In the latest bombcast Brad says that the days of top tier titles releasing with new hardware is over, specifically, "The days of Super Mario World releasing with the SNES are over". Why? What is preventing a hardware developer today from delaying a console launch until at least one AAA title is ready to go?
I cannot imagine the Wii 2 launching without a blowout title.
Brad Shoemaker says the day of AAA launch titles is over. Why?
The amount of time it takes to make a game with superior quality is hard to match when you are figureing out hardware.
Those big titles take a lot longer to make now than they did in the 16-bit days. Why would the company making the hardware delay a console launch for a piece of software when they're going to sell out immediately anyway? Look at the 360 and PS3 launch titles, they weren't great but the hardware remained difficult to find for awhile.
Really?I cannot imagine the Wii 2 launching without a blowout title.
Nintendo hasn't cared about system-selling launch games since the N64 (and considering how the N64 launched with literally 2 games, maybe that's a good thing)
Personally I can't imagine Cafe launching with anything bigger than Mario Kart.
Look at the 3DS, is it really hard to believe that Project Café won't have any big hitters?
I dunno. I expect Skyward Sword to be another Twilight Princess, in that it serves as both a last hurrah for one console and a AAA launch title for the next console. For Microsoft and Sony's consoles, however, I expect he's right.
@ghost_protocol said:More like showcases what the new console can do, Luigi's Mansion, Wii Sport, Pilotwings.Nintendo really hasn't had blowout titles for its system launches for a while now.I cannot imagine the Wii 2 launching without a blowout title.
I cannot imagine the Wii 2 launching without a blowout title.I can. Easily. Mostly because Nintendo haven't done it since the N64.
I dunno. I expect Skyward Sword to be another Twilight Princess, in that it serves as both a last hurrah for one console and a AAA launch title for the next console. For Microsoft and Sony's consoles, however, I expect he's right.Skyward Sword is coming this year though and the Nintendo system isn't until the end of next.
Developers don't necessarily need to devote the hugest budget to a launch release. A big game release is only as good as the install base of the hardware; if there aren't enough people who can use the product in the first place, then why bother to release the game?
Not to mention the fact that the number of console units shipped is always going to be small at first, given the expense to produce the console at the outset. Consoles become cheaper to manufacture over time and manufacturers can ship more consoles as time goes on.
Also, console software launches are generally successful enough on their own because consumers are so starved for content that they tend to buy a lot of that early software, as I understand it.
Just think about the launch lineup of the current generation of hardware: the Xbox 360 certainly launched with some high profile titles (Call of Duty 2, Perfect Dark Zero), but those were hardly the system sellers. Major software would come later in the form of Ghost Recon: Advanced Warfighter, Oblivion, and Gears of War.
The PS3 was similarly shipped without the top tier of software (the original Resistance being the major standout of the launch lineup).
You could make the argument that, by shipping with Wii Sports, Nintendo did release the most important game on the system in time for the launch. You would be hard pressed to make that same argument for Twilight Princess, a game that was, for all purposes, a straight GameCube port.
@Underachiever007 said:Yeah, those are the kind of first party games I expect from the Cafe launch. Maybe a version of Skyward Sword.@ghost_protocol said:More like showcases what the new console can do, Luigi's Mansion, Wii Sport, Pilotwings.Nintendo really hasn't had blowout titles for its system launches for a while now.I cannot imagine the Wii 2 launching without a blowout title.
Also why would a company devote so much money making a game when they know it will sell well during launch. Look at Red Steel. Did it sell well because it was a good game? No. It sold well because people buying a Wii the first month had a choice between it and a couple other games.
I cannot imagine the Wii 2 launching without a blowout title.Really? Cause the Gamecube launched without one.
The argument against the above points is: Isn't it in a first-party's interest to provide a killer app at launch in order to promote the growth of the install base?
I don't know about this comment, at least not in the blanket style it was made. Every console released from here to infinity will have an individual strategy based on timing and competition. Even though most aren't likely to launch will killer line-ups I wouldn't be surprised to see the killer launch line-up used as a strategy for some release, some day.
