Playing My First Final Fantasy Game - Parts 21-37: The Quest to Defeat Disc One

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<----- Parts 1-8

<----- Parts 9-20

Part 21: A Friday of Abject Failure

As the month of June passes us by, I am slowly but surely discovering that my tendency of playing this game once a week will be my undoing. There is no conceivable way that I can finish this game during the season of summer without putting on my bootstraps and making a more valiant effort to complete it. It was this frightening fact that motivated me to play Final Fantasy VIII on Friday of last week. Now the major issue here was that I would have to play Final Fantasy VIII without my Sherpa, @thatpinguino. With only four hours of Final Fantasy VIII under my belt I was green; so green that a doctor would have recommended that all of my limbs be cut off.

Despite this, after having a brief conversation with my Sherpa I was given six very short and simple objectives to complete during this session.

  1. Beat the giant bug monster boss in the Training Room
  2. DON’T fight the T-Rex
  3. Go to the beach/shore and COLLECT FIVE fish fins
  4. REFINE five fish fins into 100 units of water magic
  5. JUNCTION those 100 units of water magic into Squall’s strength stat
  6. Rub Headmaster Cid’s Lamp and DEFEAT Diablos

As you might anticipate this was a horrible failure. Of my six objectives I only “reliably” performed one, and that was beating the big bug monster. I attempted to fight the T-Rex … and quickly discovered how that was a big mistake. However, the bigger issue came when I made the startling discovery that I had no idea how to refine items. Now to my defense Quistis, and the game in general, never stopped to teach me how to refine items, and I am beholden to a “NO GUIDES” rules as part of my agreement with thatpinguino. So in other words I WAS SCREWED. Here I was, a Final Fantasy neophyte, getting this lamp from my Headmaster thinking, “This is only four hours into the game! How hard could this be?

Uh oh....
Uh oh....

Yeah it was hard. I MEAN SERIOUSLY, WHAT THE HELL IS THIS ABOUT? I was expecting a genie and instead I get Satan! Now part of my frustrations stemmed from, and readers from the previous entries can probably guess this, the PC controls. Firstly, the limit breaks are critical, but for some of them I still don't understand how to perform them with Zell's being the worst offender. Secondly, my blowing through the magic junctioning tutorial from earlier was a bonehead move as it meant that I was ill prepared for this confrontation. Now that aside I still stand by my defense that the item refining mechanic is terribly conveyed, and hidden in what I can only describe as the worst in-game menu systems I have ever seen.

This all led to me becoming horribly exhausted and frustrated with Final Fantasy VIII, and on the cusp of just outright quitting. To prevent that from happening my Sherpa and I initiated a drastic, but game changing “operation,” in a last ditch effort to save my let’s play which I personally titled “OPERATION: BREAK THIS GAME.”

Part 22: OPERATION: BREAK THIS GAME

  • Step #1:Farm some goddamned fish – How fish have been imbued with magic is beyond me, but whatever I honestly need to stop questioning this game and accept its loonacy.
  • Step #2: Refine the fish fins into water magic – Now here is where I screwed up last time. I kept going to the “Item” tab thinking that you refine items there in order to get their magic. Well the answer to that is a big fat fart sound. Instead, there’s a separate tab called “Ability” where you select a specific “Refine” ability in order to refine items into magic, and many long “sighs” were had on my part. I mean if you are going to have this many tabs why not make them clearer and just have a “Refine” tab?
  • Step #3: Junction Water Magic to Squall – This is yet another step that sounds easy but it is made needlessly convoluted thanks in large part to FF8’s horrible menu system. So giving Squall the water magic was not enough, and instead I have to go back to the Junction menu, and put that water magic into Squall’s “Strength” attribute. However, lo and behold I couldn’t because Squall’s original GF wouldn’t let me junction magic to that stat. This forced me to go ahead and shuffle around my GFs, which was no easy task, until I was finally able to open “Strength” for magic junctioning.

I would like to conclude this by saying that these three steps took me a solid THIRTY MINUTES to figure out. Why was I not able to just draw water magic from the fish? Wouldn't that have been more logical than refining their fins? When I select an item why can’t I just automatically refine it regardless of wherever it is? These are the questions that plagued my experience, but I managed to trudge along.

I dare anyone to look at this screen and tell me that this is good
I dare anyone to look at this screen and tell me that this is good

I know that I sound like I am griping about the game, and I am. However, I must say that I gripe only because the results were completely worth it. Not only was I able to boost Squall’s strength at least twofold, but I was finally able to beat Diablos. As for Zell's limit break I simply got completely fed up with the keyboard controls and just set his limit break to auto, because I honestly give zero fucks about Zell.

Once I got the Diablos GF I immediately went back to fighting fish for strategic purposes. If you are wondering why here’s the deal: each battles with the fish draws in 6 AP when a normal fight usually nets 1-3 AP. So I get into five fish fights and I suddenly had the “Enc-Half” ability, which was a GODSEND for me.

So after my nightmarish fight with Diablos I was sitting pretty, but still wanted to make my further adventures even easier for the future. Well now that the game finally decided to open up I trotted on down back to Balamb and decided to try my hands at cards.

Part 23: Triple Triad is Kind of Awesome, but it also Breaks the Game

Alright everyone I have a confession to make: I love Triple Triad. It’s a stupid fun minigame that provides me with the opportunity to get items without having to fight enemies; which for me is a gigantic breath of fresh air. Now I could spend my time discussing how awkward I felt when I beat Zell’s mother and took her Zell Card from her. Nevertheless, after I refined that card into three “Hyper Wrists,” which allowed me to increase the strength of three GFs by 60%, all sense of guilt swiftly subsided away.

Triple Triad SON!
Triple Triad SON!

So just to give everyone a summary of what I have done leading up to the next handful of set pieces it goes like this. I have broken Squall so is that he commits around 500 points of damage for every physical attack he does. I’m using Diablos to cut down the number of random encounters that I experience by half. Zell is also sitting pretty with a Hyper Wrist and I now have no issues with his Limit Break because he’s now set to “Auto.” Credit where credit is due at least Final Fantasy VIII allows me to ignore certain parts of it.

Part 24: So I Guess I’m Off to My Next Adventure?

