@zevvion: Your one of the first people I've heard speak poorly of the game.
Yeah, reception on this site seems to be really positive and so does reviewer reception. When you look at it more in depth though, there are actually quite a bit of people who don't like it so much (when you look at the game specific board for instance).
I just think that game looks extremely bland compared to Assassin's Creed or Batman. Those games are filled with atmosphere and have a rich world to explore. Mordor in comparison seems just like a big open area with some rocks. I really think it lacks atmosphere and an impressive environment. I was also slightly disappointed to find out it doesn't do anything better than Batman or Assassin's Creed at all. I watched the Quick Look before I bought it and they said as if it did everything better than AC. Well, my guy makes just as much pathfinding errors during the free running as in AC, which is odd because Mordor has a lot less things to climb.
In the end, the most severe issue with the game is that it is too easy. Not a huge problem at the face of it; most games are. But that Nemesis system sounds so cool, but is completely dependent on you dying in order to bare fruit. I just didn't die that much. Twice so far, of which one was intentional. The fact that the game just repopulates the Captains whenever you get close to killing all of them makes it a real bummer. I really liked the game when I first popped it in and played it, but at some point they just made all the Captains that I killed (decapitated or no) come back to life with the exact same strengths, weaknesses and as far as I could tell greeting. As if to say: 'dude, don't kill them so fast. We're just going to pretend you didn't do that'. So, I basically 'lost' two and a half hours of progress when they did that. And they did it twice.
All that just makes it really unappealing to keep playing. That Nemesis system is wasted on that game by the way it's implemented. The combat doesn't support it to be there. I've heard stories of people how they were killed and faced that guy again later and barely made it out alive and stuff like that. I had none of that. It's just me killing them and them coming back to life because I am supposed to die in between? It's just really off putting as I feel like I'm pushed to just follow the critical path and stop messing around in the world because none of what I do there makes a difference. When that happens in an open world game, it is an issue for me. Especially in this game where I feel the critical path is pretty boring.
You should watch this:
Now, please note that I think this guy is a total jackass in the way he speaks, but my experience has been similar to his. I've actually done the not looking at the screen bit when talking to a roommate.
It's just not my thing I guess. I like somewhat of a challenge. That Nemesis system sounds really cool, but in order for it to work I have to roleplay and 'pretend' I died to some Captain at some point by intentionally getting killed. That's... not what I want out of this game.
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