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#51 Edited by WilltheMagicAsian (1544 posts) -

@crusader8463: Ha, I guess you wouldn't like those running shoes that have toes on them.

#52 Edited by Robster (69 posts) -

http://wiki.polycount.com/BaseMesh

Yeah, no such luck I'm afraid :)

Even since seeing Will Smith wearing them I've wanted a pair!.

#53 Posted by crusader8463 (14415 posts) -

@WilltheMagicAsian: Oddly enough those are fine. I remember when Will was walking around with them. Just something about them on that model looks off in a freaky kind of way.

#54 Posted by RedHatDrew (331 posts) -

I hope there's a way to import something like this into the PC version of Street Fighter X Tekken. Would make an awesome alternate costume for King.

#55 Posted by LordXavierBritish (6320 posts) -

I want this in Saints Row: The Third now.

#56 Posted by BonOrbitz (2175 posts) -

He needs a cheeseburger on that championship belt.

#57 Edited by MooseyMcMan (10566 posts) -

Looks nice.

Moderator
#58 Posted by Robster (69 posts) -

Slight Progress on the shoes and fabric of his trousers, need to do a lot more and get some practice down, after that's done I'll concentrate on the arms and hands, then try to get it out of zbrush and into maya and put some shiny shaders and stuff, also try and get a good hair/fur shader written

#59 Posted by Origina1Penguin (3500 posts) -

Looking good. The more I look at it though, the more the neck looks a bit too bulky with a rough transition.

I'm surprised this isn't featured in the Bomb Shelter yet.

#60 Posted by Robster (69 posts) -

High Five!... Started work on the hands, and managed to COMPLETELY mangle them up before getting to this stage. bed now though; more to come late tomorrow.

Well like I said, once this is done I'm going to let people download and do what they want with it, so we never know

Noted, will do a selection nearer the time :)

Cheers, there's still a tonne of work to do though, thanks for the comment

Yeah, Totally. At the moment I'm still kinda just roughing out shapes, and that was going to be just fur going down to the body, but now if I'm making it in low poly I may try and create a fur shader (like shadow of the collosus/kinectimals) to cover that area instead, which means taking that bullky fur back a bit... which will be interesting. Keep the crits coming!

#61 Posted by deathstriker666 (1337 posts) -

@Robster said:

Huge improvement right here. Loving it

#62 Posted by D_W (1129 posts) -

This is amazing. Luchadeer is usually on a male body whenever the community gives him one. I can't wait to see him textured.

#63 Posted by Robster (69 posts) -

Update, bit of work done on the gloves, and more wrinkles on the trousers, still need to work on the creases and overall design of the clothes, will try and add as many references as I can into it.

On the last real leg of sculpting, then I'll retopologise it into a game model and texture this mother.

#64 Edited by Robster (69 posts) -
Left: Low Poly, Right: High POly, Middle: Normal Mapped version

Test (TED talk) Pose and Test Bake with a low res normal map (512*512) and a rig that is ... well... arse. here's hoping can do something with the rigging :D (no pressure). Next I'll have to model the peripherals(shoe/glove/mask laces) Belt/Cape/Giantbomb Logo/ hair planes for his "mane". then I can start Texturing proper (this was done with a quick unwrella unwrap).

#65 Posted by Origina1Penguin (3500 posts) -

Any more work on this?

#66 Posted by pwnmachine (395 posts) -

LOL I love it! I really want to find the one of Jeff, but I cannot seem to find it :(

#67 Posted by Robster (69 posts) -

I've got it all UV'd and the last thing I did was bake the base textures. My girlfriend of 3 years is going away for 7 weeks today, so a) I've been less able to work on this/anything. and b) my productivity will shoot up.

wow, didn't know there was one, post when you find it