Well, I spent my first crack at the game making fun of it's miniscule UI and staring at a wall, baffled that I was actually back in an MMO. After about an hour of doing nothing, I logged out.
But then yesterday I decided to hop on, found out some old high school friends have PS4s and were trying it out also, and five hours later I'm a level 11 pugilist turning my console off because my eyes refuse to stay open.
I'm not sure how the other classes play but the combo system for the monks is pretty cool, I played a gladiator and a monk in FFXI and there was nothing as interactive as this combo system, even if it's totally rudimentary so far.
The map situation is pretty rough. I'm glad I figured out pressing square quickly pops the big map, I was navigating to it in the menus for a few hours, but the fact I need two maps on the screen because the main map is useless is pretty wild.
Going from my decade-old memories of the FFXI beta to this is pretty jarring, I must say. I remmber getting to, like, level 13 in FFXI was considered an accomplishment. I remember very basic quests in the early levels requiring groups and clans or you were boned (that stone graveyard maze? The reptile hideout?) whereas most of this game appears to be letting rapid dogs loose in a meat market. There's very little rhyme or reasons to who's attacking what other than the whims of experience grind or quests.
This game runs beautifully. From graphics to framerate in massively populated areas I've been extremely impressed. I've forgotten I'm playing an online game with hundreds of thousands of people on more than one occasion.
I think the UI work they did, despite the embarrassingly microscopic text, is nothing short of incredible. This Hotbar concept is way above and beyond what they did with FFXI, which also worked great on a controller. I haven't played a Square game since FF XII, so this game has served as a great reminder that the folks at Square are still technical behemoths. They just can't get story or characters right.
Still, I'm not sure I could see myself paying for this. Other than the social aspect (something I got NONE out of last generation, so kudos to Sony for packing in a decent headset this time) FF XIV mostly scratches the same itch as Civilization does, that one-more-turn dilemma of turning over a half hour of your day to no particular goal other than accruing stats, items, numbers bigger than the last.
I also can't help but feel much more disconnected from the world than I did FFXI. Everything around me that isn't quests seems superfluous and blocked off, but with the chat essentially useless at its size and participation level I really have no one to consult with about that. The camaraderie that made the FFXI beta so special (even if I never ended up paying for that game either) is entirely absent from this.
It seems like a great MMO. But at the end of the day it's still just an MMO.
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