I'm now convinced that the problem many feminists have with video games is aggression and violence. There is no place for their view of positive female characters in modern action games.
The protagonist = Man with boobs, which means a woman who uses aggression and violence to solve problems.
Supporting role = Only there to help the man, has no real agency of her own.
Plot element = Woman becomes an object that only exists to give the man a goal, or motivation.
Supporting enemy = Encourages violence against women, man with boobs, makes women look bad.
Primary antagonist = Encourages violence against women, man with boobs, makes women look bad.
So yeah, as long as your game is violent, you literally can't help but being accused of sexism in one way or another. I'm convinced this is the sort of thing that led to the PAX panel about all of this going too far. Developers can't put a female or minority character in their game without that character being immediately placed under a microscope by every shitty game blogger on the internet looking for page hits, and that IS a problem.
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