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Posted by Steve_Ramirez (1257 posts) -
#1 Posted by Steve_Ramirez (1257 posts) -
#2 Posted by Voxus (336 posts) -

@Lemon:Great.

#3 Posted by Slurms (2 posts) -

These continue to be some of the best content on the site. Keep up the good work.

#4 Posted by adoggz (2067 posts) -

so tony is just always standing behind ryan waiting with a dildo?

#5 Posted by Heartagram (1182 posts) -

Great Stuff

#6 Posted by MisterMouse (3554 posts) -

that was a great moment in the bombcast.

#7 Posted by Scrawnto (2450 posts) -

That was pretty good, man. Keep it up.

#8 Posted by TurboMan (7545 posts) -

I started convulsing in laughter when I saw the dildo in the handbasket.

#9 Posted by RockinKemosabe (619 posts) -

@Lemon: Now you have a picture of a dildo on your hard drive. What do you have to say for yourself?

#10 Posted by Steve_Ramirez (1257 posts) -

@RockinKemosabe: I'm proud.

#11 Posted by Ramone (2966 posts) -

@adoggz said:

so tony is just always standing behind ryan waiting with a dildo?

That's the secret Whiskey Media has been keeping all this time.

#12 Posted by Steve_Ramirez (1257 posts) -

@adoggz: Dunno what you're talking about. Dunno AT ALL!

#14 Posted by ThePickle (4182 posts) -

I love the animation, but I disagree with the point that Rockstar will be influenced in any way by the children making Saints Row. The 10 years of magic Rockstar has done with GTA shows they are actual game makers, not 4th graders who got to design a game.

#15 Posted by Steve_Ramirez (1257 posts) -

@Anwar: it's a style choice mostly. I like keeping brad and ryan the same, and change everyone else.

#18 Posted by tiara (73 posts) -

Loving these, keep it up Lemon!

#19 Posted by Branthog (5562 posts) -

I had to watch the ending twice, because the first time I thought the humor was that Tony was behind Ryan. That is, that Tony was the dildo. Wasn't until I paused it the next time around that I saw the actual dildo.

#20 Posted by AngelN7 (2970 posts) -

There´s totally a dildo in GTA V or maybe 200 of them?.

#21 Posted by Nephrahim (1146 posts) -

@Slurms said:

These continue to be some of the best content on the site. Keep up the good work.
#22 Posted by WarlordPayne (700 posts) -

I knew this would be awesome at Grimy.

#23 Posted by Hizang (8532 posts) -

These are some of my favourite pieces of Giant Bomb Content, well done good sir.

#24 Posted by Sweep (8861 posts) -

Love the little Ryan jiggle when he laughs. Great stuff, lemon!

Moderator
#25 Posted by Vexxan (4620 posts) -

Never stop making these, please!

#26 Posted by BBQBram (2236 posts) -

Of course Vinny doesn't mind! Neither do I, there's a nice separation between the characters and the insane media.

Whoops that was a legitimate response!

Pink dildos.

#27 Posted by TonicBH (271 posts) -

Needs more dumb images of the crew. That Ryan picture's startin' to bother me.

#28 Posted by mosespippy (4184 posts) -

I'm kind of disappointed the GTA V Dildo Cheats twitter account was a photoshop. I figure for about as much work or less you could have made a real GTA V Dildo Cheats account and just taken a screen grab.

Online
#29 Posted by TheDeadComedian (231 posts) -

@HandsomeDevil: But the Saint's Row guys revel in its idiocy. I agree that GTA is far and away better, but it still takes a great team to make something as fun as Saint's Row

#30 Posted by ThePickle (4182 posts) -

@TheDeadComedian said:

@HandsomeDevil: But the Saint's Row guys revel in its idiocy. I agree that GTA is far and away better, but it still takes a great team to make something as fun as Saint's Row

Once you scrape past the thick layer of desperate filler, the gameplay is average at best.

#31 Posted by Hailinel (24809 posts) -

@HandsomeDevil said:

I love the animation, but I disagree with the point that Rockstar will be influenced in any way by the children making Saints Row. The 10 years of magic Rockstar has done with GTA shows they are actual game makers, not 4th graders who got to design a game.

