A strong twist can definitely help a game that has average gameplay.
Just like a strong art style can carry a game.
Or strong gameplay can make me forgive a shitty narrative.
Basically, just plug in some asset of a game that can be really strong in comparison to mediocrity and it can make a game 'better than the sum of its parts'--that, to me, is what a lot of games that may get a 6 or 7/3 star review is.
But, that all said, a strong twist can never save a shit story. Ever. It's still a shit story. As @Mirado said, if there's a twist in a game with a shit story it can often just make me think of what could have been. And that's kinda inexcusable to me, especially if it's compiled on top of other average/shitty aspects of a game.
Twists, to me, if they don't service a story, and are just there to be shocking, suck. They just become anecdotal, something to talk about for a second and move on. Best example that comes to my mind is Patrick talking about Dragon's Dogma. The end just coming out of nowhere? Yes, insane, but it's just anecdotal. I still don't care. Luckily, from what I've heard, the gameplay is pretty rad.
If a twist can flip a story on its head, or it's set up amazingly-well, like, say OldBoy, or Sixth Sense (god damn I hate M. Night Shamalyngnyngyn)? Awesome. Otherwise, eh.
It really changes from game to game (and that feeling isn't exclusive to games, really), and my investment in them/patience for them. Sometimes I'll slog through something if I really, really, really get invested in the characters, or story, or even the art style or soundtrack--Walking Dead season 2 is a perfect example from a different medium. Or I'll skip the shit cutscenes because the gameplay is rad. Sometimes I just don't have the fucking patience, and I'll just read a Wiki or watch videos or something.
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