BioWare's Next Project To Be Revealed At The VGAs
I even understand how some people feel burned that BioWare has gone more and more mainstream in the years since being purchased by EA, but I would argue that may have less to do with their parent company, and more to do with just the desire to make their games more accessible and more enjoyable by a wider range of audiences. To suggest that EA would actively force BioWare to churn out productions in genres they themselves had no interest in making is, to put it bluntly, insulting to the business sense of the people running both EA and BioWare; Mass Effect 2 was one of the biggest successes for EA in 2010, both financially and commercially, and for them to try to force the studio to do something they themselves didn't want to do would almost certainly create a product that isn't to EA's expectations for that studio and would threaten to drive away the majority of the talent that makes BioWare what it is.
To whit: you don't buy BioWare and then force them to become a production house for whatever you need to fill holes on, because at that point, you've wasted your money because that developer is going to be a skeleton of what it formerly was. In contrast, since EA purchased BioWare, that company has become bigger, to the point where they can have so many high-profile games going at once and still keep their quality at an admirable level.
If so, I weep for the gaming future.
*cuddles with her gamecube*
At least the gamecube will always be faithful!
In the end, I can see a clear line before and after EA bought Bioware. Mass Effect 1 was just released and Dragon Age was almost done. They released some extremely bad DLC for Mass Effect 1 and Dragon Age felt really oldschool but with some nasty DLC business shoehorned into the game, with quest givers stalking your camp screaming about DLC. Incidentally, I have played some Dragon Age 2 and its nothing like Dragon Age 1. Its all Destiny Warriors and console-oriented now, the little I played of it. I don't even want to fathom what kind of DLC that game will push on you. Experience points as DLC anyone? Dante's Inferno did it, so I wouldn't be surprised. Anyway, maybe EA didn't ruin Bioware. Maybe it was Muzyka who lost touch with the company's soul. But Bioware is just a shadow of its former self in my mind regardless of who ruined it. I bet my money on EA though.
By comparison, ala carte pieces of DLC always feel like quick and easy money grabs. Map-packs and the like are often overpriced for my taste, and to use a Mass Effect example, I haven't bought any of the weapons or armor they have sold separately from a mission pack. They don't add anything to the reasons I love that game (story, universe, a sense of discovery and exploration) and do nothing to generate any interest for me to return.
Is the emphasis on DLC an EA-led initiative? Most likely, but like I said, I have been almost universally pleased with the way that the DLC has extended my time with ME2 and think that they are fairly priced. If it extends the time that I have with the game, gives me an excuse to return to it and provides more of what made the original experience so great, then I see that form of DLC as a positive.
But I mean, some of the ME2 DLC was story stuff. Had I known they would release DLC that was integral to the main game, I wouldn't have bought it on release. I would've bought the GOTY edition or The Director's Cut if you will, how the game was intended to be played. I already had a great time with ME2, but I honestly expected the Shadow Broker DLC to be a part of the main game. It was a really important sub-plot in the first game, just like Cerberus. A great way of doing DLC for ME2 would have been to add new star systems with some cool new environments to explore. But they went and fiddled with the story and that's such a huge bummer to me. Maybe this content wasn't taken out, but it was most certainly planned in advance. I rarely go back to games several months after finishing them. Haven't played ME2 since March actually. So when Bioware eventually release Dragon Age 2 and Mass Effect 3, I'll wait until the games have been finished up in a neat and tidy "complete" package with all DLC included so I don't miss out on the full experience.
" @Draugen: Don't agree in the slightest, AC:Brotherhood is in no means of the word a "half-asses sequel". Plus it would be difficult to make a ME spin off and incorporate the choices made in previous games. For example a prequel would be out of the question, if following the ME formula where the choices you make have a concequence... "Whoa, whoa whoa....
Let no man say that I called AC:Brotherhood a half-assed sequel. I merely called it a "half-sequel." I love Brotherhood.
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