I want to hear the birdsong, the waterfall, the door hydraulics, the echoes, the footsteps, the crickets - i LOVE all that stuff.
Last few years they seem to be getting lower in the mix while the action effects, the gunfire, the kaPOWs, the explosions, seem to be getting higher.
Sudden and repetitive bass thumps prevent me from keeping my volume turned up, a four hour session would just drive other people crazy, especially if it's late, (also headphones are uncomfortable for me, i can only wear them for max an hour), so, far too often, even with the bass on my amp turned to zero, I have to sacrifice the ambient effects altogether because the damn gunfire is just too loud.
I don't know anything about the mixing process, but I seem to remember some games having a separate audio control for ambient effects and for action in the past. Is there a reason this can't be done anymore?
Does anyone else give a shit about this?