So I've finished it, and I liked it quite a lot - even though it's definitely a case of enjoying the journey rather than the destination (that 'you're in your tower, right?' moment was some MGS 1 Liquid-is-Miller shizz).
ANYWAY, was I the only one who didn't really catch onto the Goodwin stuff? When I first found the backpack, I brushed it off as environment detail. Then, further down the line, just before you go to the controlled burn camp, as Delilah starts talking about how worried she was about Brian, I was more like "Who the f**k is Brian?" as oppose to worrying or getting involved.
Now this is all going to sound super ignorant on my part, but even when I stumbled into Brian's camp thing near the end, with the books and pillows etc., I still didn't think of it as something important. It never felt like an important part of the story - I was always focussed on the H/D stuff and the Wapiti stuff, not reading into the implications of what I was classing as side content. Maybe something to do with the lack of character models maybe? I don't know - it's weird haha, I know.
Anyway, so we explore the cave and find Brian's body, but in my mind walking up to it I was just like "Oh, some dude died down here", so when the prompt to leave the cave came up, I really didn't want to - I wanted answers to all the conspiratorial stuff!
THEN, when D is super bummed out, and is all "I could've saved them" kinda thing, I just thought "What? The guys from like, the beginning of the game?" - like I get it's obviously sad the kid died, but it felt like so much time had passed and the buildup to this 'reveal' was so obfuscated and meandered towards, the fact THAT is 'the thing' for this game, initially just didn't hit me whatsoever.
How much did the big reveals of the game get to you, and what do you think was the bit that Alex said really got to him? For me, the intro stuff about Jules was the most impactful, if I'm honest!
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