So trains…Selphie likes trains. I mean okay whatever, I already thought she was crazy. The reason why I bring this up is that I walked up to her and she just started singing about trains because I guess the game wanted to double down in her ditzy and slightly off nature. Now this sort of crazy and absurd characterization is starting to get incredibly exhausting. So much so that I am starting to increasingly react on par with Squall whenever something like this happens:

I'm just going to walk away now
I'm just going to walk away now

Everyone in this game either comes across as an intensified version of a well-established character archetype or just have bats in their belfry. So I guess Squall’s standoffish nature is starting to make sense to me. I mean if one of my partners started singing about their love for trains I would walk away and stop talking to them. Following that I go into the train cabin and witness Zell fawning over bed pillows, because apparently Garden has been raising these kids in caves. These characters are all nightmare people, and scenes like this make it incredibly hard to ever understand what their perspective is during the story. Then...wait what?

Wait what is going on here?
Wait what is going on here?
Uhhhhhhhhhhh, what?
Uhhhhhhhhhhh, what?

Part 25: WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

...AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?!
...AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?!

Did this game just ninja a secondary cast on me with one of the worst transitions I have ever seen? Is this really happening?

So I guess this is real?
So I guess this is real?

Where is Dave Lang when you need him? Wow wow wow…wow wow. Alright so this is happening. Maybe the writers of Final Fantasy VIII realized that some people would react hostility to Squall, and as a result put a character that fulfills all of Squall’s inadequacies. Now I actually like Laguna, and I’ll go over why in a little bit, but Final Fantasy VIII ends up detracting from this sequence, and further Laguna sequences, in a couple of regards. For one having Squall and company interject and commentate over Laguna had a dizzying and oftentimes confusing effect. For one the game decided that it did not want to indicate who is who for these interjections. Also, these interjections take the stage away from Laguna, Kiros, and Ward thus preventing them from standing up as their own characters. This should be their sequence, and not Squall’s attempt at being a guest riffer on MST3K.

Now I mentioned earlier how I actually like Laguna. For one he is a charismatic and dapper adult that engages with his partners in a respectful and humorous manner. On top of that he seems to have an arc and has a clearly indicated goal. Generally speaking all of the major issues that I have with Squall, Zell, Selphie, and even Quistis are not present with Laguna. The game clearly indicates that Laguna wants to tune Julia’s piano until it hits all of the right octaves! He stumbles, makes mistakes, and is self-aware when he commits his mistakes while he is attempting to accomplish his goal. Then when everything comes together, and he finally has a moment with Julia, you feel happy for him. That is because he feels like a real person that you can get behind, or at the very least a character with a relatable arc.

How can anyone not like this?
How can anyone not like this?

For all of my complaints about how this feels narratively out of place; remember that the previous sequence had Selphie signing about trains; it highlights an important point that I wish to make about the writing of Final Fantasy VIII. The developers for Final Fantasy VIII CAN write good characters. The only problem is that that they were able to write believable adults, but clearly have issues when it comes to teenagers and children.

Part 26: I’m Confused, are We Mercenaries or Terrorists?

Aw shit, Squall is back. Now real quick, I want to talk about the town of Timber. This is the worst train system I have ever seen. In Timber rather than having all of the train stops located in a central hub they instead are spread all over the outskirts of Timber. Now this is going to be a major point of annoyance when the game asks me to relocate myself to different train stops all over the town. Which leads me to one of my least favorite “games” within Final Fantasy VIII which is the “Guess How to Navigate This Screen,” game. Final Fantasy VIII doesn’t really do a great job at indicating what you can and cannot interact with in the environment especially when it puts barriers in your way. Worse yet is how poor of a job the game does at indicating where and how to exit one screen in order to transition to the next one.

Anyways we meet up with our employers, which are revealed to be yet another trio of teenagers…fantastic. This time instead of being SeeDs they are freedom fighter, or terrorists, I have not decided yet. From here the game decides to reveal to you that Rinoa is going to be a party member which I was excited about because it meant that I could finally kick Selphie to the curb. Oh but wait, did I mention that Rinoa’s Limit Break is, and for people that have never played Final Fantasy VIII rest assured that I am not lying about this, her shooting her fucking dog from her fucking wrist canon:

Videos games son. Well moving on, I just want to point out that the game makes the kidnapping the President mission seem a lot more complicated than it really was. For example, the game takes five minutes to explain the difference between the blue and red guards on the first train cart when that ends up only amounting to maybe ten seconds (at most) in the game. Then the long winded explanation on how they plan to move the different train carts? Yeah, you don't need to worry about that either because that’s all done during a cutscene. I was actually afraid that this was going to be a seriously difficult mission when the game presented me with this screen:

What do the different colors mean?
What do the different colors mean?

Of those various steps you are only asked to perform a handful of them, with most ending almost instantaneously. In reality the scariest part of this train sequence was having to deal with the PC controls yet again.

Part 27: The Train Sequence and the Revenge of the PC Controls

Rinoa indicates that in order to unhook the train carts you first need to input a handful of numerical codes in order to successfully unhook them. So here are the controls for inputting those codes:

Oh good another timed mission...
Oh good another timed mission...

So that would be:

C for 4, S for 3, X for 2, and V for 1.

I cannot preface how terrified I was at completing this sequence on time. The fight with the zombie monster masquerading as NOT George Bush PALED in comparison to me trying to remember which key coincided with which number. All this aside I was able to get through the entire ordeal without being caught, and made quick work of Zombie NOT George Bush. Furthermore, wanting the most “authentic” Final Fantasy VIII experience I defeated Zombie NOT George Bush, instead of using an elixir or Phoenix Down on it/him.

Alright, I am here to nitpick about the story again. So how the Hell did three teenagers manage to do all of the setup for this kidnapping mission by themselves? Similarly, how did no one from the President’s army notice that there were these “dummy” train cars on the train tracks while they weren't being used? Did Rinoa just happen to locate a vacated train line that just happened to be on the route that the President was going on? Did Rinoa just hope that a train full of orphans would NOT be careening down that track anytime soon? Now let’s talk about the zombie monster boss and the questions I have about that. Consequently, I am guessing that not every person in this world is a human. By “everyone,” I mean living things that are capable of communication and thought. Are there different races of people that I have yet to see and encounter, or is this just a zombie that just so happens to work for the President? Could I find an elf or cat person just wandering around the streets of Dollet? What about the GFs? They usually talk to me before I captured them, so are they a race? Who am I? Who are you? WHERE AM I?

He is NOT AN ANIMAL! He is a...huh I don't know.
He is NOT AN ANIMAL! He is a...huh I don't know.