I'd rather take Saints Row's fourth grader mentality over whatever it is that GTAV has become. Saints Row shows a willingness to just let go of any notion of being serious; its a madman's sandbox of a game, whereas GTAIV was, as stated in the Bombcast, a contradiction in terms. They want to have their cake and eat it, as well, in the way that they took the series in a more serious direction while retaining the juvenile attitude of the earlier games around the fringes. From what GTAV appears to be, it will be more like GTAIV than anything; maybe it'll allow for some of the more absurd activities like flying a plane and skydiving; it's hard to tell. But the point is that for me, the ship has sailed on Grand Theft Auto.

And this isn't an overnight thing, either. The ship started leaving the harbor while I was playing Vice City. Funny atmosphere and goofy parody of 1980s pop culture? Yes. But the gameplay in Vice City is terrible. The mission design utterly broke my desire to finish the game when I was only about halfway through. Saints Row took that structure of open world game and was the first to make mechanical improvements to the gameplay that GTA desperately needed when Rockstar was content to add superfluous weight-gain mechanics and a much larger land mass to San Andreas instead of addressing any of Vice City's glaring flaws. Then, when GTAIV decided to go the self-serious route, Saints Row 2 took the ball that Rockstar dropped and ran with it. And it appears that, with Saints Row: The Third, they have finally taken that ball all the way tot he end zone. Saints Row: The Third appears to be the sort of game that fans of San Andreas would love; pure, utter madness in a game that looks and plays far better than San Andreas, with all of the silly superfluous things like character customization taken to a ludicrous extreme. And it is unapologetic about its insanity.

Rockstar, on the other hand, has yet to prove that they can create a GTA game with a protagonist that doesn't either behave like a complete sociopath or a hypocrite. One of the most aggravating things about Niko is his apparent desire to turn over a new leaf, yet he murders people left and right. Combine that with the player's ability to run around the city and murder indiscriminately, and you've pretty much broken the character.

#32 Posted by Kingfalcon (141 posts) -

That was really good and the first one I've gotten a chance to check out. Please keep it up!

#33 Posted by ThePickle (4182 posts) -

@Hailinel said:

@HandsomeDevil said:

I love the animation, but I disagree with the point that Rockstar will be influenced in any way by the children making Saints Row. The 10 years of magic Rockstar has done with GTA shows they are actual game makers, not 4th graders who got to design a game.

I'd rather take Saints Row's fourth grader mentality over whatever it is that GTAV has become. Saints Row shows a willingness to just let go of any notion of being serious; its a madman's sandbox of a game, whereas GTAIV was, as stated in the Bombcast, a contradiction in terms. They want to have their cake and eat it, as well, in the way that they took the series in a more serious direction while retaining the juvenile attitude of the earlier games around the fringes. From what GTAV appears to be, it will be more like GTAIV than anything; maybe it'll allow for some of the more absurd activities like flying a plane and skydiving; it's hard to tell. But the point is that for me, the ship has sailed on Grand Theft Auto.

And this isn't an overnight thing, either. The ship started leaving the harbor while I was playing Vice City. Funny atmosphere and goofy parody of 1980s pop culture? Yes. But the gameplay in Vice City is terrible. The mission design utterly broke my desire to finish the game when I was only about halfway through. Saints Row took that structure of open world game and was the first to make mechanical improvements to the gameplay that GTA desperately needed when Rockstar was content to add superfluous weight-gain mechanics and a much larger land mass to San Andreas instead of addressing any of Vice City's glaring flaws. Then, when GTAIV decided to go the self-serious route, Saints Row 2 took the ball that Rockstar dropped and ran with it. And it appears that, with Saints Row: The Third, they have finally taken that ball all the way tot he end zone. Saints Row: The Third appears to be the sort of game that fans of San Andreas would love; pure, utter madness in a game that looks and plays far better than San Andreas, with all of the silly superfluous things like character customization taken to a ludicrous extreme. And it is unapologetic about its insanity.

Rockstar, on the other hand, has yet to prove that they can create a GTA game with a protagonist that doesn't either behave like a complete sociopath or a hypocrite. One of the most aggravating things about Niko is his apparent desire to turn over a new leaf, yet he murders people left and right. Combine that with the player's ability to run around the city and murder indiscriminately, and you've pretty much broken the character.

I just can't see how people can consider a random mishmash of disjointed filler a competitor to GTA. And of course, the age old "Rockstar Protagonist Syndrome" argument, once again trotted out despite the fact that it has no merit considering the true nature of Niko, and all GTA protagonists. They all want something, and are doing what they can, and what they know how to do, in order to get it done. Jeff made the point that he thought everything Niko had to do to "ice that motherfucker" was tearing him apart inside. Besides, none of the other GTA protagonists wanted to turn over a new leaf.

