@subjugation said:
@mrfluke said:
@scorpion2501: to each their own, as u say its ur opinion.
imo i was very disappointed in ac3, and this is the revelations team (mixed with a bit of the far cry 3 guys) doing this game and its reassuring that they are coming out and pretty much saying our game wont be like ac3, hammering every criticism that ac3 got and essentially being like nope our game wont be like that.
I've yet to see anyone delineate as to why AC3 was so bad other than they didn't like the ending. I'm honestly curious as to what the criticisms are and would love if you could shed some light on it or point me somewhere where I could read up on it (preferably spoiler free). Better yet, point me to where the devs said the next game would avoid whatever made AC3 bad.
Kotaku: Be Excited About Assassin’s Creed IV. And Be Skeptical.
Well, you're in luck. I present the following:
Things the Black Flag Developers Say About Their Game That Is Code For "Don't Worry, We Won't Make Some of ACIII's Mistakes
"The Caribbean Sea is big. We wanted to make sure that it never feels lonely and empty, so, to support the main gameplay loop, we also added a lot of secondary systems that make the pirate life even more cool. " – Sylvain Trottier, ACIV producer
How that sounded to my ears: We know you might have felt ACIII's frontier was a bit spartan or boring or not fun enough. We are filling our vast expanses with more gameplay: like tropical storms that might rock your boat, whales you can harpoon, islands you'll discover, ships that will attack you or that you can raid, and so on.
"We think we have a very strong gameplay loop, with all the systems helping each other to make sure that our players are constantly progressing in the game." – Sylvain Trottier, ACIV producer
How that sounded to my ears: Sure, ACIII had tons of things to do, but you could avoid most of them and, hey, what was that trading system for anyway?
There's a little more. I'm not sure if this counts. ~ But ah, yea.
from the ign article http://www.ign.com/articles/2013/03/04/the-dawn-of-assassins-creed-iv-black-flag
Edward himself seems designed, or at least destined, to stand as an answer or a contrast to Connor, which should please critics of the Assassin’s Creed III protagonist.
from the polygon article http://www.polygon.com/2013/3/4/4043166/assassins-creed-4-black-flag-ac4
Assassin's Creed 3 had three primary problems:
1. The move away from tall architecture and free-climbing toward free-running introduced various traversal problems (stupid feet, as I think I called them).
2. Constant loads and menu bloat also conspired against the game, wrecking immersion and pacing.
3. And finally, Assassin's Creed 3's lack of a meaningful economy made most of the side missions feel like filler content, even if they were well-integrated otherwise.
Black Flag is addressing these issues, according to the team, though they denied that these guiding principles and concepts were in response to AC3's critical response.
from the joystiq article http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-pushing-hard-for-more-assassina/
"we do listen to our fans a lot," Ismail says. "We know that in AC3 there was a lot more handholding done, and we do want to go back to an older philosophy where we just present you with a simple objective and we let you choose the gameplay you want."
"Ubisoft's intentions don't always come through: Assassin's Creed 3 was pitched as a fresh, focused sequel, but was criticized for its superfluous systems and obviously manufactured missions. There was a disconnect between the rich fiction and your presumed agency in the world, and it was clearly felt during the game's slow-burn opening. Assassin's Creed 4 addresses the issue of hand-holding in a few ways, Ismail says, starting with new anti-hero Edward Kenway – yes, the father of Haytham Kenway, the surly pre-protagonist in AC3's ambitious, barely elastic prologue."
"Though development of Assassin's Creed 4: Black Flag started in earnest during Summer 2011, Ubisoft Montreal claims there's been enough time to consider the critical and fan discussion around Assassin's Creed 3. "We don't tell you 'go here, touch this thing, interact with this thing, push this guy' to accomplish the goal. It's really just where you need to be, get there as you wish."
pretty much stuff like this you can infer that these guys are doing big damage control telling players that this wont be like AC3.
Ubisoft needs Assassins creed to keep doing the numbers that it does, as its a very expensive game to make, but its also their most successful series ever. so i imagine they absolutely did critical research of what the fans thought of ac3 which the majority was very disappointed with the game for more reasons other than the ending.
i will say, them essentially saying "nononononono this game wont be like AC3" was the thing that definitely got me back interested in assassins creed more than what the game is about.
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