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#1 Posted by Phatmac (5930 posts) -


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#2 Edited by Phatmac (5930 posts) -

Seeing the latest quick look of Gateways made me realize that I don't really dig pixel art in indie games anymore. I wouldn't call using pixel art lazy, but it's just been done to death with a ton of indie games. I feel bad about it at as I liked it before it was overdone. So how do you guys feel about pixel art in indie games? Do you like it or dislike it? Is it worse than 8-bit music in indie games?

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#3 Edited by ElixirBronze (534 posts) -

No I don't. I dislike people who get mad about the fact that so many indie games has pixel graphics.

Guess what? Games are hard to make, if you're an indie dev and you want to make a solid game with good gameplay, you have to make cutbacks elsewhere.

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#4 Edited by BeachThunder (14502 posts) -

Good looking pixel art is fantastic; but sadly most pixel art in games that get released looks like complete ass (McPixel, for example)

Edit: I voted 'yes', when I meant 'no'...I blame the negatively worded question =\

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#5 Posted by psylah (2291 posts) -

Guess what? That Dust: An Elysian Tale game was indie.

No pixels there.

STEP YO GAME UP.

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#6 Posted by Bigandtasty (3145 posts) -

How is "No" different from "I don't mind it?"

No; it's overused, but I haven't come around to hating it because of that.

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#7 Posted by Levius (1356 posts) -

While I think it is a little overdone, I can see why its used ( I'm guessing that its easier/cheaper than other looks) and can be effective if used well. I think its just part of the problem that 2D indie platformers are the most worn out genre around, and at the moment it's starting to make the indie scene look as derivative as the the big publisher games.

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#8 Posted by probablytuna (4829 posts) -

I love pixel art and don't think I will ever get tired of looking at them.

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#9 Posted by Hailinel (25787 posts) -

@psylah said:

Guess what? That Dust: An Elysian Tale game was indie.

No pixels there.

STEP YO GAME UP.

No but it was deviantart furry sprite art and ARGLE BARGLE!!!!

I'm not really sick of pixel art in indie games, but I do believe that the time has come for indie devs to look toward other art styles.

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#10 Posted by GunslingerPanda (5146 posts) -

It's dishonesty presented to play on nostalgia.

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#11 Edited by ElixirBronze (534 posts) -

@psylah said:

Guess what? That Dust: An Elysian Tale game was indie.

No pixels there.

STEP YO GAME UP.

The guy who made that was also a graphic artist first and foremost. Also he worked on it for nearly 4 years.

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#12 Posted by Phatmac (5930 posts) -

I wonder how young people feel about pixel art considering that they missed out on the pixel art generation of games. Well, considering how popular Minecraft is I doubt it even matters that much.

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#13 Posted by LibrorumProhibitorum (438 posts) -

I like it when it's done well. Like, try something new and evolve the style, don't try to play off of my nostalgia because it doesn't care anymore. If the games intent is to be nostalgic though then I don't mind a lack of progression with the style, like say you're playing your favourite video game Max Payne 4 and suddenly there's a pixelated sidescrolling shooter in the middle of it, that I'm fine with.

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#14 Posted by Hippie_Genocide (1759 posts) -

As a gamer in my mid 30's, I personally love pixel art as it reminds me of gaming during my youth. I know it gets used a lot, but I'm not sick of it yet. Your poll question is badly worded btw.

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#15 Edited by SomeJerk (4077 posts) -

I don't dislike pixel art, I don't mind it, it's just that nine out of ten indie releases jerk themselves off over it.
 
And then chiptunes. If you're going to do chiptune audio for your indie game, try something different. Try gameboy based stuff, NES base, why not just step up to the SNES and build the music using a tiny library of low quality samples?

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#16 Posted by EpicSteve (6908 posts) -

It's losing its charm. For a community that appears to be so against conforming to standards in favor of their own creative vision, they sure as hell have created a generic look.

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#17 Posted by Phatmac (5930 posts) -

@EpicSteve said:

It's losing its charm. For a community that appears to be so against conforming to standards in favor of their own creative vision, they sure as hell have created a generic look.

Well put. This is what I worry about most.

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#18 Posted by Brodehouse (10827 posts) -

Yes, it's getting tired and played out.

