I don't know, it was pretty good in Skate 3.
Nah, grinding is pretty terrible, especially in RPG's that don't level up the guys you're not using alongside the guys you are. Going back to early dungeons to level a character up because you need him / her is such a terrible experience. Such a buzz-kill.
I've always thought forcing you to grind was bad design, to be honest: at least in terms of main story stuff. If I can't progress the story in a natural way by just the normal amount of random encounters you get by just walking to a place, you messed up.
I play a lot of MMOs, so I feel like I would be lying if I voted no. I spent an unnecessarily long amount of time grinding in Ni No Kuni just trying to get familiars up into really high levels and see what their best spells were like. It definitely depends on the game though, as I know I wasn't able to withstand it for long in Blue Dragon. A lot of it probably depends on how quickly you can get in and out of the fight; for example, in a JPRG if there's too much intro/ending celebration I probably can't be bothered.
It really depends on the game. I've been replaying Disgaea 4 lately, and once I hit a good grinding spot I spent several hours just grinding my characters, even though it was completely unnecessary just to proceed to the next level, because that game gives you so many rewards for grinding and you feel so much more awesome afterward.
Once you start feeling like the game is making you grind just to proceed rather than because you feel like it then it feels like a bother. Basically, if grinding is preventing you from doing what you really want to do then it's bad grinding.
I've been known to stay in an area to kill the same enemies a few extra times just for fun. However I spit on that activity as an integral part of moving forward with a game.
That is probably the only reason I enjoy Jrpgs. When you refuse to grind, you find a lot of other hilarious ways to get stronger or exploit the system, which is infinitely more fun then running in a circle for a while so I can twoshot something. Which is also why I still haven't finished Dragon Quest 8. That game is just too polished for me, there arent any good bugs or balance issues to exploit and the game is balls fucking hard without grinding.
Sometimes. It's kind of just something mindless to do when I want to be distracted for a bit. I don't do it too often though because in most rpgs I see over leveling yourself as a way of cheating.
Pretty much this. Put on a movie or a podcast and power up an mmo and you can have a pretty relaxing time that makes progress towards whatever your trying to do.
I love it in games like Disgaea or Tales of Xillia, because it feels like I'm always improving something, and often in substantial ways. Give me plenty of numbers to increase, lots of loot, and relatively quick battles, and I'm a happy camper. I don't much care for it in games like Dark Souls because the bonuses feel so inconsequential - which I realize is mostly due to my shitty skill at games, but.... hey, opinions, right?
I'm going through Ni No Kuni now, and the leveling that you need to do to me seems annoying in certain areas. But i'm not very good at that game so that may be why.
It's actually very very easy to overlevel in that game. There's an enemy you can fight that will give you a ridiculous amount of exp.
I don't mind it. As long as you don't actively avoid combat, you can usually do a minimum of grinding in most rpgs. Some are better than others, but I can't remember having to actively grind since Persona 3 (Tartarus had some major difficulty spikes.) Even then, I loved that game (though Persona 4 was better... there was grinding, but the dungeons weren't all the same.)
I don't mind grinding as long as it doesn't.. feel like a grind I guess?
Yeah, I like it a lot. Especially in FFXII. Gambits made grinding so painless.
I can't really tell if you're being sarcastic but I finally finished FFXII yesterday after starting/stopping/restarting several times over the years. I kept finding myself grinding without realizing it because I was having fun tweaking gambits.
I hate grinding in WoW and eventually quit playing because of it.
Simpler games, jrpgs, ffxi or things similar to that I'm okay with it because I can be doing something else as well.
But generally the modern mmo quest grinding is painfully dull (always has been really).
Edit: As far as jrpg's go I don't actually recall grinding in any except persona 3, entirely by mistake of my own by accidentally getting to the final boss with a level 50ish party and discovering he was more difficult than anything else.
When I was younger, sure.
Some games like SMT Nocturne or SMT IV I kind of want to to go grind a favorite demon up but simply cant be bothered these days and in SMT and Etrian Odyssey grinding is totally unnecessary due to the amount of combat you encounter naturally progressing through the game. But it still can be satisfying, if only I didn't have a backlog.
Depends on the game.
I'll play Monster Hunter for hours or days grinding out one rare drop to upgrade a weapon without even a thought. But I can't stand grinding out gear in games like Torchlight.
I might be a little more susceptible to grinding in an MMO if I have something to listen too... like a podcast! Otherwise: no. I get bored and sloppy.
Yeah. I did a lot when I was younger. Got max levels and the best gear in a lot of rpgs and whatnot. If a game is fun and I want to keep playing it then I'll just grind sometimes. I haven't as much lately, but there haven't been as many rpgs that I would want to grind in lately either. Persona 4 Golden was the last one where I grinded for fun.