Wow, this is a really active forum, awesome. Thanks to everyone for the feedback so far - good and bad, everything counts!! I've been keeping tab trying not to interfere as I needed "unbiased" responses.
Disclaimer: This post wasn't intended to drum up interest (it is of course welcomed, I won't lie!!). We are going to tweak and polish the graphics next week and I thought I should get some feedback on our current state. Consider it graphics beta testing =). The comments have been sooo helpful, I can't wait to see what you think on the update.
For the inquisitive pips:
@humanity you are correct, during game it's not a problem but in the screenshots it kinda is - we figured as much but didn't want to Photoshop anything and it was too late to fix (had to send PR release)
@jack268 oh darn, you had to mention that...! Our programmer is borderline-OCD with that. It's not exactly an anti-aliasing issue - the light illuminates steep angles (borders) at full intensity when it shouldn't, really weird. We will solve it eventually (or he will go bonkers).
@GERALTITUDE we are a team of seven: 3 programmers, concept artist, modeler and animator plus me, game design. you are ofc correct on your suggestions, as many commented these are not action screenshots and scenery excluded they are dull. I can see it myself. Except the bicycle shot, I personally like it for the reasons @ProfessorEss describes. I also know what happens next ;-)
@tarsier couldn't help myself: lol =)
Thanks to all who voted!
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