I personally love pixel art and can't get enough of it bad or good. Bad because even bad pixel art seems to have it's charm if it's in a game. For example, Star Command compared to FTL.
Both have a charming appeal to me. FTL isn't exactly what I'd consider "bad" pixel art, more like, spartan bare bones. Bad might be McPixel, but I also enjoy that game's "art".
I suppose at this point, I can consider myself an Indie Dev (I've been putting together what I'm currently working on for the past year+ and started up programming in general around 2 to 2 and a half years ago). Unless you need to have released a game instead of having had worked on one for years -_-;;
During development of what I'm currently working on, I've had to struggle with determining whether I wanted to go high resolution 2D art or pixel art. The engine I'm putting together is made in a way where I can swap between the two if I choose to but I'm currently leaning heavily towards using pixel art because it's just a whole lot less work. I can draw things in 2D, but I feel like it'll take muuuuuch less time to bust out pixel art assets than it would for me to draw everything in standard 2D. In the end, I love to draw in both standard and pixel art but the time/resource limit I've got is forcing my hand.
It's easy to look at all the indie titles that are using pixel art and just call it lazy or a cop out or whatever else, but if the alternative is to not have the game exist, it's an easy call to make and one I'm comfortable making myself. I'd love to have played To The Moon in Source engine with voice acting and other high production values but I'm also happy to have been able to play it at all. The graphics and the controls were pretty bad, but the story and idea behind the game were amazing enough that it was a fantastic gaming experience and I'm sure the team behind it are proud of their work, pixel art and all -_-;; I dunno where I'm going with this, it's close to 4AM.
I'm not tired of pixel art. I do not dislike pixel art in indie games. I think any game should use any art/music/whatever to be released and I will like or dislike a game based on the experience rather than any one choice made by the devs =P
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