@stryker1121 said:
Not very interested in watching speed runs if exploits or bugs are used. Somebody beat Oblivion by falling through the floor the Imperial Temple of some such.. I just don't find that kind of thing interesting, but a non-exploit speed run of something like Ninja Gaiden (NES) would be more interesting to watch, just b/c of the massive amount of skill it takes to burn through that game.
Yes, speed running community has come to a consensus on how to categorize the various versions of runs through any particular game. As bugs and glitches are an incredibly broad category, it was impossible to make any sort of broad ruleset that disallowed them. And, the fact of the matter is that bugs do play a large role in the fundamental speed run approach for most games. So, what everybody sort of mutually agreed to do, over a period of time, is to allow everything that you can do in a game with only the standard controls (glitches and bugs and exploits all included). However, to break it up a bit more, categories are used such as:
Any% - beat the game as fast as possible (this usually refers to getting to the ending credits). For example, Any% Super Meat Boy is to defeat light world Dr. Fetus.
100% - complete every objective and gather every collectable/do everything there is to do in the game as fast as possible. In Super Meat Boy, people do 106%. That is every level light and dark, and every warp zone, every bandage, every character unlocked, every glitch level beaten.
Some games have their own specific categories. Like Super Mario World 96 exit. Battletoads any% warpless or with warp. Dark Souls runs are traditionally either Any% or Any% all bosses. etc.
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