And I'm not talking about going for a bike ride.
I have noticed while replaying Fable II that the day/night cycle in that game pisses me off. There is little to do at night except maybe to keep working cutting wood or some bullshit. When I hear the town crier call out 'the shops are now closed' it pisses me off. I think GTA IV was ok because of the nature of Liberty City, but even then day time was better. I haven't played Red Dead yet but am curious about what there actually is to do at night in that game (can you see things in the dark?). Burnout Paradise was much better with day environments etc.
What are your thoughts?
Yea, I hate having to 'rest' for an estimated amount of time to get shops open again. I forgot about Fallout 3. Shops don't always have definitive opening hours in that game either so you have to get sort of near an opening time. I always try to get my dude up and about early so I have as much 'daytime' as possible
There's a mod that makes the nights even darker and more realistic, like when there's no moon out and it gets so dark you need your headlamp all the time. That game with mods gets even scarier. It looks and feels more realistic, which makes it scarier, and you can make enemies much harder and graphics overhauls really help to update the look game and bring it to early 2009 levels. I'm talking about the first game since that's the only one I've played.
" day/night cycle in stalker is awesome. "
I prefer the time of day be dictated by the event you're taking part in. If an event looks better when it happens during the rain, make it so it always happens during the rain. Basically I don't want a game to just take place during a clear day, but I don't want a day night cycle that basically works on its own. It should be event contextual and if I want it to be another time of day, I just take a nap. I don't wait for the sun to go down on its own. Day night cycles make me feel rushed.
" @Rowr said:yup, also a mod to extend all the headlamps. Makes it crazy atmospheric, especially in firefights." day/night cycle in stalker is awesome. "There's a mod that makes the nights even darker and more realistic, like when there's no moon out and it gets so dark you need your headlamp all the time. That game with mods gets even scarier. "
If games can balance the cycles and make it so that there is a point and difference in them then they're great. But sometimes they just feel tacked on as a gimmick and usually the night cycle just ends up as a time to rest or run around doing very little in terms of game progression.
When done right they are great, I like them in GTA, I like it in Burnout Paradise, although it gets a little foggy at times. And then you have the added atmosphere for certain games, like OoT, skeletons scared the crap out of me in that game when I was little, Fallout 3, and Oblivion sort of games seem like it's there to sort of scare you.
i kinda understand the point to your question. some people may say the day/night cycle adds realism and immersion; but from a gaming standpoint, i don't know if having nights is really the best thing. it gets too dark to see in the countryside; there really is little to do for paladins at night because there are no shops open and stealing really isn't their thing; and even for thieves, it's still a bit too dark.
I mean, there are games that make night enjoyable. Thief 3 and Vampire: the masquerade bloodlines are all set at night and don't have day night cycles. Because it would be boring if you were a vampire having to hide in your little room at night, and being a thief would force a time limit on players before dawn...
i know rpgs nowadays have so much choice, and usually the difference between a paladin and a thief is roaming in day and night. so my only real complaint is, games which offer such choice should ALWAYS allow you to sleep anywhere you want. a.k.a. set a camp.
Honestly, I don't know. It depends on the game. When all shop close and/or the visibility becomes a real issue, I usually can't stand nights in games. On the other hand, if there is no impact on the gameplay at all (like in Just Cause 2), it feels like a pointless gimmick. There is no game that really nails it, but the nights in "The Witcher" and "Oblivion" never bothered me, because they are integrated into the core gameplay and the player has nearly full control over the time-cycle.
I get your point, though. That's why I think Fallout 3 is the best example of a good day/night cycle. It's really not a good idea to be out in the overworld at night because of the oppressive darkness, unless you're a sneaky character in which case nightfall can be a godsend, and you can still go dungeon crawling/exploring indoors. Not only that, but they made sleep non-mandatory, but give you a sweet XP bonus when you're well rested. Such a brilliant design choice.
No, most of the time they just get in the way and can be incongruent with the speed of player movement. I would actually rather a game presents me with certain times of day only when it's appropriate to the context; different times of day have different moods and symbolism associated with them.
I am really staring to dislike them. Playing Red Dead Redemption now, and realized how nice the graphics can be, when the sun's frickin' out. Seems like I've been playing this entire game in the dark. Anyway, I do enjoy the sunset/sunrise aspects, but the night just is a time where there is less to do and is harder to see. Perhaps if they made night just really short?
I like them, but in some games the cycle is too fast. In just cause 2 for example you can see the sun haul ass through the sky ,as it takes only one hour for it to go from sunrise to sunset. Burnout Paradise was great becasue you could customize the cycle. One hour, 3 hours, as long as an actual day, synched with the current real life time of day, or frozen at sunrise, sunset, midday or midnight. I leave it stuck at sunset alot because the lighting looks so cool.