Part 28: The Lady in Purple and Seifer’s Small Penis

So the attempt to kidnap the President turned out to be a wash. If there is a single point in the game where I can identify as to when I started to sympathize with Squall, more than the other characters, it was here. Rinoa is running a shit show, Zell has anger issues, and Selphie has a thing for trains that is borderline fetishistic. Squall on the other hand comes across as being completely fed up with everyone else’s shit, and his no nonsense response to everyone around him else seems level headed and reasonable to me. For as much as the game wants you to see the passion and spirit of Rinoa I just cannot prevent myself from rolling my eyes whenever she starts talking. She thinks she can win independence for Timber with an army of teenagers. One of whom always manages to get the shits when an important mission starts.

Then when Squall told Zell to “shut up,” I was honestly jumping for joy. Finally someone is confronting Zell for his ridiculous mannerisms. Anyways there’s this really confusing and haphazard scene where Seifer decides to hold up George Bush hostage at gunbladepoint. Which I guess when you have the President host the first television broadcast in seventeen years you don't have any security whatsoever? Squall and company arrive at the scene to…convince Seifer to let the President go? Wait, I thought that we were supposed to capture the President in order to begin negotiations regarding Timber's independence, so isn’t Seifer a hero? How about we just have Rinoa take the President from Seifer and call it even at that?

As I’m starting to wrap my mind around this entire sequence a purple lady appears out of nowhere to taunt Seifer by calling him a “boy.” Already confused with the set-up for this scene I am just going to assume that this is a reference to Seifer having a micropenis. Then the purple lady, Seifer, and the President disappear because the purple lady has the ability to summon portals...I think. Can I learn teleporting magic? Then the scene ends and there’s zero indication as to what just happened or who the purple lady was, and now we need to get the Hell out of Timber.

This blog is brought to you by ExtenZe
This blog is brought to you by ExtenZe

WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?!

Part 29: This is the Most Pointless Sequence in the Game Yet

Oh GOD the part of the game where you have to leave Timber is so painful. Why is this even here? Why? The only reason why I am even talking about this sequence in the first place is because it highlights all of my earlier complaints when I first arrived at Timber. Everything in Timber is spread out, thus making it difficult to know where you should be going. I was given the rather simple directive of getting out of Timber, but how this game manages to convolute that simple task is nothing short of amazing. Part of this is due to the fact that it is oftentimes not clear how to navigate in the correct direction.

However, let’s be honest and recognize the real reason why this segment, and partially the previous one, are here. This segment is here to provide Rinoa an opportunity for some much-needed characterization after yet another plan of hers is bungled. On that point the game screwed up royally. She so far is coming across as a naïve and impulsive opportunist with unclear motivations. Additionally the game characterizes her in all of the wrong ways possible. Yes, I understand that Rinoa wishes to gain Timber its independence, but why? The game never establishes how President Deling has wronged Timber other than to mention from time to time that he is a big bad evil dictator that does big bad evil things. An example of total war by the G-Forces, or Deling violently putting down his opposition, or something other than Rinoa’s long winded rants would have gone a long way to establish her motivation, and as such provide her with a much needed arc. Instead, the game makes time for a scene where you enter a bar, which totally allowed for teens waltz around in, and interact with a drunken bozo in order for you to exit through the back door of the bar.

Also teenagers don't talk like this.
Also teenagers don't talk like this.
Unless you can convince me that Selphie exists in the real world
Unless you can convince me that Selphie exists in the real world

Hey game! Get your priorities straight!

Part 30: OH GOD! SAVE ME LAGUNA YOU ARE MY ONLY HOPE!!!

Awesome Laguna is back! From what I can deduce I’m here to experience another set of wacky adventures from the past with Laguna, Kiros, and Ward. Going off of the Hero’s Journey this is either going to be the last of the fun adventures with the trio, and most likely feature something terrible that irreparably jeopardizes the friendship between Laguna and his party members.

Now I am going to let it slide how the GFs and magic junctions from Squall’s side of things translates into Laguna’s story even though it makes no goddamned sense. The reason why I am willing to be a hypocrite here is because I enjoy Laguna being able to one shot all of these alien soldiers. Whom we are fighting because…reasons.

Maybe it is the fact that the surprise of having a secondary cast has finally begun to subside, but this sequence with Laguna felt decidedly less impactful, despite its content, than the previous one. Laguna is still a wise cracking jokester that his friends feel comfortable calling him out on, but it essentially treads the same tracks from before.

As I predicted things go south and it appears that both Kiros and Ward are down for the count, thus ending the last great adventure that our trio have had together. However, it continues to surprise me how much the writers for Final Fantasy VIII manage to get done in these quick ten to fifteen minute set pieces with Laguna, but fail to do in the hours that they have with Squall and company.

Why are you tickling him when I JUST JUNCTIONED 100 casts of Cures to you?
Why are you tickling him when I JUST JUNCTIONED 100 casts of Cures to you?

Part 31: Oh Boy its More Forced Characterization Featuring Teenage Drama

So our party ends up in the Galbadian Garden. Which judging by the cut-scene that introduced the place is a more science based Garden as their students PILOT MECH-SUITS!

Please tell me that I get a mech-suit like this at some point
Please tell me that I get a mech-suit like this at some point

Squall I hate to break it to you, but you signed up for the wrong Garden. I would take mech-suits over summoning monsters any day. Anyways we have more of the same characterization of our various party members, which is unfortunately free of any signs of maturation. Rather than show the party learning from their ordeal in Timber they continue to maintain all of their previously established character quirks. This is not character development. This is character solidification.

Now I am going to share with you one major concern that I have about the progression of the story. I get that I still have plenty of game to burn through after this, but I have some major concerns about the development of Squall and Rinoa’s relationship. Look, I haven’t spoiled the story and looked up what ends up happening, but whenever I boot up the game I am greeted by this image:

No Caption Provided

The issue of Rinoa and Squall eventually forming some sort of relationship is all but assured. However, what I REALLY DO NOT WANT TO SEE is Rinoa all of the sudden falling in love with Squall after maybe one act of heroism, thus ignoring that they had no established relationship for 80% of the story. The reasoning behind all of these concerns stems from the fact the writing has been engaged in what I can only describe as “plot by convenience.” Where the only justifiable way that any event in the story can occur is because it was written that way, and thus lacks any feeling of being organic. Again, it may be too premature to have these concerns, but I just wanted to mention them. Therefore, for now I have my eyes on you Final Fantasy VIII, mark my words I am watching you.

Fine I'll use present progressive:
Fine I'll use present progressive: "Squall is killing me from the inside"

Part 32: Enter Irvine (i.e. This Cast is STILL Full of Nightmare People)

Oh hey! A male cast member that doesn't have a fucked up face!
Oh hey! A male cast member that doesn't have a fucked up face!