Frankly I think it would be a good strategy for Microsoft next generation. They don't have that fan-base that dives in head first because the box says Microsoft on it, not like Sony does anyways and certainly nothing like what Nintendo has. Launching with a killer app could be what gets people buying that console. Or for Sony: Say they're planning to release six months after Microsoft, if they announce that they have a killer app or two at launch it could cause people to hold off on buying an XBox for the sake of that game.
@MattyFTM said:
Remember it's not as crazy an investment if it's first party, or if the console maker is footing the bills.Companies aren't going to devote a massive marketing budget to a game when the install base is relatively small. Not when they can devote that money to marketing a game on a console with a much larger install base and will thus sell more copies.
@ghost_protocol said:Really?Nintendo hasn't cared about system-selling launch games since the N64 (and considering how the N64 launched with literally 2 games, maybe that's a good thing)Personally I can't imagine Cafe launching with anything bigger than Mario Kart.I cannot imagine the Wii 2 launching without a blowout title.
It will launch with Animal Crossing DS "HD"
As much as I'd love to see a big launch title with the new system, I know its just not gonna happen. Everyone's comments about money are totally correct, its what everything boils down to, it always has. But having said that, I would agree with the comment of launching the next system with the new Zelda title along with its Wii launch. That's how I played Twilight Princess, I actually owned the game before I owned a Wii... took me til mid-march or so to finally find a store with a Wii in it when I showed up!
The argument against the above points is: Isn't it in a first-party's interest to provide a killer app at launch in order to promote the growth of the install base?Because they believe that while having a AAA title available at launch will increase initial hardware sales, it won't be by enough to justify the cost of developing a AAA title.Sure, 3rd party companies don't want to put a huge marketing campaign into an unproven platform, but why won't the 1st party (in this case, Nintendo) put in some effort to make their hardware more appealing.
It depends. If the hook of your hardware is "Check out this crrrrrazy technology!" (3DS, Kinect) then no I guess you don't really need a particularly standout title to sell your hardware - curiosity will sell it for a while. I don't think that works if your hardware is just a better version of something people have already seen.
Unless the next Nintendo console has some crazy magic tech we don't know about yet, then I would expect it to have a massive standout title at launch. Ditto the NextBox and PS4. I think it still even makes sense for a third party to deliver it, if they know they're going to be the only game in town at a system launch.
The question I asked in my OP should have gone something like this: “What is preventing a hardware developer today from delaying a console until a AAA 1st party title is ready to go? I thought the previous quote about Super Mario World on the SNES was enough to get the point across, but perhaps it wasn’t clear enough.
For example (and more to the point), what forced Nintendo to launch the 3DS before Kid Icarus or Super Mario 3DS was ready? Why couldn’t they have waited a few months to unveil 3DS initially, and release it a few months later with a brand new, quality, first party title? What is the rush when the same company is developing the hardware and the software? That’s what I don’t understand. It’s not like Kid Icarus and Super Mario 3DS are YEARS away from being done. It seems like it would be in Nintendo’s best interest to only launch systems with a system seller to blow up the install base right from the start (which they did do with Wii Sports, regardless of how we feel about what makes a AAA launch title – it did everything a AAA title is supposed to do, and then some.)
When I look at the Wii 2, I expect Nintendo to treat its launch the same way they treated the Wii’s launch. That is, give us a brand new first party title that demonstrates what the system is designed to, which, in the case of the Café (assuming there’s any shred of truth to all of the rumors) is going to a much more powerful system than the Wii with a high tech controller. That being said, I expect a balls out, high def, first party, attractive and interesting title that a lot of people want to play. I sense that Nintendo is not specifically targeting the “casual” audience with this new system (as they did initially with the Wii), and I feel that, in general, they’re slowly starting to trend back to focusing on core games for gamers. I cannot believe we won’t see some awesome high tech core Nintendo game launching with this thing. It wouldn’t make any sense to move into the HD/high tech direction unless you’re ready to go all out.
Also, we know Retro Studios was the first (or one of the first) developers to get a dev kit and have been working on something…..
Because they will make more money putting it on a console thats already out, Pokemon Black/White is a great example, came out just before the 3DS came out when that easily would have been a great launch tittle for the 3DS. But yeah I miss the likes of Super Mario 64 being the first game you try out on your new console, fuck off DS!
