@MrOutplay: As a general bit of feedback where I think I speak for just about all traditional gamers on sites like this one, Facebook games could always use more real-time, synchronous multiplayer. I don't know how feasible that is on the Facebook platform and the resources you have to work with, but if the type of game you're making isn't entirely menu-based and turn-based, having a way to face off against a Facebook friend in real-time is always a plus.
Maybe the data doesn't support me on that, and the majority of Facebook users totally love spamming their friends with requests to help them out on their farm, but I'd personally prefer the social interaction in a Facebook game to be real-time competitive or cooperative multiplayer. Does Booty Quest have multiplayer at present? I'm just skimming your website. Supposing it doesn't, that's a feature that would make it more appealing to me. Even if you don't interact with your opponent's board in any way, just doing some basic multiplayer where you start a match at the same time and compete to see who gets the highest score within the time limit, while being able to see how well your opponent is doing in real-time, would be neat.
On the other hand, I'm not sure we're a demographic that's really even worth courting. It looks like every poster in this topic doesn't play Facebook games with any frequency, myself included. If I'm at home I'll generally play a PC or console game. If I'm out I'm more likely to play an iOS game or just listen to podcasts. If I'm on a train or plane, I usually bring my DS and my backlog of Layton games. My lifestyle sorta just doesn't include Facebook games.
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