Hey guys!
For my first post to GiantBomb I've been thinking about all the marketing that we hear about games and shooters in general and came up with these 10 ways to tell that its not "next-gen".
1) On rails - one route through a building or environment? Hedges and concrete barriers or locked doors bar your way? Tisk, Tisk.
2) Dropped weapons can't be picked up. Dangerous enemy with a decent gun... you killed him but where'd that gun go?
3) Enemy fire 30 sniper round at you and never run out but when you pick it up you only get 15 shots.
4) Any kind of heavy weapons fire or explosives leave no discernable deformation of the landscape and you can't shoot down helicopters even if you shoot the pilot or the engine.
5) You play an ex-military guy who is in the wrong place at the wrong time or a military guy who somehow is selected to be in an elite task-force for no particular reasons.
6) Gore is so gory - Designers think that GORE = Next-Gen. It doesn't. Who needs to see someone's head come off and the body fall down like some kind of rag-doll physics experiment conducted in slow motion. Yea people die but do we need to see peoples eyes rolling up into their heads or hear them choke every last gasp of blood from their throat? Probably not.
7) Loading time takes longer than playing the level.
8) Enemies are in the same place as they were the last time you played the game - because to be a bad guy, you need the ability to spend large amounts of time waiting in a particular spot to be taken out by the protagonist.
9) You have team mates that hold your hand and walk you through the level the way they want you to, praising you for doing what they say or for standing behind them when you actually could do the job better.
10) You finally get to a choice in the game, only for the choice to be taken away by a cut scene or you have to reload from the last checkpoint because the choice you made was not the one that the game required.
Feel free to suggest additions or corrections!
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