMO's seem to be going towards now of having different weapons change your class/abilities. Maybe I am a glutton for punishment, but I actually enjoy long grinding MMO's with set classes, ones where you can't just change your character on a whim because you suddenly decided that you want it to be something completely different than it is.

Blah.

I really like hotbar MMOs too.

#36 Posted by oraknabo (1453 posts) -

I'm not much of a fan of MMOs, but if this is f2p on PS4, I might try it out. Looks pretty interesting.

#37 Edited by Marino (4579 posts) -

@cincaid said:

I'm excited and have signed up for the Beta. However, this line from our wiki somewhat soured me on the game:

  • Designed from the beginning with PvP in mind.

...as I have zero interest of PvP in any form whatsoever. Really bumming me out if it's true.

That line is from 2010, which before the entire game was scrapped and they started over. That's why it's under the Development header.

Staff
#38 Edited by TheHT (10804 posts) -

So the building game is coming out this year? That should make the wait much easier. The whole "buy an opportunity to help do our jobs" thing makes me feel a bit iffy, but whatever, if it's fun I'll play it.

Here's the full presentation from a few days ago:


Annnnnnnnnnd here's a panel on Character Classes. The character skill customization with supporting items sounds pretty interesting.

#39 Edited by TheDudeOfGaming (6078 posts) -

As someone who isn't a huge fan of MMOs and as someone who missed what many people call the best MMO, I'm excited for this. Signed up for Beta.

#40 Posted by The_Ruiner (985 posts) -

@ninessc2 said:

Watching this makes me want to read up on the history of EverQuest and why it was so special back in the day.

At the risk of sounding dumb, you had to be there. If you just talk about it, it's kinda lame.

It's true..it was pretty ground breaking at the time..but at the same time it highlighted the limitations of MMOs...limitations that are still kind of there.

#41 Posted by JNeam (77 posts) -

Now, will it need a subscription?

#42 Posted by TheDudeOfGaming (6078 posts) -

@jneam: Nope, F2P. I think there will be a shop that won't be p2w but I guess we won't know that until the game is actually released.

#43 Posted by WinterSnowblind (7613 posts) -

@darji said:

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

So, it sounds like GW2.

With the same amount of pre-release hype and hyperbole.

#44 Posted by Giefcookie (580 posts) -

So far the biggest bummer is that the EU version is being handled by ProSiebenSat and not SoE.

#45 Posted by TruthTellah (8411 posts) -

Considering how far SOEmote has come in the last year in Everquest 2, I'm excited to see how it will be in Everquest Next.

I mean, this video from a few months back shows its current state in E2, and if the newer version in Everquest Next is even better, that's really cool. It's already pretty impressive. I might have to try out Next just to see how the SOEmote tech is coming along.

#46 Posted by Darji (5294 posts) -

@darji said:

@dagbiker said:

hopefuly it goes the guildwars 2 route, because gw2 has been the best mmo I have played wver.

it does not. Thank God.

No levels or grinding

Dynamic world and quests. Skills earned through quests not through levels

No camp like monster hordes. Instead they unleash monster out into the world and they seek a place to live in. If they are getting pushed back they will leave and seek another place etc.

Destructible Environment with meaning

Quest with meaning and causes to the world.

and so on.

So, it sounds like GW2.

With the same amount of pre-release hype and hyperbole.

No GW2 was always instant effects this one is not. And yeah totally bothered by the Prosiebensat1 thing. They are good TV stations but for a game like that?^^

#47 Posted by BigDaddy81 (317 posts) -

Looks pretty good, but I thought the same about Guild Wars 2 until it was released.

I would really like to get into a fantasy MMO but they pretty much all look and play the same, generally speaking. I'm basically waiting for a fantasy MMO that doesn't look or play like an MMO.

#48 Posted by cmblasko (1108 posts) -

Is the combat typical MMO press number keys in a specific order until enemy is dead? Or is it more engaging? That could make or break this game for me.

#49 Posted by onarum (1990 posts) -

Never played everquest, is the combat the usual shitty WoW like BS click and forget thing or actually good?

Looks nice anyway, being F2P I'll sure give it a try, just hope they don't make it P2W like planetside 2....

#50 Edited by Belegorm (337 posts) -

I think no one's really said some important things in this thread yet about this game. First, this game is supposed to be a total sandbox MMO. Meaning that we're going back to the days of Ultima Online and Star Wars Galaxies where you had player-created cities, skills you'd level up by using instead of gaining class levels, and crafting/entertaining classes put on the same level of importance as combat classes.

Would you believe that in SWG people would play almost the whole game as a dancer? The goal isn't to "beat" the game, or beat the content, it's to experience living in a virtual world with thousands of other players.

Second, this game is CLEARLY drawing on a lot of ideas from Minecraft. They've got a theme of destructibility, and permanence. So you can dig a hole in the ground, and that hole will stay there. The world is based on the idea of "voxels" which are like the blocks in minecraft. However, obviously there will be limitations because otherwise the players would probably destroy the whole world in a couple of days.

This game is very different from GW2 (which is a themepark MMO) and even more different from EQ1 and EQ2 (EQ1 having invented the themepark MMO). This is a sandbox, maybe even moreso one than EVE Online.