With all this talk and statements about these companies losing money year after year what does this mean for the hardcore gamers. Will there be a time when there will only be social games and no hardcore games at all. With apple seeming to do no wrong in the way they do business and sony and other developers losing money where does this leave the hardcore. I know I for one don't want to just play social games but im afraid this could actually come true, or are we just going to be where just the big publishers survive with less games coming out every year. I for one still want my hardcore games. Is gaming in trouble like it was in the 80's and can it bounce back or is there nothing to worry about.
There will always be a demand for high quality AAA games; I just think we have reached the point where there are too many companies making games to fill the current demand so some developers are closing and some of the bigger publishers will just put out less(hopefully better quality) games.
Gaming is in better shape now than it's ever been in before. The future for gaming is bright.
Pretty much this^ :D
That and the next generation of consoles may be able to mix things up a little, given that some of the losses you're seeing are due to hardware sales slowing down. (Among other things of course)
My only concern is the massive budgets it takes to make some "hardcore" games nowadays and the large amount of sequels we get because of it. I don't think that'll change, but thankfully there's the indie and Kickstarter scene to rely on for fresh ideas.
The difference between the 80's and now is that the industry has not only the AAA games but there is also the XBLA/PSN/Steam, the mobile market, and yes even the social games all of which that are taking us to places we couldn't of dreamed of even five years ago. So even if one pillars falls it's a safe bet that the developers from there will move into the other parts of the industry that will result in some amazing games and if these games come i'll be there ready to play them regardless of platform. And if the industry does go in the toilet at least i'll be safe in the knowledge that i'm only seventy hours into Skyrim.
Yeah I can't think of much reasons of how the gaming industry is in trouble. I can see that some companies have gone thru bad times in the past few years, like Nintendo losing $627.9 million last year, but with the strong gaming scene in mobile, social and hardcore gaming, our likelihood for another crash in the near future is like having an earthworm winning a fight against Manny Pacquiao. Shit ain't happening.
I might be inclined to answer your original post if you bothered actually asking a question.
But to answer your not-question, yes, our industry is in trouble. Triple-a titles are now costing dozens of millions of dollars to make, budgets are more bloated now than ever, most games must sell upwards of five million copies to break even, and that number is generous. Downloadable content is becoming commonplace, studios are being liquidated left and right to benefit their corporation benefactors in a much smaller capacity, creativity has stagnated in major capacities, as many games can really only be divided up in a few different categories and themes.
It's not all bad, though. The downloadable and indie space is prolific, and Kickstarter has proven that long-forgotten franchises and risky intellectual property can be a breeding ground for new ideas.
no it's not in "trouble", it is however consolidating which means less choice in AAA titles for the consumer ultimately. As other players such as causal games fragment the market. The handheld market as we know it could go away entirely but console gaming and PC gaming will remain.
I know it's been said many times, but I suspect next console gen is probably the last time we'll have three. Either Nintendo or Sony will probably be forced out of the game. It might be Sony as I think their handheld business is much more vulnerable and their overall finances are a wreck. And since they have other units they may decide to do something with the games division.
Well it's all cyclical anyway. An abundance of generic games might cause a drop in sales, but as long as people like us fear the idea of "no hardcore games" there will be a perfectly healthy market for just that, hardcore games. And it's not like there isn't a thirty year backlog to dig into.