WHY DOES EVERY CHARACTER POSE TO THE CAMERA AS IF THEY ARE IN A COMMERCIAL DURING THEIR INTRODUCTORY CUTSCENE?

So Irvine is a nightmare. What else is there to say other than he’s a creepy pervert whose establishing moment is to sexually harass all of the female members of my party? He’s fucking terrible, so let’s move on.

Part 33: YEAH!!! LET’S ASSASSINATE A SORCERESS…wait what?

Oh you fucked up!
Oh you fucked up!

Upon meeting with the headmaster of the Galbadia Garden I am given the task of assassinating the purple sorceress from earlier. Wait, why me? So if you are the leaders of SeeD why are you only sending one assassination team? Technically SeeD is essentially an army so why not just send all of your students to kill the sorceress outright and justify your actions after the deed? How about having multiple teams so if one fails there are other teams that can support an alternative plan immediately? Similarly, I don’t know about Irvine, but Squall and everyone in his party, with the exception of Quistis, JUST GRADUATED from SeeD like a couple of days ago! Shouldn't Garden have like elite students that have been with SeeD for years and are battle hardened undertake this mission? Why the fuck are you sending Squall to do this task? Worse yet why is Squall the captain of this assassination team when it makes more sense to have Quistis, the previously established “prodigy” of SeeD, be the leader for such an important mission?

I cannot say this enough why does SeeD only send one team? If the headmaster of the Galbadia Garden recognizes that Edea plans on taking over his garden, why not send all of your student to kill her? I am guessing that there’s no understanding of “Murphy’s Law” in the world of Final Fantasy VIII, but every avenue of preventing this assassination attempt from going horribly wrong was overlooked or ignored. Is SeeD organized by stupid people?

Maybe the purple lady and Seifer should take over SeeD, because right now it’s being run by a bunch of morons.

Part 33: Welcome to the Dungeon of Nightmares

Despite the game indicating that it was imperative that I begin my assassination attempt on the Sorceress I first have to go to a dungeon in order to prove that I am worthy of participating in this assassination attempt. Wait, what?

Who thought that this was a good idea?
Who thought that this was a good idea?

I am honest to goodness not joking about this. I go up to the mansion of the general that hired me, and his guard won't let me through until I recover the dog tags of a student that has gone missing. Where is this general coming from? Rather than question my party’s abilities this general should be questioning why SeeD only sent one team of teenagers to assist him in killing what the game has established to be the worst person in the world.

In large part thanks to Operation: Break This Game the battle with the minotaur brothers went surprisingly quick, but that didn't mean that this dungeon was a cake walk. To my surprise the bigger boss battle was making sense of how to navigate this nightmare of a dungeon. Now I get it game, you have a labyrinth populated by minotaurs, I see what you did there. However, it was a REAL DICK MOVE to have all of the rooms in this dungeon look exactly alike, and on top of that provide no hints whatsoever as to how I should navigate this dungeon aside from one of the worst maps I have ever seen. I mean shit, Myst provides better hints for its esoteric puzzles than this. This is all ignoring how out of place this whole ordeal feels. I am in this Byzantium horror because a general wanted me to prove that I was up for the challenge of assassinating a sorceress; despite the fact that he already paid for my services. I wish I could highlight how absurd the previous sentence was.

Now is not the time to get poetic about death on me Final Fantasy VIII
Now is not the time to get poetic about death on me Final Fantasy VIII

Part 34: Brevity is the Soul of Wit, and Let’s Just Say that FF8 Sure Doesn't Have Any Brevity

Oh bloody Hell! Final Fantasy VIII decided to have ANOTHER long winded explanation on how the next SeeD mission will play out, despite the fact that the game is clearly going to force me to deviate from the plan. Things are eventually going to go horribly wrong it is just a matter of who is to blame for messing everything up.

I cannot preface how long winded this whole scene is. For one particular part the general, who is revealed to be Rinoa’s father, is running around in circles like a maniac in downtown Galbadia explaining how the parade is going to work. Are there no cameras to see this happening? Is no one seeing this general run around with a party of heavily armed teenagers and thinking this isn't the least bit suspicious? This sequence should have been a three minute cutscene at most, but instead lasts more than three times that amount. Worse yet is how artificial it feels considering that you, the player, know that none of these steps are ever going to be followed with this level of rigidity.

No yeah I've got it! I understand how parades work.
No yeah I've got it! I understand how parades work.
Oh no, please don't make this a timed mission.
Oh no, please don't make this a timed mission.

Part 35: I Hope You are Ready for More Forced Characterization DURING AN ASSASSINATION MISSION!

Rinoa is in timeout and if you are surprised that she doesn’t accept this silently then you are an idiot. It’s honestly insulting how boilerplate the first phase of the assassination attempt plays out. Rinoa breaks out of the living room and ends up hypnotized by Edea. I'm also guessing that Edea has Emperor Palpatine levels of mind control powers when she publicly executes President NOT George Bush everyone in the background starts cheering and participating in this neon drenched parade.

This is for passing the Patriot Act!
This is for passing the Patriot Act!
Comparing this to the Star Wars prequels is admittedly too harsh
Comparing this to the Star Wars prequels is admittedly too harsh

This is summarily followed up with Quistis, Selphie, and Zell being locked in the room that Rinoa was previously in. What happens next can only be described as adventure game logic that would make the designers of Gabriel Knight 3 laugh hysterically. In order to get out of the room you take a goblet and place it in the hand of a statue. By doing this the statue turns around and reveals a secret exit for the general’s home.

Scooby-Doo where are you?
Scooby-Doo where are you?
I'm sorry did I boot up Myst on accident?
I'm sorry did I boot up Myst on accident?

WHAT IS THIS SCOOBY-DOO? I should also mention that the only hint that you have is a portrait of a lady holding a goblet in her hand in the background that you can walk up to. This is the worst adventure game that I have ever played!

Part 36: THIS SEWER SEQUENCE SUCKS! WHY IS THIS HERE OH MY GOD WHY?!

Overall I think the last hour of Disc One features some of the game’s strongest moments, but with one exception. The part of the game where you are traversing through the sewers of Galbadia with Quistis, Zell, and Selphie is among the single worst moments of the game. I am going to also provide my own generalization about the dungeons in this game based off of this sequence, the minotaur dungeon, and the lava cave. I think the dungeons in this game are bad. For the most part, they compound all of the problems I have with navigating the world of Final Fantasy VIII but taken to an extreme. Take this screen for example:

No yeah, this is definitely Myst!
No yeah, this is definitely Myst!

