Collect-a-thons - I never cared much about collectibles. I never do them. Unless...
- The locations of all collectibles are hinted at in the Minimap/Map. Just like the Riddler Challenges in Batman : Arkham Asylum, the Blastshards in Infamous or the weapon canisters in Shadow Complex/Metroid etc. I simply don't care about collectibles, if I can't 'work' on them. Location by location. I need to know a collectibles general location or I will not care. Ever.
- The collectibles have to directly 'upgrade' my avatar's capabilities. Just like the Agility Orbs in Crackdown or the weapons canisters in Metroid/Shadow Complex. Every collectible, or every few collectibles, I get a substancial and gameplay relevant reward (ability boost).
- The process of getting the collectible has to be fun. Some of the collectibles should pose a true challenge, yet not be overly frustrating. The process of getting the collectibles should be supported by the game mechanics. Collectibles in a game with fun exploration gameplay works. Searching every nook and cranny in a linear game - not so much.
- Do you like Collect-a-thons?
- Which games did you complete a Collect-a-thon for?
- Why that game?
- What do you want from collectibles?
- Do you agree with me on how collectibles should be handled?
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