* ability to select subtitles and audio language separately (most games still fail at it)
* ability to select language in-game, overriding the system default (many games already do that, but its extra annoying when they don't)
* have all languages the game was released in available (huge number of games fails at this, if disk space is an issue, offer downloadable speech pack)
* X and Y axis invert (Y axis invert is standard thanks to Microsoft TCR, X axis invert is still missing sometimes)
* ability to independently select audio, music and sfx volume (luckily already standard almost everywhere)
* subtitles
* save everywhere (used to be standard on PC, is becoming rare these days, also everywhere should really be everywhere, even in cutscenes or dialogs, almost all games fail at this, except emulator stuff)
* fast forward/rewind in cutscenes (never seen that)
* fast forward/rewind in gameplay, Super Guide style when the game allows
* build in invulnerability, unlimited weapons and level skip options (used to be standard part of many flight games on PC, is getting rather rare)
* ability to replay/rewatch any part of the game easily (level select is luckily provided often, but sometimes lacks granularity)
* ability to select resolution and aspect ration separately (lots of games fail at this)
* gamepad support (almost standard, but still some fail at it, like Mass Effect)
* GPU and CPU scalability (graphic options are almost everywhere, options to lower CPU use exist almost never)
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