I spent around ten minutes trying to figure out how to navigate this screen before finally giving up and looking the answer up online. For those of you that are wondering you have to get halfway on the bridge and then jump on the wheel in order to land on the other side of the screen. This kind of shit happens all of the time! There are plenty of other examples where it is not entirely clear as to which parts of the game’s environment you can interact with and which parts you cannot. On multiple occasions I was held up from progressing because I didn’t know that you had to press X when walking up to a gated wall in order to open its door. Worse yet, unlike the minotaur dungeon the game doesn't provide you with a map for the sewers which forces you to just brute force your way out of here. Then there was this ladder:

Did Kojima guest direct this game?
Did Kojima guest direct this game?

I climbed the ladder and the characters just jumped off it automatically. I was then stuck in this random room that they jumped off into wondering what I needed to do next because there was nothing that I could interact with in that room. The answer was to hop back on the ladder and climb up it one more time, but I thought that it was a dead end. Therefore, I went back down and spent another fifteen minutes aimlessly wandering around in this fucking sewer!

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! THIS IS THE WORST ADVENTURE GAME EVER MADE!

Part 37: Some Great Battles and a Killer Ending

There’s really no sarcastic or cynical way of going around the fact that the ending for Disc One is a solid and effective conclusion. Once you get past the really ill-conceived sewer segment you are graced by a mini boss rush that feels appropriately placed, rather than say…THE FIRST MISSION AT DOLLET, HMM?

Moving on, rest assured that I have Carbuncle as a GF following my battle with Iguions. In large part thanks to Operation: Break This Game all of these battles went rather quickly allowing me to absorb the scenery. When I got around to the confrontation with Seifer rather than employ tactics or legitimate strategies I just started walloping him in the face with Squall’s gunblade. Now there are two reasons as to why I did this. The first being that it was 1 A.M. (a story for another time), and could not be bothered to put in the extra effort to care. The second reason is that I wanted to have Squall in Limit Break mode for either this or the next battle. Anyways I have to ask a Final Fantasy VIII neophyte question. When I am at low health and the Limit Break does not appear as a selectable attack, what do I do? I hear that if you select and cancel attack it resets and allows for the Limit Break to reappear, but I don’t know if that is true, nor do I understand how to do this. Anyways, I hit Seifer in the face like six or seven times, and he went down for the count which then led to a battle with Edea, or formerly known as “Purple Lady.”

By pure chance I was able to break my confrontation with Edea so is that it was a piece of cake. Firstly, I had Irvine shoot Edea in the face with his gun. More importantly, I had Rinoa test out Carbuncle during the battle. Now for some reason the designers prioritized Edea to dispel all positive status effects first, before attacking any party members for damage. This is great news for me as casting Carbuncle automatically bestows all of my party members with “Reflect,” which screws with Edea’s priorities.

With the battle now beside me, the game then moved onto the final cutscene of Disc One and BOY DID IT NOT DISAPPOINT! I plan on discussing Final Fantasy VIII’s use of the Hero’s Journey next episode, but for all intents and purposes this game finally decided to drop its hook and reel me in. Now there is no conceivable way that Squall is actually dead. However, creating the illusion that he is, is a great way to depict the heroes at their lowest point. More importantly it hooks me into seeing how the story justifies keeping him alive, and seeing where his party members end up. This scene also does a great job of establishing Edea as being a major threat to the world of Final Fantasy VIII, as prior to this scene she was all talk and no bite.

Everything about this scene is great!
Everything about this scene is great!
Down goes Frazier!
Down goes Frazier!
Yup, good stuff!
Yup, good stuff!

Well done Final Fantasy VIII. You have finally decided to show your teeth, and a few cases of gingivitis on a number of your molars aside, I'm liking what I see. More importantly I'm in it for the long haul now. At twelve hours strong at this point you can safely assume that a new episode will be up next week.

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MattyFTM

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#1  Edited By MattyFTM  Moderator

I told you to get to the end of the first disc. I FUCKING TOLD YOU IT WAS AWESOME!!!

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Yummylee

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PLOT TWIST - ZOMBIEPIE USES PHOENIX DOWN ON HIMSELF AND REVIVES READY AND WILLING FOR EVEN MORE ELLIPSES AND CASUALLY BACKFLIPPING TEENAGE PSYCHOPATHS.

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matatat

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Give the T-Rex another try. See if you can beat it the second time.

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Marino

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#4 Marino  Staff

*nods and grins in a maniacal way*

Triple Triad hooks 'em every time.

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TravisRex

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This stuff is hilarious to read. Please keep going.

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tonka_92

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many final fantasy games (like vii and viii) for me have a sine curve of how I feel about them over time (some like ffix don't because they are always good), anyway, ffviii when it hits, it hits high

Brad is not without grounds when he puts viii over vii.

Looking forward to the rest of these now that you've gotten pulled in

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Yummylee

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#7  Edited By Yummylee

''Once I got the Diablos GF I immediately went back to fighting fish for strategic purposes'' <-- This fakkin' sentence.

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sparky_buzzsaw

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You have to finish this game for humanity.

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TheBlue

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#9  Edited By TheBlue

Regarding your quote "for now I have my eyes on you Final Fantasy VIII", it knows. It will make it known to you that it knows, just you wait.

Glad you decided to see the light and break the game. You've only begun to scratch the surface of this nonsense. Seriously, this stuff writes itself. As for the limit break thing, I know there's a button that changes which character is selected in battle? If you keep hitting that one it should reset the roll for the limit break. I wanna say whatever button is Triangle, but don't quote me on that, I haven't played this in years. But yes, there is a button that will reroll your chance for a limit break.

Fun Fact: The dancers in the parade are doing Thriller.

See 2:13, 2:40, 2:55 https://www.youtube.com/watch?v=5p_ENriuXqk

EDIT: Upon further investigation, the move at 2:55 is actually from Beat It

No Caption Provided

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musubi

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I legitimately laughed out loud for a good minute straight at the Rinoa Dog wrists thing. I totally forgot about that and I can only imagine your bewilderment. Also I always named the dog awful things because i thought it was funny.

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Nodima

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Yea, on PS1 it was Triangle to switch between characters. It also works when other characters aren't ready, essentially acting as a re-roll on your Limit Break.