I have nothing productive to add to this topic. I just felt impelled to express my total contempt for the term "AAA" games.
It will start over when the next generation comes. At least for third partiesyou heard it here first. this guy. ^
I can't remember the last piece of launch software that blew me away. Wii Sports might be the closest thing, but even then, I don't think that's something on par with Super Mario Bros or Halo.
This is the best answer. AAA games are very costly to develop these days, and, with audiences/consumer-bases so small at the launch of a console, it doesn't make fiscal sense to release blockbuster games on the outright.Companies aren't going to devote a massive budget to a game when the install base is relatively small. Not when they can devote that money to a game on a console with a much larger install base and will thus sell more copies.
Didn't you listen to him he was very clear. People will buy the console no matter the game and only after the whole new console thing wears off you need to provide games so other people will also buy it.
No, they won't, which is why everyone is talking about how disappointing the 3DS launch was (sales wise, and software wise), including Nintendo. They didn't have a killer app ready and they're paying the price for it. They should have and could have (SINCE they're the ones making the damn games) waited for Mario or Icarus before they launched the system. A console launch is the first and possibly best chance one has to impress potential customers with something they've never seen before (i.e. the best chance to jump start the growth of your install base). You need quality software to do it or no one is going to care. Software sells consoles more than consoles sell consoles.Didn't you listen to him he was very clear. People will buy the console no matter the game and only after the whole new console thing wears off you need to provide games so other people will also buy it.
I can see where Brad is coming from on this point. I remember reading some article where they said the 360 is the first console we turn on just wanting to play some XBOX, rather than a specific game. Thats the whole idea behind the 360, to be easy to develop for, and to just be a really powerful gaming machine. In the 360's original release video on MTV they were saying something along the lines of, here it is, do whatever you want with it. And most games now are multiplatform, so a console is going to sell on its hardware and interface and not a specific game. Hell I even bought my PS3 without having a specific game in mind, although that was a decision to regret.
@Mr_Skeleton said:Even if it was a disappointing launch, they've sold more systems than they would have if the system wasn't out yet, and the titles for it are enough to show that the tech works. People aren't exactly disappointed with the 3DS itself, just the lack of games, which means once the big titles for it hit, more systems will get sold. Anyone that needs a good game to buy a system (like me) is just going to jump on board once games start actually being released, but there's still no downside from Nintendo's perspective to release it earlier.No, they won't, which is why everyone is talking about how disappointing the 3DS launch was (sales wise, and software wise), including Nintendo. They didn't have a killer app ready and they're paying the price for it. They should have and could have (SINCE they're the ones making the damn games) waited for Mario or Icarus before they launched the system. A console launch is the first and possibly best chance one has to impress potential customers with something they've never seen before (i.e. the best chance to jump start the growth of your install base). You need quality software to do it or no one is going to care. Software sells consoles more than consoles sell consoles.Didn't you listen to him he was very clear. People will buy the console no matter the game and only after the whole new console thing wears off you need to provide games so other people will also buy it.
I think the main reason is simply development time. Developing a new modern IP for a new console takes extremely long these days, i.e. minimum three years, often even longer. Thus development has to already start when the hardware isn't even available. It is only after the hardware has been available for a while, all the tools, level editors, etc. have been written that developers can crank out a sequel in a year. That's why all the launch tiles you see on a new console generally don't look all that good, as they are essentially ports of last-generation games that moved to the new console, not games that where designed for the new console, these only come month or years after the console launch.
The other reason is of course money, consoles these days launch at quite expensive prices, reducing the already small audience of a launch game even further and without audience to sell your game to nobody is doing the gigantic investment that a real system seller title would take.
That said, Project Caffee could have in theory the chance to break that, as that is essentially a "this generation" console released late in the cycle and Nintendo would have had more then enough preparation time. But given how lack luster their 3DS handling is, I kind of doubt it.
bzzzzt wrong. Not a launch title.@Scarlet_Rogue said:
@ghost_protocol said:Uh... Melee?I cannot imagine the Wii 2 launching without a blowout title.Really? Cause the Gamecube launched without one.
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