Poll Fallout 4 first playthrough w/, w/out mods? (314 votes)
Fallout 4 is around the corner and mods are sure to pop up in the first hours or so of launch. What is your plan to deal with mods?
Fallout 4 is around the corner and mods are sure to pop up in the first hours or so of launch. What is your plan to deal with mods?
The UI is the only thing that I want a replacement for right away. Its just so boring, flat and ugly.
Well apart from the nude mod i usually play these games vanilla. After a while im installing graphic mods to try and get the game to look good but the only thing that happens is the game eventually gets to heavy for my rig to run and still looks but ugly and then i stop playing (at around the 100h mark).
Never any mods for the first playthough. I don't even know if I'll use mods for this one. How they're going to distribute them or allow them to be distributed is still up in the air.
I'll start the playthrough but will most likely get bored halfway through like with all Bethesda games after Morrowind, then the frantic modding begins. I am really hoping I won't get bored with this one though, that would be great.
It depends on what needs fixing. The only mods I used in 3 and NV were a mod to fix the green/brown haze over everything, a mod to make the UI more mouse-friendly, and a radio station mod to bring more music into the game. From everything I've seen it looks like the first problem's fixed in 4, but I expect the latter two are going to be an issue down the line. I'm definitely starting the game launch day, so I figure I'll look into UI and radio mods as they become available.
Well apart from the nude mod i usually play these games vanilla. After a while im installing graphic mods to try and get the game to look good but the only thing that happens is the game eventually gets to heavy for my rig to run and still looks but ugly and then i stop playing (at around the 100h mark).
Gotta get those clean faces.
I've still yet to play a Bethesda game without mods. Every time I try but every time Bethesda manages to put some hugely annoying jank or shitty animation that I have to mod it myself to fix it. Skyrim I had to fix the terrible duel wielding animation transitions and stance within 1 hour of that games release it bugged me that much.
I'm hoping Fallout 4 will be the first game to prevent me from doing that. It's looking like it will actually play well which will be a first for a Bethesda game but man oh man some of those facial animations are going to get to me.
I basically play all Bethesda games like this, no mod, no cheat run on a console, sell the game, at some point in the future re-buy the game on Steam during a sale with all of the goty/dlc content and modmodmodmodmodmodmodmodmodmodnudemodmod away, because by the time its up for a sale on Steam its usually been long enough that there are some pretty great mods.
Will the PS4 have mods? Either way, I play sweet vanilla.
Eventually. I would only really care about an encumbrance mod anyway.
If I find out the dog gets hurt or killed I will mod him into a giant spider or something rather than deal with that.
why would anyone wait for mods? the best mods usually don't come out until months later
Mods make everything better as well as fix the most obvious glitches that Bethesda doesn't get to. But, your second point is correct. The first crop of worthwhile mods won't be out for a couple of months after release. I don't think I can wait that long, so chances are I'll play a bunch "vanilla" and then add mods for later created characters. I honestly don't believe I will finish the game for years to come as I keep modding my Bethesda games and restarting with new characters.
I don't really care about the "vanilla experience". If something needs improving and I can do that via mods then I'll for sure do it. That said I doubt there will be much of anything worthwhile before I can get through most of my first play through. My pc isn't really good enough for extensive graphics mods which leaves mostly gameplay stuff and I don't think there is gonna be a ton of that stuff for awhile.
If a game can't stand on it's own, it isn't worth my time. I'm pretty confident Fallout 4 is going to be great, at least for me, so no problems there.
Vanilla, plus whatever mods fix the inevitable bugs and weirdness of a Bethesda game if official patches come to slow. Something to make the menus work better with a mouse, since that'll probably be jacked up in vanilla as well.
I'll "player.modav carryweight 1000" immediately, because encumbrance isn't a fun mechanic.
I don't think I've seriously tried to play through a game with mods. The only exception is Dark Souls because I wanted high res graphics on my PC play through and me and my buddy wanted to coop so we had the one that goes preference to friends list users. Other than that I'm usually just fucking around with stuff.
As a guy who is getting on console I want to see how the mods on console thing is going to work. It sounds interesting and reading up on it, they are talking like they are going to be very open when it comes to what they will allow in the game. I'm curious to see how it manifests in the game.
Under the assumption that the console(on pc) will be active, thus allowing me to 'fix' any annoyance issues (i.e weight limit? What's that?) It's been said. If you must have a string of mods to make a game like this playable..then your gonna be waiting until November..2016. Like this is more a "Are you gonna play FO4 at launch? Or at you gonna wait 6 months, or 2 years?"
To which the answer for a lot people is "All of the above please".
Like for me all of these games go through a very similar style. Its released, horray! Vanilla is brand new, and everything in it I've never seen. Cue 50+ hours. Then some months later (3-6) all the DLC is released and enough basic mods are in that I go "Huh I should play that Dlc, time to start over! cue 50+ hours. And then, having played the same content twice in a years time, about 2 years later I go "Huh I'm in the mood to shoot stuff but wanna see what mods are out, cue 2 hours of clicking on mods in the steam workshop+adding stuff it can't support (assuming there are mods that require script files and etc like all the other games and thus are only available off steam.) and then..cue 50+ hours!
So uh..I'll play it vanilla, then I'll play it with a few mods+all the dlc...then I'll play it heavily modded. Cause that's what I did with the last 4 games this studio made..
I don't have a good enough pc anymore so I'll be playing on console, but usually I play this games without mods first. Maybe I'll do something with the UI if there's something I don't like, but I usually don't know what I'd want to mod until I have gotten through a good chunk of the game and at that point I'd wanna make a new character if I change something. And in that case I usually wanna just finish the game with my original character first. Also as some have pointed out, the mods don't really get great until the creation kit comes out and I like to play these games right away so I'm not gonna wait.
Considering that I'll start playing on day of release, I doubt there will be a substantial volume of mods to choose from, especially when considering that the official tools will be a few months off. I know that's not important for most serious modders, but I usually tweak the game some using them(like reducing the karma bonus for killing fiends and ghouls in New Vegas, or make it so I could temper all armor in Skyrim). I know that most modders don't care about the official tools, but I don't expect them to create amazing mods without looking at the base game first. I'd love a Project Boston/Massachusetts/New England, in the vein of Project Nevada, but I'll wait.
I'll definitely play with mods, but I'll wait until I've played through the vanilla game first, and give the community a few weeks/months to come up with something fantastic.
I think people vastly overestimate the community's ability to punch out worthwhile mods the instant this game drops. Give it 6 months for them to iterate on all the script extenders, auxiliary editors, and mod organizers. By then, something actually worth downloading will probably be up on the Nexus.
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