ALso, I'm sure you've been told this but certain attempts to break this game can actually result in making it much more difficult, as every enemy in the game including bosses levels up alongside your party. A level 99 Squall is an F5 tornado of blades and bullets, but so is a level 99 random in a forest.

Keeping encounters down with Diablos while farming magic junctions from other means like refining items and Triple Triad is the best way to overpower your party while avoiding doing the same for your enemies. Unless that's a challenge you're interested in, of course.

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ArbitraryWater

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#12  Edited By ArbitraryWater

Huh. Honestly wasn't expecting you to turn around on this game, but I guess if it makes you finish it than all the better for the rest of us.

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DocHaus

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That wrist cannon is not even the craziest thing Rinoa or her dog can do with her limit break.

Also, yeah, the whole SeeD thing is just kinda weird. I guess they were trying to hit the same notes they did with AVALANCHE in FF7, but it doesn't work as well when you're not fighting The Man so much as becoming The Man.

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GERALTITUDE

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Disc 1 is basically the intro to this game! :D It has begun

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gbrading

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I don't know anything about Final Fantasy but I'm just going to ask; does it really require, at last count, 510 screenshots? I checked on Steam and you've only got 8 screenshots for games that aren't Final Fantasy VIII. :P

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Teddie

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I've never really looked at that logo art up close. Squall looks like a melting clown.

I am enjoying reading these because I was thinking about playing through this one for the first time, but now I can just read this and put it off for another 5 years or so. Now I can play Persona 2-2 or something instead! Thanks!

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Nasar7

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#18  Edited By Nasar7

Stuff like that awesome, exciting disc 1 ending sequence is exactly the sort of thing that modern JRPGs are sorely lacking. I remember in the Playstation Final Fantasies you could press Select (no idea what key that would be) when walking around to bring up an icon showing you the exits of the screen. Navigating pre-rendered backgrounds is definitely a lost art but was second nature back then. And yeah, I always hated that sewer dungeon so you're not alone on that one. In it's defense though, hitting X on everything to see if it was interact-able was just accepted/understood as a convention of those games at the time (since it was obviously difficult to convey that through the graphics).

Also, Triple Triad rules.

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ZombiePie

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#19  Edited By ZombiePie  Staff

@mattyftm said:

I told you to get to the end of the first disc. I FUCKING TOLD YOU IT WAS AWESOME!!!

But there is no way that this game maintains this momentum...so why not quit the game now while it is at its highest point? How will this game destroy all of my goodwill?

@yummylee said:

PLOT TWIST - ZOMBIEPIE USES PHOENIX DOWN ON HIMSELF AND REVIVES READY AND WILLING FOR EVEN MORE ELLIPSES AND CASUALLY BACKFLIPPING TEENAGE PSYCHOPATHS.

No joke...I have now used Phoenix Down on a non-undead boss twice now. I didn't even know that it was possible. It has been my "Bufu Moment."

@matatat said:

Give the T-Rex another try. See if you can beat it the second time.

Is there a real good reason why I should try again? Just curious, becuase right now my gut reaction is to just stay as far the fuck away from the T-Rex as possible. .

@marino said:

*nods and grins in a maniacal way*

Triple Triad hooks 'em every time.

So Triple Triad has to start shitting its own pants at some point like the rest of Final Fantasy VIII? The AI gets better, new rules are added, or something happens to it where it's not as fun as when you first try it? That so far has been the story of this game thus far.

@tonka_92 said:

many final fantasy games (like vii and viii) for me have a sine curve of how I feel about them over time

Oh no....
Oh no....

I do NOT like the sounds of this at all...what the fuck happens in Disc 2 or 3 to where honestly everyone feels as if the game takes a ticket to crazy-town? It honestly cannot be that bad!

@yummylee said:

''Once I got the Diablos GF I immediately went back to fighting fish for strategic purposes'' <-- This fakkin' sentence.

I mean try and say 90% of the stuff that you do in any game out of context and you sound like a crazy person. Here's my example for you:

OKAY GUYS SO WE ARE IN THIS TERRIFYING ZOMBIE INFESTED MANSION...LETS SPLIT UP AND EACH GO IN COMPLETELY SEPARATE DIRECTIONS!

THE PRESIDENT'S DAUGHTER HAS BEEN KIDNAPPED!!! WHY DON'T WE SEND ONE DUDE WITH A HANDGUN AND TEN BULLETS!

You have to finish this game for humanity.

HUMANITY IS DOOMED!

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!!!!!

I legitimately laughed out loud for a good minute straight at the Rinoa Dog wrists thing. I totally forgot about that and I can only imagine your bewilderment. Also I always named the dog awful things because i thought it was funny.

I am not lying when I say that my jaw was open for the duration of Rinoa's Limit Break. For a few minutes I thought that something broke in the game and it was glitching out.

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matatat

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@zombiepie: I don't think I beat it when I played the game. Looking at a FAQ it looks like there is a bit of a trick to beating it if you were to but I don't think there is a good benefit to doing so. Mostly I was just taking the piss out of you.

But after reading these I did download Final Fantasy VIII so I might be trudging along with you.

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thatpinguino

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#21 thatpinguino  Staff

@zombiepie: Killing a T-Rexaur is a good way to grind levels (which you don't want to do) or get a few good items (which you can get in other ways). So for you killing one would be a waste of time. Though it's important to remember that since Quistis has Degenerator, any regular enemy is one button away from death now. YOu could smoosh a T-Rex into a beautiful quantum singularity if you want.

When it comes to the story, the game only escalates from here. You have experienced the most grounded moments in the game.

As for Angelo, my favorite part of his limit breaks is how Rinoa gives him a treat after each one. Like a treat is enough to make a dog explode. I love that Angelo Cannon is her first limit break. Its the best. All of the limit breaks in FFVIII are delightfully absurd.

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ZombiePie

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#22 ZombiePie  Staff

@nodima said:

Keeping encounters down with Diablos while farming magic junctions from other means like refining items and Triple Triad is the best way to overpower your party while avoiding doing the same for your enemies. Unless that's a challenge you're interested in, of course.

Encounter None has been acquired! Now it is time to see what all of these bullshit side-quests are all about...oh wait.

Huh. Honestly wasn't expecting you to turn around on this game, but I guess if it makes you finish it than all the better for the rest of us.

Judging by everyone's input thus far that game is going to spoil the goodwill that I have towards it...it is just a matter of how soon it destroys that goodwill.

@dochaus said:

I guess they were trying to hit the same notes they did with AVALANCHE in FF7, but it doesn't work as well when you're not fighting The Man so much as becoming The Man.