You may say that GTA games play poorly, but at least they have the stories and atmosphere to back up the somewhat poor shooting (driving has always been great).

But hey, Saints Row has dildos so I guess it's all good.

#34 Posted by Hailinel (24809 posts) -

@HandsomeDevil said:

@Hailinel said:

@HandsomeDevil said:

I love the animation, but I disagree with the point that Rockstar will be influenced in any way by the children making Saints Row. The 10 years of magic Rockstar has done with GTA shows they are actual game makers, not 4th graders who got to design a game.

I'd rather take Saints Row's fourth grader mentality over whatever it is that GTAV has become. Saints Row shows a willingness to just let go of any notion of being serious; its a madman's sandbox of a game, whereas GTAIV was, as stated in the Bombcast, a contradiction in terms. They want to have their cake and eat it, as well, in the way that they took the series in a more serious direction while retaining the juvenile attitude of the earlier games around the fringes. From what GTAV appears to be, it will be more like GTAIV than anything; maybe it'll allow for some of the more absurd activities like flying a plane and skydiving; it's hard to tell. But the point is that for me, the ship has sailed on Grand Theft Auto.

And this isn't an overnight thing, either. The ship started leaving the harbor while I was playing Vice City. Funny atmosphere and goofy parody of 1980s pop culture? Yes. But the gameplay in Vice City is terrible. The mission design utterly broke my desire to finish the game when I was only about halfway through. Saints Row took that structure of open world game and was the first to make mechanical improvements to the gameplay that GTA desperately needed when Rockstar was content to add superfluous weight-gain mechanics and a much larger land mass to San Andreas instead of addressing any of Vice City's glaring flaws. Then, when GTAIV decided to go the self-serious route, Saints Row 2 took the ball that Rockstar dropped and ran with it. And it appears that, with Saints Row: The Third, they have finally taken that ball all the way tot he end zone. Saints Row: The Third appears to be the sort of game that fans of San Andreas would love; pure, utter madness in a game that looks and plays far better than San Andreas, with all of the silly superfluous things like character customization taken to a ludicrous extreme. And it is unapologetic about its insanity.

Rockstar, on the other hand, has yet to prove that they can create a GTA game with a protagonist that doesn't either behave like a complete sociopath or a hypocrite. One of the most aggravating things about Niko is his apparent desire to turn over a new leaf, yet he murders people left and right. Combine that with the player's ability to run around the city and murder indiscriminately, and you've pretty much broken the character.

I just can't see how people can consider a random mishmash of disjointed filler a competitor to GTA. And of course, the age old "Rockstar Protagonist Syndrome" argument, once again trotted out despite the fact that it has no merit considering the true nature of Niko, and all GTA protagonists. They all want something, and are doing what they can, and what they know how to do, in order to get it done. Jeff made the point that he thought everything Niko had to do to "ice that motherfucker" was tearing him apart inside. Besides, none of the other GTA protagonists wanted to turn over a new leaf.

You may say that GTA games play poorly, but at least they have the stories and atmosphere to back up the somewhat poor shooting (driving has always been great).

But hey, Saints Row has dildos so I guess it's all good.

Grand Theft Auto IV's protagonist is not the only one to suffer from the problem. Go back to Vice City Stories for one of the best examples. Lance's brother complains constantly of having to do so much bullshit, yet he never once takes a stand to tell people to screw off. He's a lapdog and doormat. Niko is just an evolution of that character type; someone that says he has problems with murder hundreds of people, and then does so anyway just because.

And if you want to talk about filler, what is the usual GTA game comprised of? A series of story missions that progress in a mostly linear fashion over the course of the game, with side missions opening up as progress is made. It's no different than what makes up the core of Saints Row. Saints Row is just more gleefully absurd in its execution of the story. Heck, the opening minutes of Saints Row: The Third feature the player escaping an airplane, getting into a midair gun battle, catching Shaundi as she's falling, letting her go, shooting some more, and catching Shaundi again. And that's a story mission at the game's start. Not "filler." It's the sort of ridiculous moments like that that I'm looking for. You never see anything that crazy in Grand Theft Auto IV, and I'll wager that you won't see that sort of crazy in Grand Theft Auto V, either. It will more than likely be the story of another crook disillusioned with the criminal life chasing after the American Dream in his own way.

