So I had a friend over who doesn't play a lot of games, in fact the last game I think he played from start to finish was the original Dead Space back when it was released. Because he's a horror fan, I sat him down in front of L4D2 to see what he thought of it.
Now I consider L4D2 so be one of the most streamlined Valve games to date, it's oppressively linear and needs to be in order to keep the flow of the action up. However my friend managed to get as far as the motel in Dark Carnival before he got completely and utterly lost and ended up walking all the way back to the start of the level.
I assumed this is just due to the fact that I play a lot of games and get the visual language that devs use to point the player in the right direction, but then I've watched so many QL's where Jeff has gotten lost in linear games that I'm wondering whether some players pick up how games are signposted better than others.
So do you get lost in games that are essentially linear? And do you find yourself running up against invisible walls? I never do, so I'm wondering whether the reason my friend kept running up against them was because of not being trained by games to read the signs or whether your ability to know where to go differs from player to player.
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