I'm waiting for low-poly early 3D era retro platformers and so on. I want to see Square PS1 style pre-rendered backgrounds and faces that don't animate when they speak and bad vector graphics to represent magic and so on. That's the new retro thing.

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#19 Edited by CptBedlam (4513 posts) -

Depends. Not every pixel art style looks the same and I sure love great pixel art.

Dou you like 3D graphics? Yes or no?

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#20 Posted by Spuirrel (91 posts) -

I hate it apart from a few exceptions.

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#21 Posted by Snail (8872 posts) -

I'm not tired of polygonal graphics just because they happen a lot. I don't see where you're coming from here.

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#22 Posted by ajamafalous (13313 posts) -

Pixel art is played. Chiptunes were just dumb to begin with. 
 
@Brodehouse said:

I'm waiting for low-poly early 3D era retro platformers and so on. I want to see Square PS1 style pre-rendered backgrounds and faces that don't animate when they speak and bad vector graphics to represent magic and so on. That's the new retro thing.
God I hope so.
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#23 Posted by TwoLines (3502 posts) -

Do I dislike the graphics? Yes I do not dislike the graphics. What?

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#24 Posted by AndrewB (7814 posts) -

I can understand it if the game concepts are unique but the developer simply couldn't find the talent to make it any better; and in certain circumstances, it works just fine. Having thought about turning my own game ideas into actual products, with a limited skillset, whilst also having grown up with pixel games, it's probably easier to feel this way.

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#25 Posted by SeanFoster (952 posts) -

I don't mind it but think it's starting to get used a little too often. I prefer Bastion or Mark of the Ninja style aesthetics.

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#26 Posted by Abendlaender (3055 posts) -

Nope, not if it's done well.

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#27 Posted by CptBedlam (4513 posts) -

@AndrewB: Dude, great pixel art requires mad skills. I find it harder than just drawing or 3d-modelling stuff.

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#28 Edited by EpicSteve (6908 posts) -

@Phatmac said:

@EpicSteve said:

It's losing its charm. For a community that appears to be so against conforming to standards in favor of their own creative vision, they sure as hell have created a generic look.

Well put. This is what I worry about most.

Which is a bummer. I get that pixel art is a budget way to craft a title that can release and not be stacked against other titles. But the Indie community needs to come up with other ideas to escape this stigma that they've created. Regardless, they're artists and decided to go into a job field that revolves around creativity. So they will figure it out if they want to progress their scene.

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#29 Posted by Jack268 (3370 posts) -

Yeah, if I want to play games from the 80s I can go play higher quality games from that era that I already own. It's just a lazy excuse for people to not hire good artists.

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#30 Posted by ViciousReiven (977 posts) -

Hell to the fuck no, I ADORE pixel art, I vastly prefer it over high resolution sprites in 2D games, with few exceptions. 

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#31 Posted by Mr_Skeleton (5195 posts) -

Don't mind, as long as it doesn't look bad I don't care.

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#32 Posted by DoctorWelch (2817 posts) -

Hey, pixel art is easier than polygonal art, and often times indie developers simply don't have the resources, or background, to make art that looks really nicely.

In any case, I really love old 8/16 bit art and music. So, I'm not complaining.

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#33 Posted by AndrewB (7814 posts) -

@CptBedlam said:

@AndrewB: Dude, great pixel art requires mad skills. I find it harder than just drawing or 3d-modelling stuff.

I don't want to insult the great pixel artists of our days, but creating a quality ("AAA" title) 3D model requires years of experience, whilst I'm only occasionally impressed by 2D sprites in a post SNES era. Dust: an Elysian Tail is an example of a game that blows me away.

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#34 Posted by TheHumanDove (2520 posts) -

It turns me off. I rarely buy into those indie games. Sure, I grew up with the style, but that doesn't mean I want all my games to pay tribute

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#35 Posted by MeierTheRed (5259 posts) -

This whole hate towards pixel art is odd to me. Do the same people that hate new pixel art games also have NES or old DOS games? cause its the same thing. And im curious to what people would have them do differently, if not pixel art. Do you want shitty 3d rendered models instead? ASCII art? text?

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#36 Posted by runnah555 (152 posts) -

The first 100 times it was good, now...not so much.

Hire an artist and come up with an original idea.

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#37 Posted by geirr (3261 posts) -

I love good pixel art. Good being the keyword.