#35 Posted by MiniPato (2741 posts) -

I'm more surprised that the GB guys managed to predict the basic premise of GTAV. Multiple protagonists, set in San Andreas (roughly), and focused on America's economy. That is if the rumors are true about the multiple protagonists.

#36 Posted by ThePickle (4182 posts) -

@Hailinel: I was more talking filler as in stupid side missions like spraying sewage. It's all stuff that was seemingly designed to be played once. I'm a fan of stupid stuff, don't get me wrong, but I don't want a game where the entire conceit is "It's a bunch of stupid stuff!" For every jetpack and fighter jet in San Andreas, there was a well developed character or interesting story path.

The fact that you are so pleased by so-called "insanity" and that you are trying to use Vice City Stories as a legitimate example shows me I'm wasting my time here.

#37 Posted by Hailinel (24809 posts) -

@HandsomeDevil said:

@Hailinel: I was more talking filler as in stupid side missions like spraying sewage. It's all stuff that was seemingly designed to be played once. I'm a fan of stupid stuff, don't get me wrong, but I don't want a game where the entire conceit is "It's a bunch of stupid stuff!" For every jetpack and fighter jet in San Andreas, there was a well developed character or interesting story path.

The fact that you are so pleased by so-called "insanity" and that you are trying to use Vice City Stories as a legitimate example shows me I'm wasting my time here.

Vice City Stories is not a good game, but my comments regarding it were specifically about its protagonist.

#38 Posted by ThePickle (4182 posts) -

@Hailinel said:

@HandsomeDevil said:

@Hailinel: I was more talking filler as in stupid side missions like spraying sewage. It's all stuff that was seemingly designed to be played once. I'm a fan of stupid stuff, don't get me wrong, but I don't want a game where the entire conceit is "It's a bunch of stupid stuff!" For every jetpack and fighter jet in San Andreas, there was a well developed character or interesting story path.

The fact that you are so pleased by so-called "insanity" and that you are trying to use Vice City Stories as a legitimate example shows me I'm wasting my time here.

Vice City Stories is not a good game, but my comments regarding it were specifically about its protagonist.

It's also not a main GTA game, so it doesn't really matter in this. I'm also not sure if the same team who did VCS is the same team doing V.

#39 Posted by Hailinel (24809 posts) -

@HandsomeDevil said:

@Hailinel said:

@HandsomeDevil said:

@Hailinel: I was more talking filler as in stupid side missions like spraying sewage. It's all stuff that was seemingly designed to be played once. I'm a fan of stupid stuff, don't get me wrong, but I don't want a game where the entire conceit is "It's a bunch of stupid stuff!" For every jetpack and fighter jet in San Andreas, there was a well developed character or interesting story path.

The fact that you are so pleased by so-called "insanity" and that you are trying to use Vice City Stories as a legitimate example shows me I'm wasting my time here.

Vice City Stories is not a good game, but my comments regarding it were specifically about its protagonist.

It's also not a main GTA game, so it doesn't really matter in this. I'm also not sure if the same team who did VCS is the same team doing V.

It's still a GTA produced and published by Rockstar, so unlike those atrocious old Zelda CDi games, it counts.

#40 Posted by nikemike99 (57 posts) -

Great job. Love it.

#41 Posted by david3cm (635 posts) -

@TurboMan: Dibs on 'Dildo in a Handbasket' as my new band name

#42 Posted by Red12b (9084 posts) -

@TurboMan said:

I started convulsing in laughter when I saw the dildo in the handbasket.

The dildo in the handbasket is my new bands name

#43 Posted by LarsHJ (36 posts) -

Great work, keep em coming.

Stick them on the actual frontpage also, they are too easy to miss.

#44 Posted by amomjc (977 posts) -

@Slurms said:

These continue to be some of the best content on the site. Keep up the good work.

This couldn't be anymore true.

The pink dildo thing had me lol'ing in real life, Rockstar needs to implement that somehow as an easter egg.

#45 Posted by redbliss (647 posts) -

I now look forward to these every week as much as I do the Bombcast. These are great.

#46 Edited by nail1080 (1975 posts) -

Meh not funny tbh...unless you're around the age of 10 I guess. HAHAHA PINK DILDOS GUYS!

#47 Posted by Deusx (1905 posts) -

Yeah that was funny but where the fuck is my fear gauntlet?

#48 Posted by shotgunsullivan (29 posts) -

this is great

#49 Posted by Moonshadow101 (567 posts) -

You are a champion.

#50 Posted by me3639 (1760 posts) -

Great Job. Love these little videos.