I'm sorry but uh...ARE YOU SPEAKING ENGLISH HERE?!

Disc 1 is basically the intro to this game! :D It has begun

Wait what? No that can't be possible! Please tell me that I'm at least forty percent done with this game!

YEAH!!! LET’S ASSASSINATE A SORCERESS…wait what?

Yeah, this statement pretty much sums up the entire game.

I have had to use a thesaurus in order to locate different and new expressions of confused surprise because of this game.

@teddie said:

I've never really looked at that logo art up close. Squall looks like a melting clown.

I am enjoying reading these because I was thinking about playing through this one for the first time, but now I can just read this and put it off for another 5 years or so. Now I can play Persona 2-2 or something instead! Thanks!

Well shit look at this @thatpinguino...you have gone ahead and made me a bad influence on other people.

@matatat said:

@zombiepie: I don't think I beat it when I played the game. Looking at a FAQ it looks like there is a bit of a trick to beating it if you were to but I don't think there is a good benefit to doing so. Mostly I was just taking the piss out of you.

But after reading these I did download Final Fantasy VIII so I might be trudging along with you.

Alright so I have an answer for you: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE!

When it comes to the story, the game only escalates from here. You have experienced the most grounded moments in the game.

As for Angelo, my favorite part of his limit breaks is how Rinoa gives him a treat after each one. Like a treat is enough to make a dog explode. I love that Angelo Cannon is her first limit break. Its the best. All of the limit breaks in FFVIII are delightfully absurd.

I mean how bad can it get? It's already crazy with this secondary cast so there are only so many ways that the game can up and decide to add in some extra crazy on top of that. What am I going to be doing, killing God?

Anyways moving on to the Angelo Limit Break. Can we talk about how it looks like Rinoa is shoving her wrist canon up Angelo's ass in order to launch him? Yeah...how about not.

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robbparris

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Wooo! Glad you carried on, and holy crap, the game gets crazy soon. Looking forward to the next part!

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Onemanarmyy

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#24  Edited By Onemanarmyy

@zombiepie

So as you explore the world, you stumble upon regions that have their own variations on triple triad. If you decide to play with these people, those houserules will spread throughout the world. There are some variations that make the game a lot more difficult, but not playing in regions results in you losing out on special cards.

Also, i'm pretty sure the 'menu' button is the one you want to use in combat to re-cycle through your active characters and make that Limit break show up at low hp.

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thatpinguino

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#25  Edited By thatpinguino  Staff

@zombiepie: FF4 ends with you fighting a diety on the moon. FF5 ends with you fighting a tree wizard in a parrallel dimension. The stakes can always raise. Anything is in play.

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Shindig

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As a frequent visitor to the Monkwearmouth Transport and Rail Museum, I can concur that trains are awesome. I used to know most of the Tyne and Wear Metro stations off by heart, too. I was a weird kid.

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musubi

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@zombiepie: Boy, I can't wait until you beat this game. Because there are some real fucking AMAZING fan breakdowns of the plot. Based completely on speculation mind you but its a rabbit hole you're going to need to go down once you beat this.

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pyrodactyl

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#28  Edited By pyrodactyl

FF8 is definitly the ''best'' final fantasy game.

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Mento

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#29  Edited By Mento  Moderator

Triple Triad does indeed get a lot worse, if you let it. Never allow people to introduce the "Random" rule.

You're in this for the long haul, then? Godspeed. Remember that it'll continue to get even weirder.

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MattyFTM

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#30 MattyFTM  Moderator
@shindig said:

As a frequent visitor to the Monkwearmouth Transport and Rail Museum, I can concur that trains are awesome. I used to know most of the Tyne and Wear Metro stations off by heart, too. I was a weird kid.

Monkwearmouth Station museum is pretty cool. It should be more popular than it is.

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ThunderSlash

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I've played through FF8. I still don't know how to play Triple Triad. Laguna is a cool dude.

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deactivated-5e49e9175da37

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The first Laguna sequence is the entire reason I wanted you to keep playing. It's one of the most lunatic moments in all of Final Fantasy. I remember hating it and then kind of liking it and now I don't even know.

I'm glad you stumbled upon how Triple Triad and refining magic through cards is the real shit. If you find someone what has Tonberrys, take them all. You get 30 Deaths for each Tonberry you refine, which is a pretty high level junction for Attack, or a real cheap one on Status-Attack!

Honestly, I think it does a better job of writing teenagers than you think, but maybe it's because I think teenagers are stupid and shitty and obnoxious and trying too hard as a general rule. I certainly was.

You're going to loathe Squall and Rinoa in Disc 2, but you might come around in Disc 3 and 4. I did.

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GERALTITUDE

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@zombiepie: I've played the game a handful of times but this is still just memory: I'd say 30-33% of the narrative, at most. Disc 2 and 3 are dense as hell as I recall and Disc 4 - well, if you don't know what Disc 4 is, I won't say anything. But oh boy. OH BOY.

One thing that makes the length of the game a bit tough to recall is that the number of available side-quests and your ability to travel really spikes as the game gets rolling.

Also how about that Laguna battle music? Man With The Machine Gun has been my jam for ages.

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Onemanarmyy

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@zombiepie: But how cool is it that you're doing a train heist?! and you are executing this elaborate plan with dummy trains and fake presidents ! I thought that was really cool as a kid.

hot tip: in the 'GF' menu you see a list of stuff they can learn. Some of these things are things like JUNCT-STR or something. When it learns that, you can equip magic to that particular stat.

another hot tip: There is a button that lets you 'swap' between teammates if all their bars are filled. However, when only one person's bar is filled, you 'swap' towards the same character. If you do this at low HP, you can mash that swap button until you get your limit break. The problem is, finding out which button it is :D. I would just test this on the worldmap at an enemy that can't kill you to find out which button it is.

Anecdotal: I totally remember that my PC version of Final Fantasy VIII (2000) had different controls. A was my Triple Triad button, S was my cancel button, D was my menu button (I'm pretty sure this is the 'swap' button in combat) , X was my confirm button and the arrow keys were my movement / zell limit break buttons.

No Caption Provided

Doesn't the steam version have a seperate menu where you can rebind keys? ( i stumbled on this image)

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paulunga

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#36  Edited By paulunga

Of course you like Laguna! Like a discerning adult would. He's the best part of this entire goddamn game.

And I think something's wrong with me. Reading about your struggle kinda... makes me want to play it. I don't like 8. I didn't even finish it. Which is part of the reason why I want to play it, I guess. But it's not a particularly good reason.

