Poll Do you ever think about cardinal direction in games? (75 votes)
Right now, I'm playing Fallout 3 (in preparation for four), and the game has a compass showing you the direction you're facing. For a long time, I've thought about the direction you face in a game, as for me, it's a part of getting familiarized with a setting, and honestly, where it lies in comparison to where I live, to relate to it to some degree I suppose. If games don't look correct to me in which way I am facing, sometimes I can be befuddled, as I can't process the direction as anything else but the way I imagine it, and sometimes, though not in any way ruining of the experience, can be a turn off in a small way, in a very small way, but still. In Fallout 3, all the directions I face, now that I check, is the total opposite of the way I see it, and I can't help but see the other way. Another game, which I just randomly thought about in which kind of taints the setting due to the way I imagine the setting placed, was a section in G.R.A.W. 2. It's probably such a trivial aspect, but for me, and though I don't put much emphasis on it just as I imagine most don't, I suppose it does matter, since I like to know my place in the world, and for a games setting, it helps me appreciate it more or less. Does anyone else think about it?
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