"Currently we are creating a game called 28 Carrots Later (28CL), at the moment we are all students without professional experience in the area of Game Development, however we have a strong passion to learn and will, with the help of this project gain a better understanding of how things within the game industry work.
We've chosen to create a parody of one of our favourite games (Left4Dead) with our own little take on things. We are releasing this as a free game without any profit for ourselves as we feel involving money on our first project will lead to unnecessary pressure to deliver a Grade A game.
Anyway down to 28CL, we've made quite a lot of progress within the game and our team is now full of eagerness to get cracking at making it. Jo Fripp has been hard at work creating objects like buildings and windows for the first map we have designed and on-top of that she's also been coordinating our concept artists with work to complete for the game, whereas I (Dan) have been working on underlying AI for the game in an attempt to get the creatures following the player in some sort of sensible way without running into walls, to this extent I've got it mostly working with the exception of crowds running into each other."
The full article has a lot more information along with screenshot's and plans for the future :)
Thanks if you read it!
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