@video_game_king: Personally, in my opinion I think games are barely scratching the surface when it comes to telling stories. Now Im not implying that games need to be huge and open filled with freedom. I simply mean that many games are telling stories using cutscenes between gameplay to move the narrative forward. And that is fine, in fact I have enjoyed many a game that uses this way of story telling.
But I really REALLY want to see more games tap into what only games can do. Sure that can mean offer you choices and freedom. But it can also be as you have stated to restrict what you can do, or watch how you play and change elements of the game. Games are unique to movies or film in that they don't have to be linear. A movie has to start and has to end, with predetermined scenes in the middle. A game doesn't need to do that. Some games will follow that way of stroytelling, thats fine. I love the diversity gaming gives us.
But I want more games that challenge that way of story telling or shake it up, or maybe leave behind all together. Im not asking or wanting every game to do this. Im just looking for more to do so. Thats all.
I feel that this whole conversation is getting a bit derailed because people are using words like "cinematic" and "freedom" to express there feeling (And for some frustration) that games just aren't living up to their full potential as a stroytelling medium. You might disagree with that statement, but thats how I feel.
Also thanks for reading and discussing this. I honestly love the Giant Bomb community.
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