@pyrodactyl said:
I know the consensus in video game journalism is to play every game on the normal or default difficulty level because ''that's how most people will experience it''.
But since, nowadays, the default difficulty is the ''push the button to win'' mode, I often hear the complain from reviewers that this or that game wasn't deep or that the combat wasn't tactical enough.
The best example of this is certainly dragon age 2. If you think they striped down the combat system from origin, then you've obviously played it on a difficulty that only requires you to press the A button to win every encounter except boss fights.
Same thing applies to Gears of War 3 and many others...
So, do you think this is a stupid policy and should it be revised?
I think this is honestly a real problem. The idea that one can change the difficulty and still properly appreciate a game the way it was intended is, to a degree, to say that the combat has nothing to do with the enjoyment of the game.
For a lot of new games that's very much the case. But it hasn't always been this way and the majority of games that I have liked in my time playing videogames have been the ones where challenge is THE key element. I can't enjoy a game that is so easy that I don't have to think about what I'm doing.
If a game can has combat that nobody really cares about or is just a distraction, is it actually relevant? Would the game be better if it was taken out entirely? Or is it just there as some kind of evolutionary nub that doesn't do anything but still exists due to it's heritage?
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