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#38 Posted by TheSouthernDandy (4106 posts) -

I like it still but yeah it's getting a little overdone.

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#39 Posted by SomeJerk (4077 posts) -

Sticking to a super deformed retro River City Ransom wannabe style or whatever of tinyxtiny size, I don't dig that style any longer. Phantasy Star 4 (Genesis/MegaDrive) cutscenes, now that is pixel art. Even the in-game sprites, that's pure freaking art.
 
I think we'd all like indies to leave the "WE ARE SO FUCKING RETRO YOLO" mindset because it's no longer unique in any way, and use tiny pixel art in a way that isn't rubbing it in. Pretend the art is being done for an old console game with sprite size limits rather than making us get as tired of it as we got of WW2 games last decade.

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#40 Posted by Demoskinos (17311 posts) -

Its getting way too overused at this point. For awhile it was neat but now I just ignore most games that have that kind of art style.

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#41 Posted by Nonapod (134 posts) -

I like pixel art art look, but I will admit it's getting a tad overused.

I also think a lot of Indie games lately rely too heavily on the whole cartoony cell shaded look. Not that I have a problem with the look itself, I just think it's starting to become a bit of a cliche.

Basically my point is if you're designing a new indie game and you want it to stick out from the vast sea of small budget me-too games out there, you should probably try to avoid that certain look indie game "look"

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#42 Posted by Vexxan (4632 posts) -

There are a few good pixel art games but there are way more bad ones.

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#43 Posted by Prestige (136 posts) -

The thing is, if you don't have a talented artist on board, low-res pixels are the easiest way to draw sprites that don't look like total garbage. Don't get me wrong; great pixel art still requires a great artist, but in video games, bad pixel art is better and more flexible than bad art in other styles.

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#44 Edited by Karkarov (3385 posts) -

Pixel art is fine when it serves a purpose and is there for a reason, but at this point I agree with you 100%. Pixel Art in indie games is now officially a "fad", it has gotten old, and I am tired of seeing it. If it serves a point in your game and is there for some stylistic purpose that's fine, but most indie games have that style now just to be "cool" and mimic other indie games that were popular.

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#45 Posted by ervonymous (1299 posts) -

Whether a game has pixel or high definition art doesn't matter as long as it works and has a style that serves it's purpose.

Not just indie, but I prefer the pixel versions of Half-Minute Hero and Might & Magic Clash of Heroes because they just looked right to me. Some of the HD unit art in M&M is just lazy.

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#46 Posted by CptBedlam (4513 posts) -

@AndrewB: Dust is neither pixel art nor is the art that great.

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#47 Posted by Julmust (1640 posts) -

Pixel art is great. It's just another style.

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#48 Edited by gamefreak9 (2877 posts) -

@psylah said:

Guess what? That Dust: An Elysian Tale game was indie.

No pixels there.

STEP YO GAME UP.

that took YEARS dude... its kind of demanding to ask people to spend like 10% of their life for games that might not even make them money...

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#49 Posted by spicy_jasonator (151 posts) -

@EpicSteve said:

@Phatmac said:

@EpicSteve said:

It's losing its charm. For a community that appears to be so against conforming to standards in favor of their own creative vision, they sure as hell have created a generic look.

Well put. This is what I worry about most.

Which is a bummer. I get that pixel art is a budget way to craft a title that can release and not be stacked against other titles. But the Indie community needs to come up with other ideas to escape this stigma that they've created. Regardless, they're artists and decided to go into a job field that revolves around creativity. So they will figure it out if they want to progress their scene.

Which games have you been playing? None of the pixel art games I've played recently (like VVVVV, Jamestown, Wizorb, They Bleed Pixels, and Superbrothers) look like each other at all. Superbrothers doesn't look like anything I've seen. There's as much room for creativity in pixel art as there is in polygons.

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#50 Posted by Colourful_Hippie (5646 posts) -

@Hailinel said:

@psylah said:

Guess what? That Dust: An Elysian Tale game was indie.

No pixels there.

STEP YO GAME UP.

No but it was deviantart furry sprite art and ARGLE BARGLE!!!!

I'm not really sick of pixel art in indie games, but I do believe that the time has come for indie devs to look toward other art styles.

Thank goodness, I was just about to sigh really hard.