When it comes to realism of the dialogue in any kind of fictional media, whether it's video games, movies, theater, literature or whatever, I'm of the mindset that no piece of work/art fully realizes the jumbled mess that is realistic everyday conversation, BUT that's perfectly fine. Since the way humans naturally communicate contains so many oddly timed pauses, so much hesitation, plenty of overlapping, unique in-the-moment inflections, requests to repeat what was said before (more than once), surprising lexical choices, stumbling in ones own words, grammatical "mistakes" etc. that it's both difficult, or maybe even outright impossible, to capture that 'magic' into a script and then for someone else to perform it naturally.
Never mind for the average viewer, player or reader to keep their interest in a story if the dialogue seems to be stuck in place and not going anywhere for long periods of time, or being so fast or ambiguous that it's hard to keep track what is even going on because of its realistic nature. That, however, doesn't mean that it's not worth pursuing in fiction the things that make dialogue between humans 'realistic', especially in cases where the dialogue, that may be too stylized and polished, would perhaps lessen the experience for (most of) the audience.
This is not to defend or bash the dialogue heard in the Quick Look of this specific game since it didn't bother or thrill me, though I wasn't at all times paying attention so I missed large portions of it. I just wanted a place to write down my quick thoughts on realism of fictional dialogue in general that I've had for a couple of years now. Hopefully it may spark some thoughts for other people as well without souring them on fictional dialogue which can be and is still often clever, engaging, funny, elegant and stylistic even if it isn't necessarily realistic (to the extent that I personally consider realistic conversation).
And perhaps someone could give some or plenty of examples of works of art that do contain language that they deem near life-like while keeping it captivating, and that would be great as well since it's interesting to read, hear or see when something gets close to the (perhaps unobtainable?) real thing in writing (and performance).
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