Edit: Oh yeah, and does your head always go to micropenises when someone calls a younger person "boy" or "kid"? Seifer is 17. There are plenty older people who would call someone that age boy. Like crotchety old men. I don't think they're implying small dicks.

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hassun

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#38  Edited By hassun

It would be hilarious if Zombiepie actually starts to straight up love the game at some point.

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Magris

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I don't remember having fond memories of FF8, but reading these blogs got me to replaying it.

And I gotta say...I'm actually really enjoying FF8 with all its nightmare cast and ridiculous story telling. Am I insane for being real fond of Selphie's character?

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Bocam

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Congratulation you have reached the peak of enjoyment one can get out of FF8, it's all downhill from here. Like holy shit fuck the rest of this game it's so fucking stupid.

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Shindig

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@mattyftm said:
@shindig said:

As a frequent visitor to the Monkwearmouth Transport and Rail Museum, I can concur that trains are awesome. I used to know most of the Tyne and Wear Metro stations off by heart, too. I was a weird kid.

Monkwearmouth Station museum is pretty cool. It should be more popular than it is.

I kinda wished that station wound up being part of the network instead of being slap bang next to a newer metro station. I should get over there on my week off.

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Nodima

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Also, I thought about saying this before, but immediately dismantling all of your power player cards (and I can't remember a time pre-Disc 4 the Zell card was invaluable) you will eventually get punked in cards. I saw another poster or two mention it, but I just wanted to reiterate. Eventually you need a really solid squad of cards (to win the cards you want to refine), or else you'll be looking to guides for hidden draw points.

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#43 ZombiePie  Staff

@zombiepie: FF4 ends with you fighting a diety on the moon. FF5 ends with you fighting a tree wizard in a parrallel dimension. The stakes can always raise. Anything is in play.

Man...the final boss of Final Fantasy VIII better be as good as fighting a tree monster. Also, we need to have a conversation of which side quests I should play at some point.

@mento said:

Triple Triad does indeed get a lot worse, if you let it. Never allow people to introduce the "Random" rule.

You're in this for the long haul, then? Godspeed. Remember that it'll continue to get even weirder.

Oops, I already did that.

@mattyftm said:
@shindig said:

As a frequent visitor to the Monkwearmouth Transport and Rail Museum, I can concur that trains are awesome. I used to know most of the Tyne and Wear Metro stations off by heart, too. I was a weird kid.

Monkwearmouth Station museum is pretty cool. It should be more popular than it is.

None of these names are real. Please tell me that you are making up all of these names.

Honestly, I think it does a better job of writing teenagers than you think, but maybe it's because I think teenagers are stupid and shitty and obnoxious and trying too hard as a general rule. I certainly was.

You're going to loathe Squall and Rinoa in Disc 2, but you might come around in Disc 3 and 4. I did.

@bocam said:

Congratulation you have reached the peak of enjoyment one can get out of FF8, it's all downhill from here. Like holy shit fuck the rest of this game it's so fucking stupid.

To your first point I strongly disagree as a high school history teacher. To your second point...why is everyone talking about Disc 2 as if it is an act of genocide?

Also how about that Laguna battle music? Man With The Machine Gun has been my jam for ages.

I play 90% of all of my games mute so is that I can listen to podcasts while I play them. Final Fantasy VIII is no different.

@paulunga said:

And I think something's wrong with me. Reading about your struggle kinda... makes me want to play it. I don't like 8. I didn't even finish it. Which is part of the reason why I want to play it, I guess. But it's not a particularly good reason.

@magris said:

I don't remember having fond memories of FF8, but reading these blogs got me to replaying it.

And I gotta say...I'm actually really enjoying FF8 with all its nightmare cast and ridiculous story telling. Am I insane for being real fond of Selphie's character?

See what you have made me @thatpinguino! I am becoming a bad influence on the users of this website. A website that I love!

@nodima said:

Also, I thought about saying this before, but immediately dismantling all of your power player cards (and I can't remember a time pre-Disc 4 the Zell card was invaluable) you will eventually get punked in cards. I saw another poster or two mention it, but I just wanted to reiterate. Eventually you need a really solid squad of cards (to win the cards you want to refine), or else you'll be looking to guides for hidden draw points.

Part of the reason why I did this is because I have yet to decide how much side quest bullshit I want to do. Potentially expect a poll/discussion thread in the future for that.

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Mento

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#44  Edited By Mento  Moderator

Yeah, don't worry about keeping character cards in Triple Triad if you've already spread the Random rule around. You're going to continually get punked regardless of what strong cards you have. Might as well skip that part of the game from here on out. (Well, unless you just throw away every card that sucks. I gotta admit, as a collectible-obsessed nutcase that tactic almost didn't occur to me.)

Sidequest stuff: If you just want to beat the game real quick, get the bonus GFs (esp. Bahamut and Eden) and later get the items needed for Squall's Lionheart sword. That thing is so cheap it isn't funny. Some of the other, goofier stuff like the PuPu aliens just takes too much legwork with too little payoff.

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ThunderSlash

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I play 90% of all of my games mute so is that I can listen to podcasts while I play them. Final Fantasy VIII is no different.

Wat. One of the redeeming parts of this game and you turned it off?

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@zombiepie said:

To your first point I strongly disagree as a high school history teacher.

HOW DO YOU LIVE?!

'Like, why do I got to know about Cato the Younger, he's like, old and not even American.'

I suppose I just assumed you're American, which proves how teenager-y I am.

To your second point...why is everyone talking about Disc 2 as if it is an act of genocide?

Well, you seem weirded out by the whole mercenary high school thing... and without spoiling, the second disc is like if Saved By The Bell took place during World War II..! Buckle up!

Actually, Zell being Screech almost adds up too well.

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Fredchuckdave

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@zombiepie: As with every PS1 final fantasy the game holds some amount of interest for the first 1-2 discs then goes off the rails in the third and fourth (at least in terms of the storyline, the gameplay/triple triad stays pretty sweet throughout). You do get a cool airship though and some logistically impressive stuff happens that I haven't really seen in another game since then.

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Shindig

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#49  Edited By Shindig

@zombiepie On the contrary, its a real place. Here are some other real places:

  • Pity Me
  • Hetton-le-Hole
  • Kirkby Stephen
  • Ashby-de-la-Zouch
  • Dragonville
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Okay now I remember why I disliked FF8. Disc 2 is pretty atrocious. The second half of disc 2 has some atrocious writing. Specifically, that orphanage scene and what they did to Edea's character.