While I enjoyed ME2 on my first playthrough, by my third playthrough, I was pretty burned out. I've played ME1 8 times through, with differentiating difficulties and character classes, and I still love that damn story to pieces, as its one of the best crafted games, script-wise, I've ever played. ME2 was just...it was a straight shot of pure adrenaline, you wanted to find out what happened next, you wanted to know if it'd be memorable, you wanted to see the impact of your choices. Instead, we got loyalty missions...what a load of crap, seeing as half of them were daddy-issue related, or lost-loved one related. Sometimes a combination thereof. And the sad thing was that these were anything but optional. You had to do them to get the upgrades you needed so as not to die later in the game.
DA2 wasn't the beginning of this trend, ME2 and its lack of replayability had screwed me over, with the 'optional' DLC for weapons being total and utter bullshit, seeing as the lack of weapons and armour permutations in that game screamed cut content. On top of that, ME2 was a minefield of contradictory plot points, with the final ME2 DLC Arrival, questioning the validity of the entire goddamn game's story. DA2 was terrible in my eyes, but the ME3 trailers and apparent lack of content were really the final nails in the coffin for Bioware. Alienating a large portion of your audience in order to bring in people who don't actually appreciate the RPG genre is just the ultimate form of 'fuck you' you could give.
There was an amazing story to tell in Mass Effect, but it was drowned out by lazy writing, lazy development and a sheer lack of consideration for fans, hell, a sheer lack of consideration for the genre they were supposed to be marketing to. They need to really work hard to build back up some credible status among fans, but I can't imagine ME3 or DA3 doing that. Sadly, these series need to end, because they've been damaged beyond repair.
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