Today I was thinking about video games and I started to wonder if reviewers are expecting to much from AAA games. By that I mean AAA games are expensive to make, and having so much overhead makes a game have to sell a lot of copies to be profitable. That being said, doing new or exciting things are a big risk as you don't know how the market will react. So can you really knock a game for not being innovative?
On one hand your want them to do new things and push the medium but on the other if they try that and fail, there will be no one to left to try things.
So what do you guys think? I personally think we are headed for a future where the AAA titles do what the company knows works (ie. COD) and the smaller teams will work on the new cheaper innovative games and when they find something new that works will make its way into the AAA titles.