"The fall of the JRPG in large part is due to a lack of evolution, a lack of progression," Zeschuk said. "They kept delivering the same thing over and over. They make the dressing better, they look prettier, but it's still the same experience
Um - while I will be the first to admit that this gen's console RPGs have been terrible overall, (barring Demon's Souls, Folklore and Enchanted Arms), this seems incredibly one-sided and overly simplistic from a guy that sticks exactly the same dialogue trees and moderately different endings in every game. (See? I can generalise too! It's easy!)
In all seriousness, console RPGs this gen have been weak, but the DS RPGs have been a real hotbed of interesting, experimental games.
And, in part, there is a sense of "those slanty-eyed Japs can't do anything right - USA! USA!" in gaming this gen that really rubs me the wrong way. (Including Keiji Inafune's "Everything in Japan sucks - except for Capcom of course! LOLZ!"
Basically, this an incredibly gross oversimplification on the part of Bioware - and I think WRPGs can be accused of exactly the same faults that JRPGs have, if you're determined to find fault like he is.
Oh and is holding back content from the game and then charging ridiculous amounts for it (like Dragon Age Origins) the kind of evolution that JRPGs are lacking? Because I'll be happy if they stay stagnant if that's what he means.