If i checked the first 4 does that mean that i don't really care?
But really character aim is terrible, everything else works fine for me. When a lot of platforming is involved third person is a must. Otherwise for shooting third or first are both good. I never really had problems with the first person cover mechanics of Killzone.
As for games that switched between the 2 i generally don't like the look of it and find it useless when it doesn't improve the gameplay. Of course if it does improve the gameplay in games like Deus Ex Human Revolution where stealth is heavily involved it makes the game more functional to switch to third person when taking cover. Being able to see more of your surroundings is key for an enjoyable stealth experience.
Can't edit my first post...
I would also add that melee combat in first person is also terrible. It can be functional on some base level but it's never going to be possible to have a really elaborate fighting system in the first person perspective.
I can't edit my first post either and where it says "4th option" it should say "5th option" (I added 3rd after that).
I think Borderlands has characters strong on melee attacks, in a first person perspective, in general I see an abuse of 1st person perspective in recent games, as the ones I mentioned in the original post (Dishonored, Crysis, Brink), but maybe it's just me and most gamers could be perfectly comfortable playing Dark Souls in 1st person perspective. I'd consider that a better candidate for than Mirror's Edge...
It depends on the game!
I refer to games that involve ranged attacks or "commands" (like teleporting in Dishonored) and some platforming or cover based mechanics. @pr1mus brings another interesting point with games that involve melee attacks. Maybe I was not clear enough when contextualizing the question but I didn't want to condition answers too much either.
I completely agree that it depends on the game (as @spoonman671 pointed), but from my point of view it looks like some developers consider that first person perspective suits everything. The over the shoulder perspective is about as good as 1st person when aiming is involved and it provides a sense of proprioception that is lost in 1st person perspective, it's a perspective that is way more functional but we see less games implementing it and less votes in the pool.
If there is something like one-fits-all in perspectives it should be over the shoulder or 3rd person with camera aiming, IMHO, and this proprioception is even more important in games that involve platforming elements, cover based mechanics or melee combat, IMHO.
Lost Planet 2 was a good game.
Sure, but I still hate when the aim moves in the screen, it adds an unnecessary and annoying degree of complexity, IMHO.