I know the consensus in video game journalism is to play every game on the normal or default difficulty level because ''that's how most people will experience it''.
But since, nowadays, the default difficulty is the ''push the button to win'' mode, I often hear the complain from reviewers that this or that game wasn't deep or that the combat wasn't tactical enough.
The best example of this is certainly dragon age 2. If you think they striped down the combat system from origin, then you've obviously played it on a difficulty that only requires you to press the A button to win every encounter except boss fights.
Same thing applies to Gears of War 3 and many others...
So, do you think this is a stupid policy and should it be revised?